maneil99
Member
the real question is, why didn't somebody here pixel count for MP
They did but they used a press shot.
the real question is, why didn't somebody here pixel count for MP
If it's good enough to convince people that it's just a poor aa implementation, wouldn't it mean its a successful up scaling method?
....and this is why Gaf resolution threads make me laugh. Too many experts and nobody really knows shit. I mean, DF can't even be counted on.
Good times.
So it's not 60fps and it's not 1080p either. Great job, Sony.
Out of curiosity, what aspect ratio is 960x1080?
The fact that no one knew or cared about this shows just how little all this shit matters outside of petty console wars on either side. Always built up into the worst news ever when publicized, but if no one bothers to check, no one knows or cares at all.
No it doesn't.
Nope
SP only
Im confused now, should I hate DICE or not? Considering all the stick BF4 has got (quite rightly), it seems DICE at least put some real effort into getting the MP to look as it did.
Damn its EA, ignore my reasoning!!!
ps3ud0 8)
Funny how no one noticed this.
Just like they didn't notice Playstation 4 was running Ghost at 720p instead of 1080p during Previews.
Pixel Counters be sleeping on the job.
I'm beginning to think this is exactly what happened.
Yeah, it is. Just barely.
960x1080 = 1,036,800 pixels
1408x792 = 1,115,136 pixels
There were tons of people on GAF that spotted the resolution problem before it was confirmed.Funny how no one noticed this.
Just like they didn't notice Playstation 4 was running Ghost at 720p instead of 1080p during Previews.
Pixel Counters be sleeping on the job.
nahIs this game worth $40? Don't really care about the resolution so much as whether or not it's fun.
Funny how no one noticed this.
Just like they didn't notice Playstation 4 was running Ghost at 720p instead of 1080p during Previews.
Pixel Counters be sleeping on the job.
Both these consoles are disappointing from a tech standpoint. One less so than the other.So basically getting 1920 x 1080 is gonna be a pipe dream for MP this generation.
30fps or 60hz?
Funny thing is, after going back to the campaign after 3 month break. I am starting to enjoy it. I think the patches released improved the game.
multiplayer was always blurry to me. Makes sense now.
So they lied about the framerate and the resolution. Nice.
That's incredibly disappointing and honestly something we should've known and something I would've hoped they would of told us
That's awful
Is this game worth $40? Don't really care about the resolution so much as whether or not it's fun.
There were tons of people on GAF that spotted the resolution problem before it was confirmed.
Wow. I find it pretty funny that it took 5 months for this information to come out. Many people played the game, but nobody noticed that the multiplayer was running at a lower resolution?
Also, why did Sony lie and say the MP was native 1080p @ 60fps? They specifically used that term, which is blatantly false
YahIs this game worth $40? Don't really care about the resolution so much as whether or not it's fun.
lol Titanfall is higher resolution.
Can someone post a short of the SP and MP? I wanna see how big the difference is.
nopeIs this game worth $40? Don't really care about the resolution so much as whether or not it's fun.
Armchair DevGAF out in full force pretty much every time somebody sneezes a number that sounds like a resolution.
Has it always been like this? Or is it just particularly bad because of the new consoles?
No because most people are not pixel counters. It's actually hard to tell the exact resolution. See Ryse where people always thought it was 1080p until Crytek told them otherwise.
Now with Killzone it looked blurry (showing all signs of scaling) but Sony kept on telling us that it's native 1080p so most blamed it on he AA solution.
This had been speculated for a while, actually. But like some have said here already, it was blamed on a shitty FXAA implementation.
Also, I'm pretty sure the Sony employees who just copy and paste tech info from Guerillia. Maybe they decided to lower the res at the last minute?
If the resolution was lower how come nobody could put a finger on why multi looked "off"? That is what I want to know.I could have sworn that before launch Guerrilla said that Shadow Fall's multiplayer ran at a variable resolution to keep the framerate high. Must have dreamed it.
Except people did recognise the multiplayer image quality was off and couldn't put their finger on why. Now they know.
But I thought PS4 can hit 1080p 60fps with room to spare
Killzone is pushing a lot more effects
This had been speculated for a while, actually. But like some have said here already, it was blamed on a shitty FXAA implementation.
Also, I'm pretty sure the Sony employees who just copy and paste tech info from Guerillia. Maybe they decided to lower the res at the last minute?