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vivekTO
Member
(04-11-2017, 09:36 PM)
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Today we’re excited to announce that Deformers will be launching on April 21st, 2017!
Deformers takes place in arenas where players control “Forms” and battle in the quest to reign over other players. Deformers delivers unique, tactile game play for those who love to show off their skills, determination, and domination.More Details!!



Today, we are also revealing the highly-anticipated Founders Pack Forms!
Check out the trailer



GustyGardens
Banned
(04-11-2017, 09:44 PM)
This is Ready at Dawn? I had no idea this existed until this thread, but it seems pretty neat. GameStop tells me that this is $29.99.
vivekTO
Member
(04-11-2017, 09:47 PM)
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Originally Posted by GustyGardens

This is Ready at Dawn? I had no idea this existed until this thread, but it seems pretty neat. GameStop tells me that this is $29.99.

Yes it is from Ready at Dawn, they just had open Beta recently. It is $29.99.
MrJohnSherry
Member
(04-11-2017, 09:47 PM)
Can't wait for this, loved the beta. Pity there is no pre-purchase on PS4, but that Hampton form will be mine!
Spy
Member
(04-11-2017, 09:48 PM)
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Does the game run at 60fps on console?
vivekTO
Member
(04-11-2017, 09:56 PM)
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Originally Posted by Spy

Does the game run at 60fps on console?

I think so, on PC there is Setting regarding Favorable 60 FPS , so that might be there goal as well on Console. but i am not exactly Sure.
Avallon
Member
(04-11-2017, 10:01 PM)
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Played the beta... not a fan.

I think this is one of those GameStop published games.
blame space
King of Members with nice chair, nice beard, nice wall hooks, broken TV, clean phone, and a red username.
(04-11-2017, 10:03 PM)
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Hey guys avallon wasn't a fan of the beta let's shut it down
Avallon
Member
(04-11-2017, 10:05 PM)
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Originally Posted by blame space

Hey guys avallon wasn't a fan of the beta let's shut it down

Can't express my opinion?
Kremzeek
Member
(04-11-2017, 10:05 PM)
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That sushi character is cute!

Makes me hungry...
Acquiescence
Member
(04-11-2017, 10:08 PM)
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Spiritual successor to The Order: 1886?
msdstc
Incredibly Naive
(04-11-2017, 10:14 PM)
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Originally Posted by Avallon

Can't express my opinion?

Gaf is a safe space apparently.
vivekTO
Member
(04-11-2017, 10:19 PM)
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Originally Posted by Acquiescence

Spiritual successor to The Order: 1886?

I know its a Joke Post , but to answer it is more of a Rocket league Spiritual successor or kind of that game.
Dog Problems
Banned
(04-11-2017, 10:22 PM)
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Maybe they can get Snow to redo Informer as the theme song for this game.
KodaRuss
Member
(04-11-2017, 10:24 PM)
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What exactly do you do in this game? I havent watched any videos anything yet so excuse my ignorance. The art looks mildly interesting, looks like a perfect game for my son to laugh at.
Spy
Member
(04-11-2017, 10:29 PM)
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I was looking at the Steam reviews and is it true there's only three game modes and two maps or was that for the beta only?

EDIT:Just learning you have to be connected online to play the game, at all. Apparently even splitscreen requires an online connection?
vivekTO
Member
(04-11-2017, 10:42 PM)
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Originally Posted by KodaRuss

What exactly do you do in this game? I havent watched any videos anything yet so excuse my ignorance. The art looks mildly interesting, looks like a perfect game for my son to laugh at.

Its Arena Brawler type of game like rocket leagues. Check here!!
Zukkoyaki
Member
(04-11-2017, 10:44 PM)
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Is it multiplayer only or does it include an arcade or bot mode?

Even if it doesn't this looks like a ton of fun! Can't wait to play with some friends!
vivekTO
Member
(04-11-2017, 10:49 PM)
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Originally Posted by Zukkoyaki

Is it multiplayer only or does it include an arcade or bot mode?

Even if it doesn't this looks like a ton of fun! Can't wait to play with some friends!

It is Multiplayer only for now.
AudioEppa
(04-11-2017, 10:54 PM)
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I don't have a positive opinion about this game, just from the look of it. I'll try a demo once it's available.


After finally playing the order recently. I'm really eager to see how they follow up with new AAA style game.
Stopdoor
Member
(04-11-2017, 10:56 PM)
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Originally Posted by Spy

EDIT:Just learning you have to be connected online to play the game, at all. Apparently even splitscreen requires an online connection?

What. This does not help me as a semi-party game.
vivekTO
Member
(04-11-2017, 11:06 PM)
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Originally Posted by Stopdoor

What. This does not help me as a semi-party game.

AFAIK the physics is handled on server side hence the Online requirements, that's why they said that this game could be possible on switch as well.
duppolo
Member
(04-11-2017, 11:09 PM)
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seems beautifull, but under a wrong price tag
Spy
Member
(04-11-2017, 11:11 PM)
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Originally Posted by vivekTO

AFAIK the physics is handled on server side hence the Online requirements, that's why they said that this game could be possible on switch as well.

No buy from me then.
MUnited83
For you.
(04-11-2017, 11:21 PM)
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I really liked the beta but I think the game is not focused enough to get a decent player base. Hopefully I'm proven wrong.
Chacranajxy
I paid good money for this Dynex!
(04-11-2017, 11:23 PM)
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I like nothing about how this looks.
bones123
Member
(04-11-2017, 11:26 PM)
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So much dumb shit surrounding this game. As an EB Games employee, I can't wait for this game to flop.

-Physics are 100% handled by The Cloud™, thus requiring a persistent internet connection for what seemed would be a fun little couch multiplayer game.

-If you're doing local split-screen, at least one person has to have PS+/XBL Gold. Even if you're playing locally. What.

-The game was originally supposed to be out in February, then it got delayed to March, and then again to April 11th. Then literally the day before launch, the game was delayed to the 21st.

-On top of all of that, all of our marketing has always been wrong - showing the USD price in Canada and the wrong release date, FOR OUR OWN SELF-PUBLISHED GAME.
Itacud
Ready At Dawn Game Director
(04-12-2017, 12:00 AM)
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Originally Posted by Spy

I was looking at the Steam reviews and is it true there's only three game modes and two maps or was that for the beta only?

EDIT:Just learning you have to be connected online to play the game, at all. Apparently even splitscreen requires an online connection?

In the first release game there are 9 maps, 3 modes, 5 classes, 36 forms, up to 4 player splitscreen, up to 8 player parties, etc. We have many plans for this game in the future (if people happen to like it, of course :) ).

The core idea is that EVERYTHING in it is based on physics (networked soft body physics, in fact). Movement and combat are free of the restrictions of animation, which means that the forms can "hug" the terrain and interact with each other in a continuous, tactile way. We also wanted the combat to be fast, chaotic, rewarding of skill and precision - there are at any time hundreds (even thousand) of entities being simulated. It looks cute and funny, but compared to most games of this nature it really very demanding on the simulation side.

The reason it always needs to be online is that the dedicated server performs the bulk of the heavy physics, things you just could not do on a console at the moment (especially not at 60 fps or in 4 player splitscreen). The servers always have authority and are locked at 60fps.

We wanted it to be short session, competitive, easy to pick up but with lots of skill-based depth.

At the end, I think this is a game that plays like its own thing - you guys will tell us if that's a good thing or not. :)
GearFourth
Banned
(04-12-2017, 12:00 AM)
Will support more good splitscreen coop games
duppolo
Member
(04-12-2017, 12:23 AM)
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Originally Posted by Itacud

In the first release game there are 9 maps, 3 modes, 5 classes, 36 forms, up to 4 player splitscreen, up to 8 player parties, etc. We have many plans for this game in the future (if people happen to like it, of course :) ).

The core idea is that EVERYTHING in it is based on physics (networked soft body physics, in fact). Movement and combat are free of the restrictions of animation, which means that the forms can "hug" the terrain and interact with each other in a continuous, tactile way. We also wanted the combat to be fast, chaotic, rewarding of skill and precision - there are at any time hundreds (even thousand) of entities being simulated. It looks cute and funny, but compared to most games of this nature it really very demanding on the simulation side.

The reason it always needs to be online is that the dedicated server performs the bulk of the heavy physics, things you just could not do on a console at the moment (especially not at 60 fps or in 4 player splitscreen). The servers always have authority and are locked at 60fps.

We wanted it to be short session, competitive, easy to pick up but with lots of skill-based depth.

At the end, I think this is a game that plays like its own thing - you guys will tell us if that's a good thing or not. :)

seems like something to spend 15 euro in easily, but that price tag will give you less potential of player base and skins selling
BHK3
Banned
(04-12-2017, 12:40 AM)

Originally Posted by duppolo

seems like something to spend 15 euro in easily, but that price tag will give you less potential of player base and skins selling

If they cared about outreach it would've been F2P with micro transactions. But not every game can be F2P.
hawk2025
Member
(04-12-2017, 02:50 AM)
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Originally Posted by Itacud

In the first release game there are 9 maps, 3 modes, 5 classes, 36 forms, up to 4 player splitscreen, up to 8 player parties, etc. We have many plans for this game in the future (if people happen to like it, of course :) ).

The core idea is that EVERYTHING in it is based on physics (networked soft body physics, in fact). Movement and combat are free of the restrictions of animation, which means that the forms can "hug" the terrain and interact with each other in a continuous, tactile way. We also wanted the combat to be fast, chaotic, rewarding of skill and precision - there are at any time hundreds (even thousand) of entities being simulated. It looks cute and funny, but compared to most games of this nature it really very demanding on the simulation side.

The reason it always needs to be online is that the dedicated server performs the bulk of the heavy physics, things you just could not do on a console at the moment (especially not at 60 fps or in 4 player splitscreen). The servers always have authority and are locked at 60fps.

We wanted it to be short session, competitive, easy to pick up but with lots of skill-based depth.

At the end, I think this is a game that plays like its own thing - you guys will tell us if that's a good thing or not. :)


Wait, did you guys beat Crackdown to the punch in putting out a game with server-side physics calculations?
Tagg9
(04-12-2017, 02:55 AM)
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Huh, I thought it was PC-only? Seems like it's also coming to consoles.
ShdwDrake
Member
(04-12-2017, 03:02 AM)
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Originally Posted by Avallon

Can't express my opinion?

Can he not comment on your opinion if you publicly express your opinion? If your answer is no then no, you can't express your opinion.
MUnited83
For you.
(04-12-2017, 03:10 AM)
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Originally Posted by hawk2025

Wait, did you guys beat Crackdown to the punch in putting out a game with server-side physics calculations?

Server-side physics calculations on online games are not a new thing.

What crackdown is doing is new on a single player level, and the huge extent it has.
hawk2025
Member
(04-12-2017, 03:13 AM)
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Originally Posted by BernardoOne

Server-side physics calculations on online games are not a new thing.

What crackdown is doing is new on a single player level, and the huge extent it has.


Which other games have done it in the past?

I thought the cloud-based simulations in Crackdown were only for the multiplayer game?
Itacud
Ready At Dawn Game Director
(04-12-2017, 03:26 AM)
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Originally Posted by hawk2025

Wait, did you guys beat Crackdown to the punch in putting out a game with server-side physics calculations?

I don't know what they are doing, but these are very different games solving very different problems. :)

In Deformers all physics calculation are directly impacting the gameplay - so it is not so much about huge destruction or giant piles of debris, more about fewer but very complex objects and how they interact with each other in physical combat.

Of course we also do things like the Disasters where you have the whole level shaking up and down, or spinning around, or tilting about its center of mass with all entities on it contributing to the overall torque and being affected correctly, etc. Lots of shit flying around! :)
thelastword
Junior Member
(04-12-2017, 04:12 AM)
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Originally Posted by BernardoOne

Server-side physics calculations on online games are not a new thing.

What crackdown is doing is new on a single player level, and the huge extent it has.

To what huge extent exactly is crackdown using the cloud for SP?.... and which games have done server side physics calculations at 60fps?
Dangansona
Member
(04-12-2017, 04:15 AM)
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I think the game looks like a lot of fun. Would love a demo.
MrJohnSherry
Member
(04-12-2017, 12:17 PM)

Originally Posted by Dangansona

I think the game looks like a lot of fun. Would love a demo.

There was 2 weekend long beta's the last two weekends. I am not sure if we will get a demo. Hopefully we will though so people who are only hearing about it get a chance to experience it, it was a lot of fun.
Mdk7
Sequel dreams killed
by Graham Hopper
(04-12-2017, 12:24 PM)
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Originally Posted by Dangansona

I think the game looks like a lot of fun. Would love a demo.

THIS, so much.
Let us try the game on consoles, please!
Itacud
Ready At Dawn Game Director
(04-15-2017, 02:59 AM)
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We are going to have one last beta on Steam, come check it out if you can!

http://www.deformers.com/join-us-for...ta-april-15th/

I will list some of the improvements and additions here before we go live tomorrow.

Also, if you wanted to know about content and the future, here is what is in the game at launch and a few hints at what we are already working on for updates:

http://www.deformers.com/deformers-c...whats-to-come/

I'll be playing as much as possible during the weekend, as I did the last two betas - if you see Andrea@RAD in a match it's me. I'll be pretending to suck at the game just to make people feel good about themselves, in reality I am quite awesome at it.

Hope to see you there... :)
MrJohnSherry
Member
(04-15-2017, 11:28 AM)

Originally Posted by Itacud

We are going to have one last beta on Steam, come check it out if you can!

http://www.deformers.com/join-us-for...ta-april-15th/

I will list some of the improvements and additions here before we go live tomorrow.

Also, if you wanted to know about content and the future, here is what is in the game at launch and a few hints at what we are already working on for updates:

http://www.deformers.com/deformers-c...whats-to-come/

I'll be playing as much as possible during the weekend, as I did the last two betas - if you see Andrea@RAD in a match it's me. I'll be pretending to suck at the game just to make people feel good about themselves, in reality I am quite awesome at it.

Hope to see you there... :)

Hopefully I will be able to make it, but super busy this weekend - but guys if you are a bit intrigued and have the time give this game a go. It's worth the try imho.
vivekTO
Member
(04-15-2017, 05:47 PM)
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Great!! will give it a another Run, hopefully this time my ping let me play :P

Originally Posted by Itacud


Hope to see you there... :)

Are you supporting PRO and Scorpio(in future)?? if yes, any insight??
mrlion
Member
(04-15-2017, 05:50 PM)
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I was in the beta and got pretty good at the game. Unfortunately, since there were few people playing they didn't want to play with me haha I got ridiculous KDR like 14-0 or something like that.

Fun game but the price is pretty steep. If they are gonna add ranking of sorts maybe I'll join I'll probably destroy everyone haha
LogN
(04-15-2017, 05:56 PM)
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I had fun in the beta when it decided to work. I'm looking forward to playing more on PC, got a whole group of 8 to play with :p
bobawesome
Member
(04-15-2017, 05:57 PM)
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Originally Posted by blame space

Hey guys avallon wasn't a fan of the beta let's shut it down

blame space tries to be clever once again and fails let's shut it down
SunBroDave
Member
(04-15-2017, 06:26 PM)
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Game looks fun but man the framerate in that trailer looks baaaad
vivekTO
Member
(04-15-2017, 07:14 PM)
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Originally Posted by SunBroDave

Game looks fun but man the framerate in that trailer looks baaaad

The founder Pack trailer?? the game has dedicted/favorable 60 Fps mode though!!
Regiruler
Member
(04-15-2017, 11:40 PM)
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Are the Founder's pack skins completely exclusive? I don't like supporting games with lost forever content for latecomers.

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