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More_Badass
My indie-sense is tingling
(01-17-2017, 06:36 PM)
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Cool detail to remember: this isn't a sidescroller. There's also a Z-axis, you can move around areas as well. A little thing, but that should allow for greater scenario variety than usual for the genre.

Make sense since Tarsier worked on LittleBigPlanet

Originally Posted by Plumpbiscuit

I'm... not entirely sure how I feel about absolutely no dialogue. Even the most minimalist games tend to feature at least a narration whether that be voiced or text. I think it'd be pretty cool if you ran into another survivor and you had an exchange.

Animations can say just as much though. Like how Inside conveyed nervousness and fear through breathing, clenched hands, hunched posture, and tense glances
JaseC
gave away the keys to the kingdom.
(01-17-2017, 06:38 PM)
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Originally Posted by More_Badass

Six to eight hours according to an interview last year

That's good to hear, even when subtracting 25% to account for developer overstatement.
NeoRaider
Member
(01-17-2017, 06:46 PM)
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Can't wait!!
Dat pre-order bonus tho... lol.
More_Badass
My indie-sense is tingling
(01-17-2017, 06:48 PM)
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Yeah, seems like masks are a thing

The Tengu mask


You can unlock it in-game by playing this browser adventure game
http://escapekitchen.little-nightmares.com/
DangerMouse
Member
(01-17-2017, 06:50 PM)
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Originally Posted by More_Badass

Cool detail to remember: this isn't a sidescroller. There's also a Z-axis, you can move around areas as well. A little thing, but that should allow for greater scenario variety than usual for the genre.

Make sense since Tarsier worked on LittleBigPlanet

Yup, this is good. :)
Plumpbiscuit
(01-17-2017, 06:51 PM)
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Originally Posted by More_Badass

Yeah, seems like masks are a thing

The Tengu mask


You can unlock it in-game by playing this browser adventure game
http://escapekitchen.little-nightmares.com/

Do you mean you can only unlock this in-game by playing this browser game, or that you can unlock it in-game or by playing this?
Dusk Golem
A 21st Century Rockefeller
(01-17-2017, 06:52 PM)
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Originally Posted by DangerMouse

Yeah, that's true. It's cool.

What's your theory? Though I don't know if I should read until after playing! :)

About the child's perspective thing being the focus, 100% true, developers talked about it a while ago I definitely recall. Not to say this whole game is in the child's head (that's up in the air), but a big inspiration was children's fears and how certain things in the world can seem scarier to a child.

Now okay, so my theory will sound weird at first. And it could be completely off. But here's where I sit on it right now...

(spoiler tag it in case anyone doesn't want to read my thoughts, but know I don't know anything more than anyone else, just from my observations of what's been released):

I think the game is about a child in a nazi concentration camp, or at least HEAVILY inspired by the concentration camps in WW2. Okay, so I don't mean that quite -literally-, I think it's about a girl who is trying to escape a twisted place, and I think the place is making comparisons to Concentration Camps. That sounds out of left field when you first hear it, but stick with me for a second.

The first thing that got me on this train of thought is the end of the demo, when the character goes through a sea of shoes. A giant sea of shoes is an image directly out of nazi concentration camps, they would take the shoes of people they would send to their furnaces and pile them up. There's some haunting images of rooms full of shoes people found in the concentration camps (just google "nazi shoe pile", and you'll be sure to see them), and this haunting image was also captured in America's biggest museum on the subject. It's a haunting reminder of how many people were killed there. I also don't take it as coincidence people's luggage is laying around in the game and looks like it's been trifled with but not taken with the people. To make people feel safe they were allowed to bring luggage with them to concentration camps, but were taken away on arrival to the camps themselves and taken for use by the nazis. And in the trailers you see luggage all around, often open and rifled through.

So that was what started my train of thought, but it develops along from there.

The two first antagonist you meet are a pair of twin chefs. They're deformed and act kind of stupid, but they're the first antagonists.

I don't think it's any coincidence their main key art is this:



They look like they once were conjoined twins, but split apart. Faces and bodies literally fit into each other. And the nazis had a particular interest in twins, especially conjoined ones, and worst of all is they're portrayed as having physical and possibly even mental deformities, something that they also took great interest in...

On top of this, get caught by them and they're throw you into a furnace, but anyways...

Here's a slice from how the Nazi's depicted Jews when showing they were inhuman:

"Other pre-existing images of ‘the Jew’ included parasites, leeches, devils, rats, bacilli, locusts, vermin, spiders, blood-suckers, lice, and poisonous worms, among many other un-human descriptions."

Now, the descriptions for the enemies on the website refer to them viewing Six in that way, the chefs say vermin, rats, another says a devil. In the newest trailer we see actual leeches and poisonous worms.

Even the little mushroom people could be related to the Nazis, they used mushroom people in children's storybooks to help teach children to be fearful of the Jews and share their way of thinking. And what do the mushrooms people in the game do? Run away from Six at the sight of her and cower in fear of things, much like this propaganda taught them to do. : http://www.johndclare.net/Nazi_Germa...usMushroom.htm

There's a part in the trailer where we see big people being lead in a line into a place with fences on either side. It's actually the closing shot of the newest trailer.

There's a bit more. I don't think it's about nazis actually, but I think it's a loosely inspired by such events of a child being thrown into such a horrendous situation as a prisoner of war, and mixed with fantasy, a child's perception and fears, and with references in abstract ways to things like concentration camps, and probably other such settings. I think the whole "people being lead into a furnace" she takes as meaning they're going to cook and eat them, but that's a child's perception of why they would do that, not what specifically is actually being done.


Of course, this is just my current theory of sorts. I could be very off.
Last edited by Dusk Golem; 01-17-2017 at 07:01 PM.
Sourtreats
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(01-17-2017, 06:55 PM)
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I played the short demo they had a London MCM last year, besides the stall guy telling me I was playing it wrong, I was seeing what would happen if I didn't do the linear. I thought it was pretty decent, will defiantly consider it once I have some spare money to throw at games. The art style did give a very creepy effect and the things that would run from shadows.
More_Badass
My indie-sense is tingling
(01-17-2017, 06:55 PM)
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Originally Posted by Plumpbiscuit

Do you mean you can only unlock this in-game by playing this browser game, or that you can unlock it in-game or by playing this?

Sorry read it wrong. DLC reward was listed on the same page. You need to register to get it at launch:

Register to redeem the Tengu Mask at game launch.

Not sure if that means you can only get it through there or if it just unlocks the mask early in-game
Justice_Bolt
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(01-17-2017, 06:55 PM)
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Looks cool! I will probably get the game if reviews are good.
MADGAME
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(01-17-2017, 06:56 PM)
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Why wouldn't preorders be open for consoles with a release 3 months away?
More_Badass
My indie-sense is tingling
(01-17-2017, 06:57 PM)
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Originally Posted by Dusk Golem

About the child's perspective thing being the focus, 100% true, developers talked about it a while ago I definitely recall. Not to say this whole game is in the child's head (that's up in the air), but a big inspiration was children's fears and how certain things in the world can seem scarier to a child.

Now okay, so my theory will sound weird at first. And it could be completely off. But here's where I sit on it right now....

Okay, yeah, this would be amazing, and, if done well, would make this an incredible piece of art.
Urban Scholar
Member
(01-17-2017, 07:01 PM)
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So retail is only UK huh?

This looks really interesting and man I have to play this.
Plumpbiscuit
(01-17-2017, 07:03 PM)
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Originally Posted by Dusk Golem

Of course, this is just my current theory of sorts. I could be very off.

At first I thought this game is a glorified Red Riding Hood tale, or a twisted version of a journey through the woods so to speak. Kind of like how American McGee made Alice, he took a fairytale and made it darker by putting in twisted elements and some more violence. I thought the developers are doing the same for this game too but reading about your WW2 Nazi Concentration Camp theory, it does have alot of sense to it, if sense can be applied to this game's world. I think it goes beyond coincidence with the whole shoes thing because the main character is barefoot, and seeing those joined-together but awesome looking butcher enemies can be a sign of the human experiments, just exaggerated some.

Also, at this part near the end of the video, we see the PC crawl into a ventilation system after running through a room with the butcher, a furnace, and bodies of meat hanging from the ceiling. When she crawls inside the vent you can see more meat dropping down, in which you use your lighter to see them, shortly before dropping into a room full of what looks like hundreds of corpses with even more meat being dropped.

Though having said this I'm not sure if it takes place actually inside a Nazi Concentration Camp as you said, but probably the developer's own version of it or something.
GodzillaDB
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(01-17-2017, 07:08 PM)
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Ah, I'm honestly surprised it's receiving a physical version after the initial press release from the re-reveal stated otherwise. I'll be down for a copy of it in the States and a little over three months away no less!
More_Badass
My indie-sense is tingling
(01-17-2017, 07:11 PM)
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The lore on the site is great stuff. I wasn't expecting there to be so much narrative here
Dusk Golem
A 21st Century Rockefeller
(01-17-2017, 07:11 PM)
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Originally Posted by Plumpbiscuit

At first I thought this game is a glorified Red Riding Hood tale, or a twisted version of a journey through the woods so to speak. Kind of like how American McGee made Alice, he took a fairytale and made it darker by putting in twisted elements and some more violence. I thought the developers are doing the same for this game too but reading about your WW2 Nazi Concentration Camp theory, it does have alot of sense to it, if sense can be applied to this game's world. I think it goes beyond coincidence with the whole shoes thing because the main character is barefoot, and seeing those joined-together but awesome looking butcher enemies can be a sign of the human experiments, just exaggerated some.

Also, at this part near the end of the video, we see the PC crawl into a ventilation system after running through a room with the butcher, a furnace, and bodies of meat hanging from the ceiling. When she crawls inside the vent you can see more meat dropping down, in which you use your lighter to see them, shortly before dropping into a room full of what looks like hundreds of corpses with even more meat being dropped.

Though having said this I'm not sure if it takes place actually inside a Nazi Concentration Camp as you said, but probably the developer's own version of it or something.

Also, I forgot to mention one of the most obvious hints for my theory. The character, as we know her, is named Six. The Nazis numbered all their prisoners and refused to let them use their own names as an identifying system and tattooed it on each person.

Originally Posted by More_Badass

The lore on the site is great stuff. I wasn't expecting there to be so much narrative here

It's a fascinating read, I agree. Excited for when it all unlocks.
brokenbeans
Banned
(01-17-2017, 07:12 PM)
Thought this was a PS4 exclusive so glad it's not will buy day 1.
Last edited by brokenbeans; 01-17-2017 at 07:15 PM.
Plumpbiscuit
(01-17-2017, 07:20 PM)
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Originally Posted by Dusk Golem

Also, I forgot to mention one of the most obvious hints for my theory. The character, as we know her, is named Six. The Nazis numbered all their prisoners and refused to let them use their own names as an identifying system and tattooed it on each person.

To add to that, I personally don't think that Six means the number she has been given, but moreso Six = SIX, as in an acronym to have it stand for a bigger meaning. Maybe S, and then IX to mean the number 9? I say this because I believe the prisoners had actual numbers tattoo'd on them as opposed to having it written as letters.
Tizoc
Member
(01-17-2017, 07:20 PM)
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https://uk.gamesplanet.com/game/litt...am-key--3162-1
PC ver. is cheapest over at Gamesplanet
Lan Dong Mik
And why would I want them?
(01-17-2017, 07:27 PM)
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Originally Posted by Doorakz

Why have I never heard of this game? Looks amazing, I'll have to be on the lookout for when it's released.

Right? Never heard of it until this thread. GAF stays winning!

Loving the art style
More_Badass
My indie-sense is tingling
(01-17-2017, 07:28 PM)
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Originally Posted by Dusk Golem

I think they're purposely being secretive of the possibility that either Six is seeing the world as big or if it's actually huge. But I do know at the very least the game was inspired by the things that seem so big and scary as a child, and part of that is how big the world looks (even if obviously exaggerated here). I have a weird theory about this game, if curious just ask me. I'm not sure how right or wrong it is though.

Just saw Tarsier actually answered this in the Steam forums
Wozman23
Member
(01-17-2017, 07:29 PM)
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Hyped! I loved the initial Hunger trailer and the interactive experience!

I'll probably settle for the standard physical release if it's available in the US. Curse my ancestors for leaving Europe!

I'm still not sure if the masks are function or form either. Regardless, they look cool. I'd love for them to serve some gameplay purpose similar to Puppeteer.
Last edited by Wozman23; 01-17-2017 at 07:33 PM.
More_Badass
My indie-sense is tingling
(01-17-2017, 07:56 PM)
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A passion project many years in the making

"We've been working on this game for a couple of years now, and finally be able to show that is amazing," says Tarsier co-founder Andreas Johnsson. "But for some of us that have been working for more than 10 years at Tarsier it's bigger than that. This is the reason why we founded the company."

A decade of experience

Back in the day, when Metronome was a concept, we didn't have all that much experience as gamemakers. We spent about ten years making games, a lot of them physics-based games, and there's no coincidence in that. But hopefully we paid our dues now, and we have been able to express this in a way we can achieve, in that game that really clicks...

How the game came to be. Interesting that the visuals and atmosphere came first

"When we started thinking about this game, it was more of a visual jam session with our art director and one of our concept artists,” CEO Ola Holmdahl says.

“The art director came up with the idea of a little girl in a bright yellow outfit, and our concept artist came up with loads of creepy characters and monsters. The tension between these two sides was very titillating. We started thinking about what kind of game this would be. We pushed it to publishers as a paper pitch, which failed as there was nothing playable. It wasn’t a game, it was an idea. We knew there was something there so we started building gameplay to see what that would be like. That’s how the ball got rolling.”

A unique identity

"We all have very different sources of inspiration. What I like about this game is that you have people saying it’s similar to Limbo, a Tim Burton film, LittleBigPlanet, a Studio Ghibli movie or a Roald Dahl book.
“To me, that means it moves a lot of people. But so many people are convinced it comes from a certain direction, and they’re all different. It speaks to its uniqueness.”

The Metronome connection

We have a "world of Metronome" thought going on. We imagine that this could happen in the same world. A different place, a different scenario, different characters involved, but it could happen in the same place, same environment, same world

"Hide and seek", not stealth

We’ve heard people say “stealth” and that’s also something that we want to stay away from, because that feels like you’re empowered. Hide and sneak is [more of what we had in mind]. It’s what we used to do as kids. Hiding, sneaking, exploring. That’s part of the game because she’s being a kid. It just fits so well.

Last edited by More_Badass; 01-17-2017 at 08:06 PM.
MADGAME
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(01-17-2017, 08:22 PM)
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Originally Posted by Urban Scholar

So retail is only UK huh?

This looks really interesting and man I have to play this.

Awwww total buzzkill!!

Happy for UKGAF though.
Last edited by MADGAME; 01-17-2017 at 08:27 PM.
dancrane212
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(01-17-2017, 08:48 PM)
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Originally Posted by Urban Scholar

So retail is only UK huh?

This looks really interesting and man I have to play this.

Originally Posted by MADGAME

Awwww total buzzkill!!

Happy for UKGAF though.

It looks like we're getting it in North America but just the "Six Edition" for $35 USD. No mention of the standard disc release for us.
wouwie
Member
(01-17-2017, 09:58 PM)
I love this type of games so i'll be there day one and i can't wait.
AmethystEnd
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(01-17-2017, 10:03 PM)
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Never heard of it, and I'm fucking in day one. Trailer looks amazing.
Messofanego
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(01-17-2017, 10:07 PM)
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Originally Posted by Plumpbiscuit

I'm... not entirely sure how I feel about absolutely no dialogue. Even the most minimalist games tend to feature at least a narration whether that be voiced or text. I think it'd be pretty cool if you ran into another survivor and you had an exchange.

Have you played Inside, Virginia, Brothers, Journey, Abzu, Don't Look Back, But That Was Yesterday, Machinarium, Botanicula, and dozens of other no-dialogue games?

This won't be any different in its minimalist and environmental take on storytelling.
DryvBy
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(01-18-2017, 01:55 AM)
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Popping up on Amazon now. Has a freakin cool case so I'm buying it just for that.
More_Badass
My indie-sense is tingling
(01-18-2017, 02:58 AM)
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Really like the minimalist Edge cover

Banjo-Kazooie
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(01-18-2017, 03:06 AM)
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Preorders up on US Amazon (for Six Edition only st moment it seems)

$35 for Six edition ($28 after Prime). I preordered that...great price IMO

XB1: https://www.amazon.com/gp/aw/d/B01MTA3FVD/
PS4: https://www.amazon.com/gp/aw/d/B01N23F3MB/
Last edited by Banjo-Kazooie; 01-18-2017 at 03:09 AM.
DangerMouse
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(01-18-2017, 04:12 AM)
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Originally Posted by DryvBy

Popping up on Amazon now. Has a freakin cool case so I'm buying it just for that.

Nice!
comshoplesce
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(01-18-2017, 06:37 AM)
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in Europe just normal version, no SIX one?

35$ is good price.
More_Badass
My indie-sense is tingling
(01-18-2017, 07:19 AM)
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Some more interview info

On genre

There will be aspects of platforming, but this is not a “platformer”, nor is it a “horror”, it's very much a fusion of styles. To be effective as a suspense-adventure game, Hunger is borrowing elements from a number of different genres - the tense, unnerving atmosphere of survival horror; the excitement and exploration of dventure games; and the playful use of the environment that you find in platformers. For Hunger to do what it's set out to do, it can't stick to one genre, needs to strike a balance between several.

On comparisons to Limbo

It's actually been interesting that the majority of people who have watched the teaser, talk about it as a side-scroller or a 2D platformer like LIMBO. Only a handful have realised that this is a game with full 3D movement. They're getting a whole extra dimension for free! The LIMBO comparisons are extremely flattering, and I guess there are similarities to be drawn, but they are also two very different beasts. The biggest inspiration for us, though, is that it proved that games can be both individual and still hugely successful.

Plumpbiscuit
(01-18-2017, 07:23 AM)
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Amazon UK - XB1 - Standard
Amazon UK - PS4 - Standard

GAME - Six Edition - XB1
GAME - Six Edition - PS4

LITTLE NIGHTMARES will release on April, 28th in digital and physical format on PlayStation 4, Xbox One and PC.

Where are the PC physical versions????????????????????

Edit: Ah, nevermind, us PC users are still 2nd class citizens.
Last edited by Plumpbiscuit; 01-18-2017 at 07:42 AM.
Kyonashi
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(01-18-2017, 07:29 AM)
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Originally Posted by More_Badass

Yeah, this has been one of my most anticipated games since it was first revealed as Hunger

I actually prefer that name. Partially because it fits the minimalist naming scheme of games like Inside and Limbo, but mainly because it implies some creepy disturbing stuff

"hunger game" would be a nightmare for SEO though, lmao
dd492941
Junior Member
(01-18-2017, 07:38 AM)
Well I preordered the 6th edition. Love the little creepy figure. And the price was Nice
IbizaPocholo
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(01-18-2017, 02:11 PM)
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That collector's edition with the figurine needs to be mine.
HueyFreeman
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(01-22-2017, 05:53 PM)
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Can't believe I missed this, completely stumbled across it by accident. Looks amazing, and from the team that made arguably the best LBP game!
awilliams213
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(01-22-2017, 06:15 PM)
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Heard about this for the first time earlier this morning while listening to The Beastcast, this looks stunning.
comshoplesce
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(01-25-2017, 01:34 PM)
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if anyone wants cheaper reguar version

http://www.base.com/buy/product/litt...c-litngps4.htm
More_Badass
My indie-sense is tingling
(01-25-2017, 04:44 PM)
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Some interesting details from the latest Edge magazine

- Inspired in part by games like Clocktower and Heart of Darkness
- Tactile controls/grab mechanics are influenced by LittleBigPlanet, Shadow of the Colossus, and Ico
- Certain sections will see Six suffer from hunger, causing a weakened state that affects your ability to climb and run
- "Sneaking past considerably more powerful threats is a big part of Little Nightmares, and each has its own traits. The frankly horrendous Janitor is blind but will give chase if it hears you. Standing still as the creature sniffs around you is stressful and terrifying."

Some of the new concept art/images of certain areas and enemy designs are quite unsettling. The atmosphere here is going to be something else
Plumpbiscuit
(01-26-2017, 01:31 PM)
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GAME UK now has the Six Edition for sale!! It was listed today this morning.

So now I'm getting the GOG copy + this collector's edition. I really want to support this developer! It took them long enough to make the PC version available to pre-order. :p

Game reminds me so much of Haunting Ground, so hyped.
Mandelbo
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(01-26-2017, 01:35 PM)
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Oh for fuck's sake.

I'm literally gonna be broke by June at this rate.
Plumpbiscuit
(01-26-2017, 01:39 PM)
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Originally Posted by Mandelbo

Oh for fuck's sake.

I'm literally gonna be broke by June at this rate.

I'm actually getting close to being broke had all the games I've (pre) ordered come out at once, this year is going to be mad, so I need to be more picky. I've already had to give up Atelier Sophie + Nights of Azure on PC to not get myself in debt this month/next month lmao
IbizaPocholo
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(02-08-2017, 02:50 PM)
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https://youtu.be/D1HUGFt6Rcw
Plumpbiscuit
(02-08-2017, 03:05 PM)
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Originally Posted by IbizaPocholo

https://youtu.be/D1HUGFt6Rcw

Skimmed my way through to avoid spoilers, DAMN, that atmosphere is right up there with classic survival horror. I was physically keeping myself still to hear stuff going on in the background. Can't WAIT for this game. The cinematic side view fixed camera is pretty well done too.
SentryDown
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(02-08-2017, 03:11 PM)
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This thread finally made me realize why I had the feeling I already played a game with this kind of mood/environment/art direction : Tarsier Studios made LBP Vita which features a full world (Spooky Mansion) that looks like this game a lot (at least to me). Will definitely keep an eye on this.

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