Guild Wars 2, easily. The best part is that it actually lived up to the hype for a few great years; constant updates (at one point, every two weeks), lots of variety, effective balance, solid and friendly in-game community.
Unfortunately, a lot of the usual problems associated with MMOs (studio in-fighting, key people leaving, listening to the external community i.e., the vocal minority) cropped up and started to shift the game away from the things that made it unique and back towards the things that people were trying to escape from all the WoW clones. Last time I played they had 3 month gaps in content, most of which was focused on grinding, they completely ignored huge swaths of content (realm vs. realm, dungeons, guild activities), botched others, and the community was super toxic (largely due to the addition of raiding).
I'm kinda bummed out about it, probably the last MMO I'll play unless whatever Amazon's cooking up is radically different.
Unfortunately, a lot of the usual problems associated with MMOs (studio in-fighting, key people leaving, listening to the external community i.e., the vocal minority) cropped up and started to shift the game away from the things that made it unique and back towards the things that people were trying to escape from all the WoW clones. Last time I played they had 3 month gaps in content, most of which was focused on grinding, they completely ignored huge swaths of content (realm vs. realm, dungeons, guild activities), botched others, and the community was super toxic (largely due to the addition of raiding).
I'm kinda bummed out about it, probably the last MMO I'll play unless whatever Amazon's cooking up is radically different.