viewtifulsub
Member
Marathoning through the DQ franchise atm; would break my soul if this wasn't brought over.
I had a nightmare once that I was being chased by Kiefer... creepy-ass character design.Loved the gameplay of Dragon Quest VII but the artwork is Akira Toriyama's weakest in the series.
Marathoning through the DQ franchise atm; would break my soul if this wasn't brought over.
Except that DQ7R is not even out in Japan, there won't announce anything until after its J Launch. E3 2013 if we are lucky.Still no word for localization? Man, just like bravery default.
Still no word for localization? Man, just like bravery default.
The second is an actual radar that shines on the bottom screen based on your proximity to a shard.
Between these two things, I think it'll be hard for people to miss shards like they apparently did in the original game.
I'm sure that if the game comes out in English, they'll find some crazy dumb punny name for it. In Japanese, it's simply called "lithograph radar."
Is it an actual radar? That smaller blue spot looks like it completely gives away the location of the shard, rather than hinting with a brighter glow..?
The second is an actual radar that shines on the bottom screen based on your proximity to a shard.
Is it an actual radar? That smaller blue spot looks like it completely gives away the location of the shard, rather than hinting with a brighter glow..?
This is such a tiny tidbit that it doesn't really warrant a new thread, so I'll just put it here.
Back at the reveal, it was noted that they were adding a guide for the lithographs/shards but it wasn't clear how it would work. Now we know.
http://www.dragonquest.jp/dq7/info/#sekiban02
He will serve two major purposes. The first is a replacement for the fortune teller that's in the original game: he can describe the location of shards you may have missed. This function can actually be accessed anywhere in the world from the menu, or by visiting him directly.
The second is an actual radar that shines on the bottom screen based on your proximity to a shard.
Between these two things, I think it'll be hard for people to miss shards like they apparently did in the original game.
Fuck. This bump made me think we might have some sort of news on a western release date.
Fuck. This bump made me think we might have some sort of news on a western release date.
.they can just use the translation from the ps2 game right.
Sorry guys that i got your hopes up
I still dont understand why they take so long...they can just use the translation from the ps2 game right.
I played about 15 hours of the first one. Honestly, one of the best parts of the game is how there is very little hand holding. The idea of putting radar in there is kind of dumb, but that's where game design has gone in the last 10 years or so.
営業概況
2月度の売上高前年同月比は、既存店で104.0%、全社で106.9%となりました。
中古品に関しては依然厳しい状況が続いているものの、2月7日に発売された新品ゲームソフト「3DS
ドラゴンクエストⅦ エデンの戦士たち」の販売好調に加え、ゲームハード「3DS」および「WiiU」
の売れ行きが順調に推移したこと等により、既存店、全社共に前年同月を上回ることとなりました。
Review of Operations
104.0% in the existing store, year-on-year sales of the degree of February, and 106.9% in the company.
Although used in relation to the situation still continues to be severe, game software "3DS new, which was released on February 7
"In addition to strong sales of game hardware" Warriors of Eden Dragon Quest Ⅶ WiiU "and" 3DS "
It is due to sales of grew steadily, I became that existing stores, both higher than the same month of the previous year the company.
Bumped into this report a while ago which, if Google translate is correct, mentions a WiiU version as well.
Maybe someone that knows the language could confirm.
Interesting. Where is that report from?
It says dq7 soft, and wii u & 3ds hardware sold well, helping to account for increase in sales year over year
Never assume that it is. It mentions Wii U and 3DS hardware completely separately from DQ7.Bumped into this report a while ago which, if Google translate is correct, mentions a WiiU version as well.
Maybe someone that knows the language could confirm.