Originally Posted by TreIII:
While I understand your point, and support it, in the end, the overall truth is that a good Treasure game is a good Treasure game, no matter if it uses a license or not.
Frankly, the fact that their licensed wares can even exceed what others are capable of, just does more to showcase just how talented the dev is.
I mean, think about it. Their YuYu Hakusho game on the MegaDrive/Genesis (which was the first iteration of the "Guardian Heroes" battle engine) is STILL arguably one of the best YYH games to ever come out, even in spite of newer games that came out from Banpresto and etc. Their Astro Boy GBA title put the PS2 one that Sega/Sonic Team made themselves to shame, as well as their Bleach games easily outshining anything else any other dev has done with that property.
If Treasure is on their game, they can easily bring the Wario 2D platformer back into style again, for the first time in a good while.
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Haha, you're talking to the guy who has at least one copy of every Treasure game (sans the new Bangaio ;( yet) so yea, I agree that they have done AMAZING things with licenses. Astro Boy is the perfect example. However, they've also had their worst games with it (Dragon Drive, for example). I suppose it depends who would be on the project.
HOWEVER I was one of the few that enjoyed (all 3 hours of) Stretch Panic, so I'm intrigued as to what they do with the Wiimote. Seeing as Wario games have been utilizing all sorts of 'gimmicks', I'm trusting Treasure to be the most clever.
P.S. This post and most of the ones you had in the SFIV/TvC threads make me like you, let's be best internet friends!