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Microgenres : Page 6
Belker
Member
(04-20-2017, 04:10 PM)
Line-based puzzle games where you reveal pictures of naked women

In the 1990s there were games based on Qix, but where you had to reveal pictures of naked women.

Never actually played one.

http://wiki.selectbutton.net/genre:qix-alikes
Phediuk
Micro-Member
(04-20-2017, 04:12 PM)

Originally Posted by kswiston

One of my favourite microgenres in the Fire Emblem brand of SPRGs. By that, I mean turn-based tactics games featuring fixed class hero units with a class promotion system.

Examples include Fire Emblem of course (though the newer ones have been messing with class changes which I am not a huge fan of):




Shining Force 1-3:




And the first Vandal Hearts

There's also Tear Ring Saga and its sequel, as well as the Langrisser series.
Phediuk
Micro-Member
(04-20-2017, 04:27 PM)

Originally Posted by Phediuk

Japanese first-person shooters that are actually full-on FPSes and not rail shooters

Star Cruiser


Gun Buster


Crime Crackers


Kileak: The DNA Imperative (and its sequel, Epidemic)


Coded Arms

Two more to add here that I forgot about.


Geograph Seal


Outtrigger


Geograph Seal's successor, the Jumping Flash series, may also be considered FPSes, but they're more platformers.
jiji
purveyor and connoisseur
of fine gaming specimens
(04-20-2017, 04:31 PM)
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Originally Posted by Blizzard

I like this thread. I'll try: Top-down Cooperative Games That Go Horribly Wrong And Destroy Friendships

Magicka 1, and I assume Magicka 2:


Overcooked:

The Adventures of Cookie and Cream definitely qualifies.



Originally Posted by Glowsquid

Also, Japanese dungeon crawling shooters set in some sort of robotic suit

Iron Angel of the Apocalypse (and sequel)



Kileak: The DNA Imperatives (and sequels) (only noticed it was in the quoted post after the fact, doh. Though it's worth noting Brahma Force is a spiritual sequel to Kileak)



Robotica



Rengoku Tower of Purgatory (and sequel)

Space Griffon VF-9

Last edited by jiji; 04-20-2017 at 04:36 PM.
Off-Kilter
Member
(04-20-2017, 04:41 PM)
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I love this thread because I found out about A Dark Room through here. I just finished it and wow what an experience. I legitimately felt like I went on a journey even though it was all text based.

Any more games like these, particularly on mobile?
DavionStriker
Member
(04-20-2017, 04:43 PM)
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Originally Posted by Dragonslayer_023

The Falling Object Collectathon

Boulderdash



Boulderbash



Supaplex


Infotron

To add to this, one of my all time favorite games when I was a kid, Rockford.

Wozman23
Member
(04-20-2017, 04:43 PM)
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Originally Posted by theaffection

Side-scrollers where you control 2 or more characters to progress

Aaahh!!! Real Monsters:

Trine (although in single player the characters are swapped instead of all on screen):

Plus, there could be some overlap with this and the microgenre I posted: Single Player Games with Asymmetric Gameplay, with the distinction being multitasking gameplay.
Last edited by Wozman23; 04-20-2017 at 04:49 PM.
jiji
purveyor and connoisseur
of fine gaming specimens
(04-20-2017, 04:46 PM)
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Underwater Exploration

Aquanaut's Holiday

Aquanaut's Holiday 2



Everblue / Everblue 2





U: Underwater Unit / Sub Rebellion



Aquanaut's Holiday: Hidden Memories

Endless Ocean/Endless Ocean: Blue World

Abzu

mclem
Member
(04-20-2017, 04:56 PM)

Originally Posted by ichtyander

The oldest game I remember in this genre is probably Kikstart (1985):

You could probably form an argument that 1983's Wheelie is an ancestor, too. A few differences (for one it's not strictly time trial, as such, but when you reach the end there's a 'ghost' who you have to race back to the start), but you can see key similarities.

Qwark
Member
(04-20-2017, 05:05 PM)
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Neat topic, I got 1. Games that use other media to generate content.

I can think of
Monster Rancher
VibRibbon
Kickbeat
Audiosurf

There's probably more music generated games.

Originally Posted by Brhoom

Games where you don't know what the fuck you must do and google doesn't help because no one played the game


You reference an unknown game, then post a screenshot with no title? Shame on you! Booooo!
Khalifa Jayy
aka RJNavarrete
(04-20-2017, 05:13 PM)
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Originally Posted by Skyzard

How many games like Mario Kart are there that are good?

Sonic Racing Transformed, Blur and BlazeRush.

Modnation would have been good if the framerate was better on the cool levels you could download and the loading times weren't so bad.

And that's it.

Maybe CTR if we're going way back.

Diddy Kong Racing, son.
Glowsquid
Member
(04-20-2017, 05:14 PM)
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Originally Posted by Phediuk

Mortal Kombat Mythologies.

lol, I knew I forgot something

Originally Posted by jiji




Space Griffon VF-9

Ah, good call.

Games where you program the AI of a killer robot you have no direct control over

Breeder



Carnage Heart (and sequels)



Armored Core Formula Front (original Japanese release did not have direct control option)

mclem
Member
(04-20-2017, 05:23 PM)

Originally Posted by Glowsquid

lol, I knew I forgot something



Ah, good call.

Games where you program the AI of a killer robot you have no direct control over

Breeder



Carnage Heart (and sequels)



Armored Core Formula Front (original Japanese release did not have direct control option)

There's a few games in this category that are pure programming challenges (as in you're actually feeding traditionally-developed source code into an engine that plays out the battle). There's Robocode, and I'm sure there's a non-language-specific one out there somewhere, but the name escapes me.


Edit: RobotWar is almost certainly the earliest example, originating in the 1970s!
Phediuk
Micro-Member
(04-20-2017, 05:27 PM)

Originally Posted by jiji

Underwater Exploration

Aquanaut's Holiday



Aquanaut's Holiday 2



Everblue / Everblue 2





U: Underwater Unit / Sub Rebellion



Aquanaut's Holiday: Hidden Memories



Endless Ocean/Endless Ocean: Blue World



Abzu

And Treasures of the Deep.

Glowsquid
Member
(04-20-2017, 05:32 PM)
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Originally Posted by mclem

There's a few games in this category that are pure programming challenges (as in you're actually feeding traditionally-developed source code into an engine that plays out the battle). There's Robocode, and I'm sure there's a non-language-specific one out there somewhere, but the name escapes me.


Edit: RobotWar is almost certainly the earliest example, originating in the 1970s!

Learning about stuff like this is why I love this thread.
mrklaw
MrArseFace
(04-20-2017, 06:43 PM)
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Originally Posted by mclem

You could probably form an argument that 1983's Wheelie is an ancestor, too. A few differences (for one it's not strictly time trial, as such, but when you reach the end there's a 'ghost' who you have to race back to the start), but you can see key similarities.

Also dare devil Dennis and I think there may have been an Eddie Kidd game?
Dr.Social
Junior Member
(04-20-2017, 06:47 PM)
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Originally Posted by KonradLaw

The "I'm the guy watching a girl through camera and helping her get through the crisis by manipulating enviorement and giving hints" genre :)

Lifeline



Night Trap



I never realized there were so many of these

Originally Posted by Qwark

Neat topic, I got 1. Games that use other media to generate content.

!

Dragon Seeds (It's a Monster Rancher Rip off that uses memory card saves instead of discs)



Barcode Battler

Accoun
Member
(04-20-2017, 07:42 PM)
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Originally Posted by mclem

There's a few games in this category that are pure programming challenges (as in you're actually feeding traditionally-developed source code into an engine that plays out the battle). There's Robocode, and I'm sure there's a non-language-specific one out there somewhere, but the name escapes me.


Edit: RobotWar is almost certainly the earliest example, originating in the 1970s!

It's not battling, but Colobot is a game where you program robots in an (apparently) C++/Java-like language and colonize planets with them, automating resource gathering, production, etc.

xir
Likely to be eaten by a grue
(04-20-2017, 07:47 PM)
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Originally Posted by Loptous

If it's playable without much Japanese knowledge, I'll try to give it a look, thanks!

it is, the tamagotchi part is a little weird though.
theaffection
Member
(04-20-2017, 07:49 PM)
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Originally Posted by kswiston

Are there more games in the overmap node-based RTS and Kingdom simulator microgenre that Dragon Force inhabits?

Chronicles of the Sword mode in Soul Calibur 3

xir
Likely to be eaten by a grue
(04-20-2017, 07:49 PM)
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Originally Posted by Phediuk

And Treasures of the Deep.

not underwater but I'd add Notam of Wind / kaze no notam, a hot air balloon game. Very tranquil, ps1, japan only. artdink weirdness
Qwark
Member
(04-20-2017, 07:59 PM)
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Originally Posted by Accoun

It's not battling, but Colobot is a game where you program robots in an (apparently) C++/Java-like language and colonize planets with them, automating resource gathering, production, etc.

Another similar one is Screeps. Where you use a programming language in an RTS style game, which then runs autonomously while you're offline. You can battle other 'kingdoms' too, it's pretty neat.
SpinningBirdKick
Member
(04-20-2017, 09:44 PM)
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Originally Posted by mclem

There's a few games in this category that are pure programming challenges (as in you're actually feeding traditionally-developed source code into an engine that plays out the battle). There's Robocode, and I'm sure there's a non-language-specific one out there somewhere, but the name escapes me.


Edit: RobotWar is almost certainly the earliest example, originating in the 1970s!

Core War
SpinningBirdKick
Member
(04-20-2017, 09:53 PM)
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Originally Posted by Mousnis

Dungeon Keeper.

The only other game that plays like it is the sequel and another game called Evil Genius (i think)

What Did I Do to Deserve This, My Lord? (First released as "Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?")



What Did I Do To Deserve This, My Lord? 2


It looks like there's a VR version coming too: "V! What Did I Do to Deserve This, My Lord? R"
Last edited by SpinningBirdKick; 04-20-2017 at 09:57 PM.
Valahart
Member
(04-20-2017, 10:12 PM)
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Originally Posted by Stopdoor

Super Smash Bros. is like its own genre, which is mostly itself, Playstation All-Stars, and other D-tier knockoffs like Cartoon Network, TMNT, and the Wii Force Unleashed 2 game. Party fighter? Brawler? I dunno.

Pikmin is some sort of genre, like halfway between an RTS and some squad based thing, which I could maybe group Little King's Story on the Wii with.

I like the name "platform fighters" for those. Please check out Rivals of Aether if you like the genre. It's SO GOOD.
Valahart
Member
(04-20-2017, 10:34 PM)
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Originally Posted by PooBone

Mansion games:
Games that take place primarily exploring one house.

Maniac Mansion

Resident Evil 1 (and 7 to some extent)

Gone Home

Please name some others, I tend to love them.

Chibi-Robo

Luigi's Mansion (finally found a genre to describe it)
Nostremitus
Member
(04-20-2017, 10:36 PM)
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Oh man, Shadow President.

OP just hit me right in the nostalgia.
Platy
Member
(04-21-2017, 01:15 AM)
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Originally Posted by Valahart

I like the name "platform fighters" for those. Please check out Rivals of Aether if you like the genre. It's SO GOOD.

Party Fighter explain much more what is happening in Smash bros like games xD
Zap Rowsdower
Member
(04-21-2017, 01:16 AM)
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Originally Posted by Valahart

Luigi's Mansion (finally found a genre to describe it)

Luigi's Mansion is a survival horror game and its a really good parody of one at that.
duckroll
mashadar's Nekomimi slave
(04-21-2017, 02:13 AM)
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Originally Posted by Qwark

Neat topic, I got 1. Games that use other media to generate content.

I can think of
Monster Rancher
VibRibbon
Kickbeat
Audiosurf

There's probably more music generated games.

Originally Posted by Dr.Social

Dragon Seeds (It's a Monster Rancher Rip off that uses memory card saves instead of discs)



Barcode Battler

Oooooooooh Barcode Battler! I remember that! Hahahaha!
Spectone
Member
(04-21-2017, 04:00 AM)
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Originally Posted by KonradLaw

The "I'm the guy watching a girl through camera and helping her get through the crisis by manipulating enviorement and giving hints" genre :)

An interesting twist on this is the 1989 game Interphase. Where the girl breaks into a building (presented as 2D map of floors) while you hack into the buildings computers (presented as a kind of 3D shooter).



Phediuk
Micro-Member
(04-21-2017, 04:38 AM)

Originally Posted by Phediuk

First-person shooters where you're ostensibly in a ship but it's really just like Doom except you can move in 360 degrees on six axes and it makes you want to hurl

Descent


Terminal Velocity


Forsaken

Here's one more:

Radix: Beyond the Void
LordCiego
Member
(04-21-2017, 09:02 AM)
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Originally Posted by jiji

Underwater Exploration

Subnautica



Originally Posted by Qwark

Neat topic, I got 1. Games that use other media to generate content.

Beat Hazard

mclem
Member
(04-21-2017, 09:32 AM)

Originally Posted by mclem

Originally Posted by Glowsquid

Games where you program the AI of a killer robot you have no direct control over

There's a few games in this category that are pure programming challenges (as in you're actually feeding traditionally-developed source code into an engine that plays out the battle). There's Robocode, and I'm sure there's a non-language-specific one out there somewhere, but the name escapes me.

Just to return to this, the game I had in mind at the end here was Core War, but it's actually - in hindsight - a little different from what was described, although similar in spirit.

In Core War, your fighting unit is the program itself, and the arena is the memory space the program resides in - with both programs loaded into the same approximate area, the objective is to then have your program literally kill the other program by forcing it to terminate (which happens when it executes an invalid instruction) by leading its execution pointer into dangerous memory

Edit: Here is a blog that may explain things better.
Last edited by mclem; 04-21-2017 at 09:40 AM.
gfxtwin
Member
(04-21-2017, 10:12 AM)
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Typing based action games:



Typing of the Dead:





Ninja Cat and Zombie Dinosaurs:





BattleType:







2D Minimalist action/adventure/platformers with focus on high-quality presentation + fluid animations:



Original Prince of Persia:




Another World:




Flashback:

gfxtwin
Member
(04-21-2017, 10:19 AM)
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Originally Posted by jiji

Underwater Exploration

Aquanaut's Holiday



Aquanaut's Holiday 2



Everblue / Everblue 2





U: Underwater Unit / Sub Rebellion



Aquanaut's Holiday: Hidden Memories



Endless Ocean/Endless Ocean: Blue World



Abzu




Ecco the Dolphin: Defender of the Future
















Tizoc
Member
(04-21-2017, 10:54 AM)
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Originally Posted by jdstorm

Any Turn based 2D fighters?

King of Fighters Kyo; it's a Visual Novel and Turn based fg hybrid


Released on the PSOne.
efyu_lemonardo
May I have a cookie?
(04-21-2017, 10:59 AM)
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Originally Posted by gfxtwin

Typing based action games:



Typing of the Dead:





Ninja Cat and Zombie Dinosaurs:





BattleType:

I can't believe it took us this long to mention one of my favorite microgenres!

Don't forget about Typing of the Dead: Overkill!
Last edited by efyu_lemonardo; 04-21-2017 at 11:03 AM. Reason: added image
Evilisk
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(04-21-2017, 11:32 AM)
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Originally Posted by Glowsquid

Fighter plane racing games

Freaky Flyers (PS2, Xbox, Gamecube)

Never owned this, but I played the hell out of the PlayStation magazine demo

Originally Posted by Glowsquid

3D platformer racers

I think these may count.

Gekisou Tomarunner (PS1)

And Gekitotsu Toma L'Arc, the licensed sequel featuring some famous Japanese band. Also for PS1

Never played these, and I believe they're Japanese only

Originally Posted by KonradLaw

The "I'm the guy watching a girl through camera and helping her get through the crisis by manipulating enviorement and giving hints" genre :)

I'm not sure if this would count (I've never played this before, and it's a Japanese only title) but the camera POV premise seems to fit

Surveillance Kanshisha (PS2)

KonradLaw
Member
(04-21-2017, 12:16 PM)
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Originally Posted by jiji

Underwater Exploration

That reminds me one of such mini genres is underwhater scif-fi combat sims, bassicaly like space-sims, but with submarines. Examples:

Archimedean Dynasty

Aquanox series

RubberJohnny
Member
(04-21-2017, 12:26 PM)
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Originally Posted by KonradLaw

That reminds me one of such mini genres is underwhater scif-fi combat sims, bassicaly like space-sims, but with submarines. Examples:

Archimedean Dynasty

Aquanox series

Tigershark

duckroll
mashadar's Nekomimi slave
(04-21-2017, 12:32 PM)
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Originally Posted by Evilisk

I'm not sure if this would count (I've never played this before, and it's a Japanese only title) but the camera POV premise seems to fit

Surveillance Kanshisha (PS2)

You're not watching a girl in particular in the game, but rather you're the operator for the mission while your entire team is out. You swap between security cameras and scan/tag suspicious stuff to prevent bad ends. It's a pretty good game, but it doesn't fit the exact description.
mclem
Member
(04-21-2017, 01:11 PM)

Originally Posted by KonradLaw

That reminds me one of such mini genres is underwhater scif-fi combat sims, bassicaly like space-sims, but with submarines. Examples:

While it was cancelled, so we can't be too sure how it would have ended up, it was looking like Bullfrog's Creation would have been of that nature.
Raitaro
Member
(04-21-2017, 01:11 PM)
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Cool topic!

Not sure if mentioned and/or fully applicable but one microgenre (or rather: game motif) could be games where the sense of scale gets increased without the core mechanics really changing in tandem, i.e. games in which you for example start to play around with small, everyday objects but end with things on a galactic level.

I can't easily post screens on this device but the recent Everything on PS4 is a good example of this, as is Trash Panic on PS4. A more famous example, of course, is the Katamary Damacy series but I'm sure there are others as well.

Another microgenre or game motif are platformers where you control a (temporary) small character traversing through worlds filled with giant everyday items. Chip 'n Dale 1 and 2 are good examples of this, as is Giant Land in Super Mario Bros. 3, that toy world in Castle of Illusion, or Monster in my Pocket on NES. There are sure to be countless others.
mclem
Member
(04-21-2017, 01:44 PM)

Originally Posted by Raitaro

Another microgenre or game motif are platformers where you control a (temporary) small character traversing through worlds filled with giant everyday items. Chip 'n Dale 1 and 2 are good examples of this, as is Giant Land in Super Mario Bros. 3, that toy world in Castle of Illusion, or Monster in my Pocket on NES. There are sure to be countless others.

Harley's Humongous Adventure


And while they're not platformers, in spirit, at least, you'd probably have a reasonable argument that the whole Micro Machines family is a member

Glowsquid
Member
(04-21-2017, 03:12 PM)
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Originally Posted by KonradLaw

That reminds me one of such mini genres is underwhater scif-fi combat sims, bassicaly like space-sims, but with submarines. Examples:

Deep Fighter

Phediuk
Micro-Member
(04-21-2017, 04:12 PM)
First-person single-player open-world dinosaur hunting games

Carnivores

Jurassic Park Trespasser

Primal Prey

mrklaw
MrArseFace
(04-21-2017, 04:17 PM)
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Originally Posted by mclem

Harley's Humongous Adventure


And while they're not platformers, in spirit, at least, you'd probably have a reasonable argument that the whole Micro Machines family is a member

and if not, they can have their own 'tiny racers' section, along with

- Motorstorm RC
- RC Pro-am
- Re-volt
Phediuk
Micro-Member
(04-21-2017, 04:30 PM)
Greek mythology-themed real-time strategy games

Magic and Mayhem

Zeus: Master of Olympus

Age of Mythology

Glowsquid
Member
(04-21-2017, 04:57 PM)
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Futuristic ball-in-net sport games set in vehicles

Ballblazer (and its sequel Ballblazer Champions)





Space Football



BattleSport



Rocket League

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