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PlayStation VR Thread 2: Reloaded

MattAces

Member
As reported previously, Fringe Wars VR mode is indeed coming.
Here's a first look.
201709261610634000.jpg
 
the movements going on there doesn't make a lick of sense in a racing game...unless he's playing wipeout maybe, but even then...

No it's to make you feel the g-forces rather than be representative of angles of lean from braking / steering. Like how you get pushed back into your seat when accelerating hard, by tilting backwards it can replicate that feeling. It'd work much better with a VR headset than the flat TV tho as he can see he's just being tilted to crazy angles.
 

KORNdoggy

Member
No it's to make you feel the g-forces rather than be representative of angles of lean from braking / steering. Like how you get pushed back into your seat when accelerating hard, by tilting backwards it can replicate that feeling. It'd work much better with a VR headset than the flat TV tho as he can see he's just being tilted to crazy angles.

i think you'd be able to feel like you were just being tilted to crazy angles though, whether you were wearing a HMD or not. i can't imagine it's enough to trick the brain. i mean you can't be held in a position akin to a far lean on a motocycle and not feel like your weight is just all flopped into the edge of your seat.

i dunno, i can see it working in something that does achieve those sorts of angles, whether it's trying to represent acceleration or not, like a VR flying mech cockpit type experience, but i think it would feel incredibly immersion breaking being flung about like you're on a mechanical bull when you're supposed to just be turning a corner in a car.
 
i think you'd be able to feel like you were just being tilted to crazy angles though, whether you were wearing a HMD or not. i can't imagine it's enough to trick the brain. i mean you can't be held in a position akin to a far lean on a motocycle and not feel like your weight is just all flopped into the edge of your seat.

i dunno, i can see it working in something that does achieve those sorts of angles, whether it's trying to represent acceleration or not, like a VR flying mech cockpit type experience, but i think it would feel incredibly immersion breaking being flung about like you're on a mechanical bull when you're supposed to just be turning a corner in a car.

Yeah I must admit I thought the same when I first saw it (and I've never tried one so can't attest to how good it feels) but like how holding a gun or steering wheel in VR adds the immersion, i can see how feeling G forces would work the same once you got over the initial riding a mechanical bull impression.
 
i think you'd be able to feel like you were just being tilted to crazy angles though, whether you were wearing a HMD or not. i can't imagine it's enough to trick the brain. i mean you can't be held in a position akin to a far lean on a motocycle and not feel like your weight is just all flopped into the edge of your seat.

i dunno, i can see it working in something that does achieve those sorts of angles, whether it's trying to represent acceleration or not, like a VR flying mech cockpit type experience, but i think it would feel incredibly immersion breaking being flung about like you're on a mechanical bull when you're supposed to just be turning a corner in a car.

The movements wouldn't be too bad in a car properly kitted out for racing, I'd actually say that looks tame compared to what actually happens. Your body takes one hell of a beating when suspension is set so you can properly feel the road and grip. The way you take corners and breaking will throw you around and one of the reason racing seats are designed the way they are, you use a harness to strap you in rather than an inertia reel (a harness not tight enough can result in broken bones under quick changes of direction), and neck braces are used not to just protect you from crashes but also prevent whiplash and hyperextension injuries under heavy breaking.
 
It barely needs saying at this point, but RE7 is fucking nuts. I loved how the garage fight turned completely bonkers. And before that, when unarmed, the sheer mortal dread of being chased around a table by an axe-wielding maniac. Sweating, shaking ... Unbelievable! More after work tonight ...
 
Just noticed End Space has a multiplayer mode coming at a later date. Don't recall that being mentioned before.

From the press kit -

.Features currently in development

Oculus Rift, HTC Vive, and Google Daydream support
Multiplayer
More missions
More weapons
3rd person camera mode
 

border

Member
The fact that they waited until release day to sheepishly announce a delay does not give me a whole lot of faith in Megaton Rainfall.

Any word on US pricing? The Euro PSN Store link is not working for me.
 

MattAces

Member
The fact that they waited until release day to sheepishly announce a delay does not give me a whole lot of faith in Megaton Rainfall.

Any word on US pricing? The Euro PSN Store link is not working for me.

That's the UK link, also $15.99 for US.
Would've been pissed off if I didn't have that additional $2 leftover in my account.
 

MattAces

Member
After watching 2 streams, DWVR looks pretty rough. The game doesn't have music or ambient at all, it's completely silent except for your gun and skeleton noise. Shooting looks good, but the enemy animation is pretty bad.
Might as well wait for Doom VFR.
 

Sakura

Member
Got my PSVR today. Playing Summer Lesson, Resident Evil 7, and watching VR porn.
It's cool I guess but RE7 makes me feel motion sick :(
It's also kind of uncomfortable with glasses.
 

MattAces

Member
Got my PSVR today. Playing Summer Lesson, Resident Evil 7, and watching VR porn.
It's cool I guess but RE7 makes me feel motion sick :(
It's also kind of uncomfortable with glasses.

RE7 motion sickness is extremely common for new players. Just try out more free demo before going into moving games.
As for glasses, I have a pretty wide glasses and it fits perfectly, never had any issue with that.
 
Got my PSVR today. Playing Summer Lesson, Resident Evil 7, and watching VR porn.
It's cool I guess but RE7 makes me feel motion sick :(
It's also kind of uncomfortable with glasses.

Hmmm it's a mixed bag sometimes, but it usually is because I adjust the PSVR too tight.
 

Briarios

Member
Alright, so I played through Voltron. It's what you would expect -- about a 45 minute to an hour long episode where you solve puzzles and pilot the blue lion in a limited fashion. Your enjoyment and satisfaction with the purchase will be completely dependent on how much you like the new Voltron series.

I happen to like it, and for the discounted pre-order price, I totally feel I got my money's worth out of it. If I'd gone to an arcade and someone said, hey -- you want to play an interactive VR Voltron episode for $12? I would have definitely said yes -- so, owning it at home is a no brainer.

I found the puzzles really easy, but enjoyable nonetheless. The piloting isn't really piloting -- but, it still makes you feel like you are ... I know that sounds like a conflict, but you have control sticks that allow you to move around in an on-rails flight path. You aim by looking at targets. I had fun, and it brought me back to my childhood Voltron fantasies.

The story isn't great, but the interaction between the characters is just as good as the show -- so, great voice acting, but the drive of the action is a MacGuffin, unless they continue the story, which I guess is possible.

So, for fans, it's a thumbs up.

For anyone else, there are probably more interesting VR experiences for you, but it's still fun.

Edit: I should add, it is controlled with two Moves -- so, you need that.
 

Joystick

Member
VR update for Honor & Duty has been delayed due to some issues raised by Sony during review:

The two main issues we're dealing with right now are a Hall of Mirrors issue and a reprojection edge issue.
The Hall of Mirrors issue only happens during loading of new levels and the reprojection issue is not something you would notice during normal gameplay. You basically have to shake your head back and forth and then you can see a small crescent artifact at the very edge.

https://www.facebook.com/StrangeGamesStudios/
 

wondermega

Member
Finally found AIM/Farpoint in the rough and snagged it. Excellent experience, I'll definitely look forward to picking up more games that use the rifle. The feeling/visual connection in the game can't be beat!
 

somme

Member
I haven't had a chance to play my PSVR - or write a review - since May. But, I'm finally living with my headset again and can get stuck back in.

So, what are the best games that have been released since May? I know Farpoint came out, will be getting that very shortly. I got a review code for The Solus Project, checked out the trailer and it looks pretty good. Hoping it's good in-game! But I'm up for any and all suggestions. And if there are any games that deserve more attention and a review, let me know!
 

The Third Heat

Neo Member
FINALLY got around to checking out RE7 (via Redbox) and fell hard for the VR mode. Didn't get too motion sick either, especially considering I'd done the demo and didn't last more than 10 minutes.

Exploring the house in VR is a real treat and I desperately want more VR games that are like Gone Home or stuff of that nature that just allow me explore and find clues and do mini puzzles (and maybe a few scares every now and again). Shooting is also so great in VR. Getting headshots never was easier in a RE game and I love it.

Can't believe it took me this long to finally try it out and thank goodness Redbox still had the game in stock nearly 10 months after the fact. I look forward to buying the game later and digging in deep.
 

Liamc723

Member
So I'm seriously considering getting a PlayStation VR, but the one thing holding me back is the space requirement.

I'll be using it in my bedroom, and the furthest I could sit away from the camera is around 4 feet before my chair hits my bed.

Is this enough space? I have space on the sides, but literally moving back is the biggest hindrance.
 
I quite like the Warzone update to Eve Valkyrie. Sorted out some of the issues I had with the XP system, I especially like that I don't have to unlock the ships any more. Might pump some more time into the game now. The ships also feel a bit sharper and faster.

Exploring the house in VR is a real treat and I desperately want more VR games that are like Gone Home or stuff of that nature that just allow me explore and find clues and do mini puzzles (and maybe a few scares every now and again).

Check out The Solus Project, that's essentially what the game is. There is a survivor element to it as well (you can turn it off if you like) which I think works well because it forces you to be more attentive to the sounds and environment around you and prevents the game from feeling like you are always just heading to the next point and in VR works very well.
 

MattAces

Member
So I'm seriously considering getting a PlayStation VR, but the one thing holding me back is the space requirement.

I'll be using it in my bedroom, and the furthest I could sit away from the camera is around 4 feet before my chair hits my bed.

Is this enough space? I have space on the sides, but literally moving back is the biggest hindrance.
It varies from game to game. Seated games are definitely fine, since you only need 2.5-3 feet away from camera, games like EVE, RE7, Polybius, GT sport, cockpit, flying games, games that primarily uses ds4.
For PSMove or Aim game, you will need a huge ass space. Up to 6 feet, games like farpoint, superhot.
 

The Third Heat

Neo Member
Check out The Solus Project, that's essentially what the game is. There is a survivor element to it as well (you can turn it off if you like) which I think works well because it forces you to be more attentive to the sounds and environment around you and prevents the game from feeling like you are always just heading to the next point and in VR works very well.

Yeah I'm waiting a bit on The Solus Project in the hopes they add PS4 Pro and DS4 support. It looks very cool and was the first game that popped into my head when I was writing that first post. The survival thing sounds like it could supplant the sort of ongoing sense of dread of RE7, which I think helps exploration feel weighty and essential (I gotta find more bullets!).
 
i think you'd be able to feel like you were just being tilted to crazy angles though, whether you were wearing a HMD or not. i can't imagine it's enough to trick the brain. i mean you can't be held in a position akin to a far lean on a motocycle and not feel like your weight is just all flopped into the edge of your seat.

i dunno, i can see it working in something that does achieve those sorts of angles, whether it's trying to represent acceleration or not, like a VR flying mech cockpit type experience, but i think it would feel incredibly immersion breaking being flung about like you're on a mechanical bull when you're supposed to just be turning a corner in a car.

There are a bunch of rides(Back to the Future,etc) that work on the same principal, putting you in a mini cinema, often with dozens of other people. The whole room moves, but with no frame of reference for your movement except what they're showing you on the screen. So a quick tilt backwards, combined with the picture on the screen suddenly accelerating forwards matches fine.

It doesn't work if you can see yourself moving in relation to the world around you, but being cut off inside a VR headset should be perfect.

So I'm seriously considering getting a PlayStation VR, but the one thing holding me back is the space requirement.

I'll be using it in my bedroom, and the furthest I could sit away from the camera is around 4 feet before my chair hits my bed.

Is this enough space? I have space on the sides, but literally moving back is the biggest hindrance.

I think you'd be fine with most games, but remember, you don't need to have the camera on/under your TV. You can position the camera anywhere(within cable length of PS4) in order to maximize the space you have.
Some people use a tripod to mount the camera. Generally I've found I get better coverage if the camera is angled down from a high position

Superhot really uses all of the space it asks for. You need the Moves to be visible when you're aiming up, and also bending down to pick things up from the ground.
 

ryseing

Member
I haven't had a chance to play my PSVR - or write a review - since May. But, I'm finally living with my headset again and can get stuck back in.

So, what are the best games that have been released since May? I know Farpoint came out, will be getting that very shortly. I got a review code for The Solus Project, checked out the trailer and it looks pretty good. Hoping it's good in-game! But I'm up for any and all suggestions. And if there are any games that deserve more attention and a review, let me know!

SUPERHOT SUPERHOT SUPERHOT
 

SomTervo

Member
SUPER



HOT



SUPER



HOT



SUPER



HOT

Ftfy


Yeah I'm waiting a bit on The Solus Project in the hopes they add PS4 Pro and DS4 support. It looks very cool and was the first game that popped into my head when I was writing that first post. The survival thing sounds like it could supplant the sort of ongoing sense of dread of RE7, which I think helps exploration feel weighty and essential (I gotta find more bullets!).

It sounds like DS4 support is something that actually affects performance and the fact that the game is already on a knife-edge of being playable in VR, it's not looking super likely. But we know the demand is there - ping Grip Digital if you have questions.
 
Got my PSVR today. Playing Summer Lesson, Resident Evil 7, and watching VR porn.
It's cool I guess but RE7 makes me feel motion sick :(
It's also kind of uncomfortable with glasses.

Just in case have you tried adjusting some of the RE7 control settings? I remember some of those made a difference for some people if they didn't like the defaults, though some people probably do just get motion sick from it no matter what. Some might make it worse, but some might make it better as well, I think there were ones like walking speed, rotation, and camera acceleration, etc.

Edit: http://game.capcom.com/manual/re7/en/ps4/page/8/2

Alright, so I played through Voltron. It's what you would expect -- about a 45 minute to an hour long episode where you solve puzzles and pilot the blue lion in a limited fashion. Your enjoyment and satisfaction with the purchase will be completely dependent on how much you like the new Voltron series.

I happen to like it, and for the discounted pre-order price, I totally feel I got my money's worth out of it. If I'd gone to an arcade and someone said, hey -- you want to play an interactive VR Voltron episode for $12? I would have definitely said yes -- so, owning it at home is a no brainer.

I found the puzzles really easy, but enjoyable nonetheless. The piloting isn't really piloting -- but, it still makes you feel like you are ... I know that sounds like a conflict, but you have control sticks that allow you to move around in an on-rails flight path. You aim by looking at targets. I had fun, and it brought me back to my childhood Voltron fantasies.

The story isn't great, but the interaction between the characters is just as good as the show -- so, great voice acting, but the drive of the action is a MacGuffin, unless they continue the story, which I guess is possible.

So, for fans, it's a thumbs up.

For anyone else, there are probably more interesting VR experiences for you, but it's still fun.

Edit: I should add, it is controlled with two Moves -- so, you need that.

Thanks for the impressions!
 
wait what, The Solus Project doesnt have Pro support? i thought Sony mandated that?

i just bought the game and thought it looked a bit too blurry. i understand its a lower budget game and i didnt expect wonders from the assets or other aspects of visuals, but the resolution should be a bit better..

the game itself seems fairly interesting, i like the idea and the ambient music is nice. i absolutely suck at it though.. i only played for a little while but i managed to die from hunger, dehydration AND hypothermia. goddamnit.
 

Planet

Member
Sony doesn't strictly mandate it, just heavily encourages. And The Solus Project runs at a higher framerate (IIRC 90 instead of 60) on the Pro. Surely a bit odd choice on a rather slow explorational game.
 
the game itself seems fairly interesting, i like the idea and the ambient music is nice. i absolutely suck at it though.. i only played for a little while but i managed to die from hunger, dehydration AND hypothermia. goddamnit.

How did you do that? If you get wet keep fire out, carry one pack of food at all times and just eat what you find in the environment and carry two bottles of water (there are switches that require water to activate) and refill when you come across the water troughs or dripping water. I mainly die from faffing about with the teleporter as you can shoot the disk further by increasing your movement speed, the faster you move the faster you can shoot the disk so you can go really long distances very quickly by manipulating the mechanics, much quicker than swimming but the disk needs to be close to stationary when you want to land, which can be tricky when you have shot yourself halfway across the island.

They did improve the graphics in a recent patch but I'm not sure what it actually did. You will see where the tradeoffs have been made when you get further into the game. for me I think they made the right choice. But a pro patch would be great (or an option to choose higher frame rate or better res)
 
Does anyone notice the difference between games running at 60fps compared to those running at 90 or 120? The only times I've noticed anything are at the end of a race on DCVR you are stood at the side of the track whilst people drive past and you can see a ghost car behind the player car - the spiderman experience had a similar thing when the Vulture flies past you at close range.
 

MattAces

Member
Does anyone notice the difference between games running at 60fps compared to those running at 90 or 120? The only times I've noticed anything are at the end of a race on DCVR you are stood at the side of the track whilst people drive past and you can see a ghost car behind the player car - the spiderman experience had a similar thing when the Vulture flies past you at close range.

Most of the time no, but there are some games that you know it's clearly on the higher framerate side. Your gun tracking/movement in Dick Wilde or Mortal Blitz are extremely smooth, so smooth it doesn't jitter like other games at all. While in Arizona Sunshine, try throwing items around, you can see item ghosting.
 
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