Originally Posted by HeeHo
The PS2 to PS4 classics thread got me thinking about the lack of a trophy system on Switch.
I've seen some people counter the 'no-trophy' complaint with the MyNintendo rewards thing but the last time I looked up the rewards it was pretty laughable. It seemed like you can only earn rewards for certain games during certain time periods. Even then though, the rewards were discounts and other really small stuff.
I'd straight up rather have a trophy/achievement system. For now, it doesn't bug me at all with the Switch because Zelda is so damn impressive to me. Although it really takes the steam out of playing 3DS games and Wii U games when I begin to think about how I could be making some sort of digital imprint of my progress on other platforms that have this system.
It reminds me of the PS2 days when you would play something like Persona or Rogue Galaxy for 100 hours and all you have to show for it is a save file. I understand that just playing the game and enjoying it should be enough but when other companies offer this stuff and it's left out here, I can't help but think we're missing out.
I wish it would've even started on the 3DS. I'd love to have trophies for the SMT games and Dragon Quest series where you are seriously putting in 80- 100 hours. I just know that I'd play my Nintendo devices a lot more if this stuff was implemented.
Anyway, did they say anything was down the pipeline for this?
I am FOR keeping trophies on PS2 classics because of consumer demand. I am also FOR trophies on Switch because I know non- hardcore Nintendo fans like them.
But I personally am so glad the Switch doesn't have them. I hate having that "oh you're only 15% through the game because you've only FINISHED IT" award system.
I don't have time to 100% games any more,so having something that encourages me to overplay games isn't appreciated.