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-tetsuo-
Unlimited Capacity
(08-23-2012, 09:42 PM)
-tetsuo-'s Avatar

Originally Posted by Tain

Spiritual reasons. Principals, expectations, that sort of thing. There's nothing actually wrong with playing Dark Souls at 1024x720 (as evidenced by all the players that loved the console versions), but everyone was hoping for more.

On a 5760x1080 display, everything is wrong with playing it at that resolution.
Exuro
Member
(08-23-2012, 09:42 PM)
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Originally Posted by Principe Nero

The upgrade is pretty obvious, just compare to this:

[IMG]http://kzn-clan.nl/imgup/images/tqr13.png[/IM]

Maybe it's just me but on first glance the character models looked like old school sprites.
Clomipramine
Member
(08-23-2012, 09:43 PM)

Originally Posted by Grief.exe

Might be able to force MSAA and SS in Nvidia Inspector with Dirt profiles, same engine.

That is probably what is causing some of the blurry textures in those shots, maybe a mix of motion blur and FXAA.


The game on console uses 2xMSAA, from digital foundry:

"The decision to decrease the resolution from Demon's Souls' 1280x720 is more than made up for by the additional coat of 2x multi-sample anti-aliasing (MSAA) lavished upon the overall image. This clears up the rough edges that blighted the look of its AA-deprived predecessor"

There might be an additional blur filter or something that causes the fog but it's not fxaa; maybe it's fixable by an ini edit.

Also:

"On top of this, it appears a post-processing filter running on the PS3 version is affecting the clarity of certain text elements, such as the Estus Flask notification in the bottom-left of the screen. As with most filters working indiscriminately across the whole frame, text and HUD elements often get caught in the line of fire, although it really only seems to have affected the text in this case. On very close zoom, this filter is also the likely cause of a very subtle softening to the definition of distant textures not evident on 360. These are nitpicks more than anything, and are only evident when closely scrutinized next to images of the rival version."
Last edited by Clomipramine; 08-23-2012 at 09:49 PM.
iNvid02
Member
(08-23-2012, 09:43 PM)
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Originally Posted by scitek

Thanks, Durante, Namco owes you some compensation if this leads to more sales.

and evilore, sites will probably pick this up real soon and gaf will explode

edit: yup gamespy has got it: http://uk.pc.gamespy.com/pc/dark-souls/1225853p1.html

This is embarrassingly awesome. Apparently a NeoGAF user who goes by the name of Durante has managed to fix the oft-reported limited resolution options of Dark Souls on PC. The best part? He says it took him around half an hour to find the code line, fix it, and apply the change.
You can follow this link to the NeoGAF thread to see the high-res screenshot of Dark Souls rendered at 2048x1440 with no anti-aliasing.

If you'd like to keep an eye on Durante's progress, keep an eye on this thread where he'll eventually post a download link for this resolution fix.

Perkel
Banned
(08-23-2012, 09:44 PM)
awasome, now we need some SSAO.

Game like Dark Sould, will be amazing with SSAO
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(08-23-2012, 09:44 PM)
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Originally Posted by Revenile

Durante, do you have an eta to when the first version will be placed for download? Hopefully within the next 10 hours right, at least for the US people like me who have to wait midnight pst for the game.

~4 hours from now. (Will be 3am here then, hope I don't fall asleep!)
Horse Armour
Member
(08-23-2012, 09:44 PM)
Nice to see that the textures still look like they came from a PS2 game in 1080p.
darkpaladinmfc
Member
(08-23-2012, 09:45 PM)
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Originally Posted by TheExodu5

No. Nothing looks worse at a higher resolution.

Except REmake on Dolphin because the 3D models stand out from the background too much :P.
Corto
Member
(08-23-2012, 09:45 PM)
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The text scales nicely?
Hoo-doo
Member
(08-23-2012, 09:45 PM)
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Originally Posted by iNvid02

and evilore, sites will probably pick this up real soon and gaf will explode

edit: yup gamespy has got it: http://uk.pc.gamespy.com/pc/dark-souls/1225853p1.html

Durante getting the credit he deserves.
MikeE21286
Member
(08-23-2012, 09:46 PM)
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Should have kickstarted it.

Thanks though!

+1 Dark Souls: Durante Edition sale
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(08-23-2012, 09:46 PM)
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Originally Posted by Corto

The text scales nicely?

The whole HUD remains correctly positioned, but it's just scaled, so it will still be as low-res as before. Maybe at some point I'll try to scale the hud down, but it's certainly not a priority now.
S0N0S
Member
(08-23-2012, 09:47 PM)
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Originally Posted by Durante

It will not work out of the box with another d3d9.dll based override, no.

Would it be possible to add support in a future version for other injectors, such injectSMAA and FXAA injectors?
zephervack
Member
(08-23-2012, 09:47 PM)
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Thank you so much Durante, hopefully when you are done with the first release you can work on modifying the FOV for triple screen gaming :) Or maybe the game will modify it automatically when using a triple screen resolution.

Are you hard coding the resolutions or listing the ones in Windows?
MNC
(08-23-2012, 09:48 PM)
Now get rid of GFWL!
Sutton Dagger
Member
(08-23-2012, 09:48 PM)
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Awesome work Durante, I'm very close to going ahead a buying the game with your fix. Hopefully we can get some better AA methods applied, as someone else pointed out, maybe try the Dirt 3 profile in NVinspector?
Ridley327
Member
(08-23-2012, 09:49 PM)
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Originally Posted by darkpaladinmfc

Except REmake on Dolphin because the 3D models stand out from the background too much :P.

480i FMV backgrounds tend to do that.
Paracelsus
Member
(08-23-2012, 09:50 PM)
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The best people shilling From can do is donate to Durante as he made this porting bearable.
zkylon
zkylewd
(08-23-2012, 09:50 PM)
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Originally Posted by Durante

The whole HUD remains correctly positioned, but it's just scaled, so it will still be as low-res as before. Maybe at some point I'll try to scale the hud down, but it's certainly not a priority now.

Yeah, that's the only bad thing about this, though I guess it's no difference from the vanilla game's.
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(08-23-2012, 09:50 PM)
Durante's Avatar

Originally Posted by S0N0S

Would it be possible to add support in a future version for other injectors, such injectSMAA and FXAA injectors?

Yes, it should even be possible to integrate them before the HUD rendering. But that's quite a lot of work so a bit further out.

And it would only make sense if I manage to fix the inherent blur first!

Originally Posted by zephervack

Thank you so much Durante, hopefully when you are done with the first release you can work on modifying the FOV for triple screen gaming :)

Possible, but may well break the game's rendering (stuff outside the normal FoV may be invisible).

Originally Posted by zephervack

Are you hard coding the resolutions or listing the ones in Windows?

It's just an .ini file that looks like this:

Code:

renderWidth 2560
renderHeight 1440
logLevel 1
dino1980
Member
(08-23-2012, 09:50 PM)
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Originally Posted by S0N0S

Would it be possible to add support in a future version for other injectors, such injectSMAA and FXAA injectors?

Originally Posted by Durante

It will not work out of the box with another d3d9.dll based override, no.

So maybe later but not right now.
BlackJace
Member
(08-23-2012, 09:50 PM)
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Thanks, again.
metareferential
Member
(08-23-2012, 09:51 PM)
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Kudos to Durante (give the man a proper tag).

If anything, this will maybe push From Software into trying to offer better solutions for its game.

Again, amazing work. And amazing timing.
Cosmo Clock 21
Member
(08-23-2012, 09:51 PM)
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Originally Posted by Hoo-doo

Durante getting the credit he deserves.

Although the fix explanation is a little off.
zephervack
Member
(08-23-2012, 09:52 PM)
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Originally Posted by Durante

Yes, it should even be possible to integrate them before the HUD rendering. But that's quite a lot of work so a bit further out.

And it would only make sense if I manage to fix the inherent blur first!

Possible, but may well break the game's rendering (stuff outside the normal FoV may be invisible).

It's just an .ini file that looks like this:

Code:

renderWidth 2560
renderHeight 1440
logLevel 1

Thanks Durante!!!, Will let you know what happens in triple screens when running the patch tomorrow :)
Sethos
Banned
(08-23-2012, 09:53 PM)
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And what was the word on GFWL support, unless I missed a post - Is this compatible
Hellsing321
Member
(08-23-2012, 09:53 PM)
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Now we just need someone to unlock the framerate, and we got a stew going.
S0N0S
Member
(08-23-2012, 09:54 PM)
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Originally Posted by Durante

Yes, it should even be possible to integrate them before the HUD rendering. But that's quite a lot of work so a bit further out.

And it would only make sense if I manage to fix the inherent blur first!

Possible, but may well break the game's rendering (stuff outside the normal FoV may be invisible).

It's just an .ini file that looks like this:

Thanks again Durante. I'm gunna donate the $8 I saved buying the game from GMG to you.
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(08-23-2012, 09:54 PM)
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Originally Posted by Hellsing321

Now we just need someone to unlock the framerate, and we got a stew going.

I don't want to be a negative nancy, but as I said earlier in the thread that will be much harder. But maybe some enterprising individual will suprise us!
Odrion
Banned
(08-23-2012, 09:56 PM)
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FROM needs to use your work and compensate you.
Ziltoid
Member
(08-23-2012, 09:57 PM)
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PC gaming!

I guess this won't work with online unless they use it in a official patch, or?
Last edited by Ziltoid; 08-23-2012 at 10:00 PM.
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(08-23-2012, 09:57 PM)
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FWIW I'd love to work for From, it may not sound like it but I have a huge amount of respect for what they do -- when it's not porting stuff to PC at least :P

As for all the GFWL questions:
We don't know yet. Check back in 4 hours!
Ceebs
Member
(08-23-2012, 09:58 PM)
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Great work, but this makes me just shake my head that the game is releasing as it is if the fix was so simple.
Dizzy-4U
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(08-23-2012, 09:58 PM)
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Durante, is this the paypal email?: peter@metaclassofnil.com
GrizzNKev
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(08-23-2012, 09:58 PM)
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Originally Posted by Durante

FWIW I'd love to work for From, it may not sound like it but I have a huge amount of respect for what they do -- when it's not porting stuff to PC at least :P

Go to them and fix it all. GO.
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(08-23-2012, 09:58 PM)
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Originally Posted by Dizzy-4U

Durante, is this the paypal email?: peter@metaclassofnil.com

Yes.

Originally Posted by Ceebs

Great work, but this makes me just shake my head that the game is releasing as it is if the fix was so simple.

There's still the "implodes later" theory, which could well be true.
LiK
(08-23-2012, 09:59 PM)
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Originally Posted by Durante

FWIW I'd love to work for From, it may not sound like it but I have a huge amount of respect for what they do -- when it's not porting stuff to PC at least :P

you're getting press and word of mouth. maybe someone from Bamco can hire you to fix their shit port.
chiablo
Member
(08-23-2012, 09:59 PM)
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Originally Posted by Ziltoid

PC gaming!

I guess this won't work with online unless they use it in a official patch, or?

I don't see any reason why this would cause issues with GFWL, but who knows.

Now find me your universe's ultimate cup of coffee... BLACK!
mrklaw
MrArseFace
(08-23-2012, 09:59 PM)
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Originally Posted by shagg_187

As posted in the other thread:

Tell me it'll run like shit on my gtx660m i7 laptop. Please tell me it'll run like shit...
Cheeto
Member
(08-23-2012, 09:59 PM)
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Nice work Durante!

Is there any possibility of the game breaking in the later portions? I remember when this scandal about the resolution first broke there was a post on some forum from a guy who works in the industry. He basically outlined a few techniques they probably used to get the game running smoothly on consoles, which he claimed would make it very difficult to allow adjustment of resolution. I think one of the major points was about the way they rendered fur on some boss...he said they used a certain technique to render it and that increasing the frame buffer resolution would have a game-breaking impact. Does anyone know which boss this is??
Lasthope106
Member
(08-23-2012, 09:59 PM)
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How does Durante not have a tag yet? This man is credit to team.
Dog Problems
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(08-23-2012, 10:00 PM)
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Originally Posted by Hoo-doo

Durante getting the credit he deserves.

Yeah, rather than "random guy" lol
BlackJace
Member
(08-23-2012, 10:00 PM)
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Durante, if you don't mind me asking, is programming your profession, or is it just a hobby?
chiablo
Member
(08-23-2012, 10:01 PM)
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Originally Posted by Cheeto

Nice work Durante!

Is there any possibility of the game breaking in the later portions? I remember when this scandal about the resolution first broke there was a post on some forum from a guy who works in the industry. He basically outlined a few techniques they probably used to get the game running smoothly on consoles, which he claimed would make it very difficult to allow adjustment of resolution. I think one of the major points was about the way they rendered fur on some boss...he said they used a certain technique to render it and that increasing the frame buffer resolution would have a game-breaking impact. Does anyone know which boss this is??

That guy's forum post was almost immediately debunked and he was proven to be either incompetent or a fraud.
‹bermatik
Member
(08-23-2012, 10:02 PM)
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Totally tag worthy, you're awesome!

Think this persuades me to buy the game now :)
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(08-23-2012, 10:02 PM)
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Originally Posted by Cheeto

Is there any possibility of the game breaking in the later portions?

Yes.

To go into more detail:
Anything can happen. This is not well tested at all. I need people to understand that.
However, I think it's rather unlikely that there will be a catastrophic performance breakdown later in the game. At worst, performance scales linearly with resolution, so a modern gaming PC featuring 10x console performance should by all rights be able to render it at 1080p and still maintain a better framerate than consoles.
Serra
Member
(08-23-2012, 10:02 PM)
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Originally Posted by Cheeto

I think one of the major points was about the way they rendered fur on some boss...he said they used a certain technique to render it and that increasing the frame buffer resolution would have a game-breaking impact. Does anyone know which boss this is??

Sounds like Great Wolf Sif.
Horse Armour
Member
(08-23-2012, 10:03 PM)

Originally Posted by Cheeto

Nice work Durante!

Is there any possibility of the game breaking in the later portions? I remember when this scandal about the resolution first broke there was a post on some forum from a guy who works in the industry. He basically outlined a few techniques they probably used to get the game running smoothly on consoles, which he claimed would make it very difficult to allow adjustment of resolution. I think one of the major points was about the way they rendered fur on some boss...he said they used a certain technique to render it and that increasing the frame buffer resolution would have a game-breaking impact. Does anyone know which boss this is??

Unsurprisingly, that turned out to be completely false dribble from someone who has no idea what they were talking about. Just forget you ever read anything he wrote.
TheExodu5
(08-23-2012, 10:03 PM)
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Originally Posted by BlackJace

Durante, if you don't mind me asking, is programming your profession, or is it just a hobby?

He has a Computer Science major, but what he's done here is definitely hobby related. Programming doesn't really help all that much here...you need to know how games are rendered through the DirectX API as well as how to intercept calls to it.

Originally Posted by chiablo

That guy's forum post was almost immediately debunked and he was proven to be either incompetent or a fraud.

I was seriously shaking my head at the reasoning behind that guy's post.

Seriously, besides 2D framebuffer effects not being scaled properly, I can't think of much that could break due to a simple resolution change.

That being said, resolution can have a weird impact in some games. Take Counter-Strike 1.6 for example. At high resolutions, not only is there a small deadzone for mouse movement, but headshots are much harder to get than at 640*480 or 800*600. Weird stuff, I know.
Last edited by TheExodu5; 08-23-2012 at 10:06 PM.
Andrea23
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(08-23-2012, 10:03 PM)
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Originally Posted by Durante

  • Buy Dark Souls if you like hardcore action RPGs.

: )

Thanks again, Durante.

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