Triggerhappytel
Member
Aka "we want more games like Overwatch"
Yup!In an interview for the French journal "Le Monde" , Serge Hascoët, creative director at Ubisoft for 16 years, said that they want less storytelling in their games and want to let players experience "their own story".
Kind of like emergent story telling.
They said games like Far Cry or Assassin's Creed had a lot of storytelling but that was "the usual way, the easy way" of making games and they want to end it.
http://www.lemonde.fr/pixels/articl...ns-en-moins-de-narration_5031610_4408996.html
I personally think it's BS and will make it easier for me to ignore their games.
Also they should look at what CD Projekt Red does and question their choices.
Good, Ubisoft's stories are consistently bad, might as well focus on other aspects.
Problem is that other aspects in their games are usually bad too.
So more Division and Ghost Recon Wild Lands-esque games. No thanks.
Watch the next Far Cry be a multiplayer shooter on an island. Ugh.
See I told people that nothing of value will be lost if Vivendii buys them - they are already on their way to everything wrong people expect after ownership change.
No storytelling, no buy. Imagine playing Assassins Creed without any character development or story events that give player reason to do anything. What are they on about? For some games this would be fine (online mp shooters, platformers like Rayman etc), but it would be extremely detrimental to some of their biggest ip's.
There was another explanation for this general design a couple weeks ago after the quarterly results.
It's not so much about ditching story telling, it's about the core gameplay consisting of being immersed in open worlds where the player is doing his own adventure. The game gives you an open world, the player is doing what he wants so the story elements are more "meta".
That's a shame. Stories are a very important part of engaging single player content, imo.
No storytelling, no buy. Imagine playing Assassins Creed without any character development or story events that give player reason to do anything. What are they on about? For some games this would be fine (online mp shooters, platformers like Rayman etc), but it would be extremely detrimental to some of their biggest ip's.
This is why crowdfunding must save us.
So more Division and Ghost Recon Wild Lands-esque games. No thanks.
Watch the next Far Cry be a multiplayer shooter on an island. Ugh.
Would be a shame if they actually made games with good stories.
But they don't so this might be better. I just hope they don't replace the time watching cutscenes with even more towers and collectables.
Yeah they'd have to actually focus on game design, instead of relying on simpler gameplay being an inflation of play hours between cutscenes. Making a game that's fun to play for 20 hours without story is it's own challenge, let alone 100 hours.
That's interesting. And also worrying, as a fan of the story and series.
Yeah they'd have to actually focus on game design, instead of relying on simpler gameplay being an inflation of play hours between cutscenes. Making a game that's fun to play for 20 hours without story is it's own challenge, let alone 100 hours.
Video games have such ridiculous potential as story telling vehicles because they are entirely interactive. The answer to "then why do they struggle with narratives" is not "well then lets just remove them all together".
Performance in games is still somewhat undervalued. This stretches back to the early days of the industry, when story was treated more as an afterthought. Gameplay, graphical fidelity, and replay value have always been thought to be more important than a great story, and this continues to be the case, at least in the world of high budget games. "The origin of our medium is engineering, so it's taken us a while to wrap our heads around the fact that we have to use the same skills as a film director when we're making games," Hennig says. She doesn't think too highly of those in the industry who feel that the focus on story is stunting the medium's growth. "The argument is that if we get too hung up on trying to recreate the language of other mediums, we're not going to discover our own... Which sounds poetic but it's kind of dogmatic."