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ShockingAlberto
Member
(01-23-2013, 11:44 PM)
ShockingAlberto's Avatar

Originally Posted by tragic

Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

I hope you land on your feet and everything works out for the best.
scitek
Member
(01-23-2013, 11:44 PM)
scitek's Avatar

Originally Posted by tragic

.

You should know that regardless of my opinion on the flaws the game had, the combat was undeniably an area where the game excelled. You guys will be missed, and I hope you land somewhere working on something that can utilize your talents well. Best of luck to you.
SenkiDala
Member
(01-23-2013, 11:44 PM)
SenkiDala's Avatar
I finished Darksiders 2 yesterday night... Please, make a Darksiders 3... :(
Jhriad
Member
(01-23-2013, 11:44 PM)
Jhriad's Avatar

Originally Posted by Dizastah

I wish someone would just snatch them up. Nintendo? Sony? MS? COME ON!

This.

Vigil + Retro. Just do it. Hell, have Vigil do Zelda. :(

Best wishes to everyone over at Vigil.
GraveRobberX
Platinum Trophy: Learned to Shit While Upright Again.
(01-23-2013, 11:45 PM)
GraveRobberX's Avatar
BAD FUCKING ASS





Wish there was a 3rd and 4th BFA to go along with it =/


Thanks for Plains of Death by Jesper, I have that shit on Loop on my iTunes at the moment
Tymerend
Member
(01-23-2013, 11:45 PM)
Tymerend's Avatar
Oh wow. This really, really sucks.

Darksiders 2 may not have been received by a lot of people as well as the first game, but I had a great time. And at the very least, both of those games had some of the best voice acting I've heard this gen.

Michael Wincott as the new Nolan North, please.

I want to play in that universe more, and it sucks I most likely won't be able to. Hell, I even read the novel. Death as a character was great.

Well, best of luck to everyone at the studio, they all deserve the best in the future, whether together as a group or separately.
neos
Member
(01-23-2013, 11:46 PM)
neos's Avatar
I can't understand how the studio that pulled out something like this
https://www.youtube.com/watch?v=Xw_wNIL1Apg
has to be shut down.

Best of wishes to these guys, they deserve better.

EDIT:

Originally Posted by tragic

Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Man, give our respects to your former co-workers, we had fun with Darksiders.
Black Door
Banned
(01-23-2013, 11:46 PM)
I wonder what number of companies connected to Joe Mad that have crashed and burned this makes. 2? 3? With all the dosh he made off of X-Men he could have bought that fucking studio himself. Even though I didn't like the series it would have been interesting to see where they would have taken the plot had it become a franchise
Shao Kahn Brewing a Stew
Banned
(01-23-2013, 11:47 PM)
Shao Kahn Brewing a Stew's Avatar
Yep. I'm done today. Day went from joyous to tear shedding.

One gif to sum it up?

NullPointer
#INTESTINAL
(01-23-2013, 11:48 PM)
NullPointer's Avatar

Originally Posted by scitek

You should know that regardless of my opinion on the flaws the game had, the combat was undeniably an area where the game excelled. You guys will be missed, and I hope you land somewhere working on something that can utilize your talents well. Best of luck to you.

Possessed weaponry was a stroke of genius too. Such a simple and rewarding crafting/tuning system.

Other loot games now feel like they're missing something.
FINALBOSS
Banned
(01-23-2013, 11:49 PM)
FINALBOSS's Avatar

Originally Posted by shagg_187

Yep. I'm done today. Day went from joyous to tear shedding.

One gif to sum it up?

Why are you crying...
crimsonheadGCN
Banned
(01-23-2013, 11:50 PM)
crimsonheadGCN's Avatar

Originally Posted by Dizastah

I wish someone would just snatch them up. Nintendo? Sony? MS? COME ON!

It would probably be cheaper for them to just hire the people that lost their jobs today. There's a lot of video game companies in Austin (http://www.gamedevmap.com/index.php?query=austin), so many people at Vigil will find a job I would assume. And I wouldn't be surprised if Retro hires a bunch.
ii Stryker
Banned
(01-23-2013, 11:50 PM)
ii Stryker's Avatar
yeah this is too bad but Darksiders 2 was boring and I was really looking more forward to a direct sequel. I also really preferred the Zelda aspects over the Diablo ones.

I find Diablo style games to be pretty shallow and dull.

So who owns the Darksiders IP?
GraveRobberX
Platinum Trophy: Learned to Shit While Upright Again.
(01-23-2013, 11:50 PM)
GraveRobberX's Avatar

Originally Posted by NullPointer

Possessed weaponry was a stroke of genius too.

The glitch to keep feeding and duping Possessed weaponry was more awesome

I spent countless hours adding and subtracting weapons to my hearts desire to get builds that I would enjoy lol

Wish that could continue on...
rankor
Junior Member
(01-23-2013, 11:50 PM)
rankor's Avatar

Originally Posted by tragic

P.S. This is no place for a horse.

Now I fell really bad, I laughed a little here.

Im also really sad, Darksiders 1/2 is an awesome game, I really hoped to see 2 more games from Vigil studio. Im not losing that hope for now, since as You wrote the poeple who made previous games still exist, and who knows what will happen in the future. Take care and thanks for all the work :)
APZonerunner
Member
(01-23-2013, 11:52 PM)
APZonerunner's Avatar

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.



Thanks for the amazing games.
spandexmonkey
Member
(01-23-2013, 11:53 PM)
spandexmonkey's Avatar
I really wanted to see them stay together, it felt like they were on the verge of something great.
GraveRobberX
Platinum Trophy: Learned to Shit While Upright Again.
(01-23-2013, 11:53 PM)
GraveRobberX's Avatar
I seriously thought WB would by Vigil and DS

Can use it under their DC banner to boot to publish comic books too
Oh wells

Hell I would of liked you get SE'd like how they took over Sleeping Dogs and made that shit awesome
Yawnier
Banned
(01-23-2013, 11:53 PM)
Yawnier's Avatar

Originally Posted by tragic

Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

I wish you and all the other people the best of luck in your future endeavors.
Shard
XBLAnnoyance
(01-23-2013, 11:54 PM)
Shard's Avatar

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Well, time to go into a corner and cry some manly tears.
derFeef
lil' bit tasty
(01-23-2013, 11:54 PM)
I hope they all land on their feet, this makes me sad - Vigil was a talented bunch.
Cystm
Member
(01-23-2013, 11:55 PM)
Cystm's Avatar
That's terrible news. I loved both Darksiders, and thought the team had so much potential.
DaBoss
Member
(01-23-2013, 11:55 PM)
DaBoss's Avatar

Originally Posted by tragic

.

Deified Data
Banned
(01-23-2013, 11:56 PM)
Deified Data's Avatar
Shame we'll never see a satisfactory conclusion to the Darksiders canon.
Vilam
Maxis Redwood
(01-23-2013, 11:56 PM)
Vilam's Avatar
Hey Ben, sad read :(

I know the feeling all too well having been laid off from THQ in the initial round of studio axing back in 2009.

I commented in another thread that I wasn't surprised that Vigil didn't picked up... which was by no means a reflection of the quality of the studio; just a somber assessment of what projects were currently known to be in the pipeline and the fact that your studio's latest title had just shipped rather than having one getting ready to ship in the next few months.

To be honest, I'm glad Vigil had time enough to release two projects. I recall back when things were starting up down there that everyone in THQ recognized the promise and talent the studio had, and I wondered if you'd actually get the chance to put any games out considering THQ's situation.

Best of luck to you and the rest of the team there. It's no doubt a sad end to a talented bunch. I'm sure many of you will get picked up elsewhere and scatter throughout the industry, but it'll never be the same group making the same cool stuff day in and day out.


Originally Posted by tragic

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

Found these two thoughts particularly poignant.
Jibbajabbawockky
Member
(01-23-2013, 11:56 PM)
Jibbajabbawockky's Avatar
Damn...having just gotten into Darksiders 1 since getting it from the THQ Humble Bundle, this news truly sucks.

Best of luck to all the talented folks at Vigil.
kayos90
Tragic victim of fan death
(01-23-2013, 11:57 PM)
kayos90's Avatar

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Thanks for your contribution and I look forward to your next big thing.
Reallink
Member
(01-23-2013, 11:58 PM)
Reallink's Avatar

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet......

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Any ideas why you guys couldn't find a buyer? Was the studio and and IP even on the auction? Were there a bunch of costly stipulations for a sell (e.g. maintain current lease/location, personnel, and salaries)? Did you guys lose a lot of your key talent during and post DS2?
GraveRobberX
Platinum Trophy: Learned to Shit While Upright Again.
(01-23-2013, 11:59 PM)
GraveRobberX's Avatar
Also I just realized Ben's NeoGAF persona name

"tragic"

Jesus!
Omikaru
Member
(01-24-2013, 12:00 AM)

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Good luck to you and your former co-workers. I really hope things work out for all of you.
XenoRaven
Member
(01-24-2013, 12:00 AM)
XenoRaven's Avatar

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Thanks for everything, Ben. Both to you and all of your co-workers. You guys made something really special and I hope everyone lands on their feet. Vigil will be missed.
Xian
Junior Member
(01-24-2013, 12:01 AM)
Xian's Avatar
But ... but someone has to make Darksiders 3?!


:(
BY2K
Membero Americo
(01-24-2013, 12:01 AM)
BY2K's Avatar

(Codenamed: Crawler)

IT WAS DARKSIDERS III, WASN'T IT!?

God damn it! :(
derFeef
lil' bit tasty
(01-24-2013, 12:01 AM)
I don't know much about the situation, but maybe relic has place for some of the Vigil people? They seemed to have a relationship anyway.
Hobohodo
Member
(01-24-2013, 12:02 AM)
Hobohodo's Avatar

Originally Posted by tragic


P.S. This is no place for a horse.

Thank you for both Darksiders games.
1emons
Junior Member
(01-24-2013, 12:02 AM)
Pour one out for another great studio that deserved better.
Diddy Kong
Banned
(01-24-2013, 12:02 AM)

Originally Posted by Coolwhip

Would be nice if people stopped quoting a huge post in it's entirety.

C'mon son.
Duxxy3
Member
(01-24-2013, 12:05 AM)
Duxxy3's Avatar
It's a bit shocking that this developer wasn't picked up.
Blades64
Banned
(01-24-2013, 12:05 AM)

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Awe man.... :( :( :( This is too much...Was really looking forward to Darksiders 3 and 4 and anything! Crap!
KageMaru
Member
(01-24-2013, 12:08 AM)
KageMaru's Avatar

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

....

Teared up a little reading this. It's disgusting that people with such passion are overlooked in this industry.

Best of luck to everyone from Vigil. :'(
ThoughtsOfSpeaking
Banned
(01-24-2013, 12:09 AM)
ThoughtsOfSpeaking's Avatar

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Honestly, I really hope that you find gainful employment quickly. People can hate on the pacing all they want but your (and the combat teams) work is by far one of the best out a western studio this generation and you didn't need a Japanese developer holding your hand every step of the way.

I would love to hear you had started work on a big action franchise, or even a new action ip in the future. You are one of my most respective devs. Good luck and god speed.
Totobeni
An blind dancing ho
(01-24-2013, 12:10 AM)
Totobeni's Avatar

Originally Posted by Xian

But ... but someone has to make Darksiders 3?!


:(

well for now most of the IPs are still with THQ corpse (including Red Faction) and they will have to sell them, so it's most likely that very soon publishers will likely bite on those IPs for cheap.hopefully Darksiders end up with good a developer/publisher.
neos
Member
(01-24-2013, 12:10 AM)
neos's Avatar

Originally Posted by shagg_187


One gif to sum it up?

That's sadly perfect:(
Cerberus
Member
(01-24-2013, 12:12 AM)
Cerberus's Avatar

Originally Posted by tragic

Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Best of luck to you and everyone at Vigil.
Xun
Member
(01-24-2013, 12:12 AM)
Xun's Avatar
I feel bad for not buying Darksiders.

I'll need to get the games soon I guess.
bigdaddygamebot
(01-24-2013, 12:13 AM)
bigdaddygamebot's Avatar
Best of luck to all of them going forward.

:(
Screamapillar
Member
(01-24-2013, 12:14 AM)
Screamapillar's Avatar
Vigil is a really talented studio. Some publisher out there will absorb most of that staff and they'll keep making games. I'm not worried.
Jive Turkey
Member
(01-24-2013, 12:15 AM)
Jive Turkey's Avatar
Wow I thought this team would be one to survive. That's a real bummer.
metalslimer
Member
(01-24-2013, 12:15 AM)
metalslimer's Avatar
Hopefully Nintendo makes a 2nd team at Retro and hires some of these people. Or someone else in Austin.
secondratesaint
Junior Member
(01-24-2013, 12:16 AM)
secondratesaint's Avatar

Originally Posted by tragic

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

Darksiders and Darksiders 2 were among my favorite games of this generation, and to know that we won't be seeing any more makes my heart hurt. The world created, the characters established, the leaps and bounds in quality and content between the first and second... this is a squandered opportunity.

Best of luck to you, Ben, and the rest of the crew at Vigil. Here's hoping to meet you at EVO. I wanna buy you a drink and shake your hand.

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