Still dont understand the hype behind this game.
To make the maps not feel boring and empty?
Have you played Ghosts?
Every single TitanFall thread... it's like clockwork.
Killzone is a clusterfuck with 24 players and can barely manages to keep 60fps even with the recommended 8 on 8 games. I love it, but its true.
It's been tediously going on since E3. Never before have I wanted a game to be good just to silence all the detractors so swiftly.
Sounds about right to me. Fuck large player counts, give me a tight intimate player count where skill dominates.
Some of these posts would fit well on N4G or Gametrailers forums. I don't want to believe they are serious.
The days when developers let people customize games the way they want to is long gone. Titanfall is going to be locked down HARD like the console port it is.Hah, let's wait for the 50 player matches on PC!
Holy crap.
I'm absolutely STUNNED at the amount of people that recklessly assume this will be bad.
Killzone is a clusterfuck with 24 players and can barely manages to keep 60fps even with the recommended 8 on 8 games. I love it, but its true.
I know, but that's because this game gets so much hype, without really obvious reasons for the people passing by.
The days when developers let people customize games the way they want to is long gone. Titanfall is going to be locked down HARD like the console port it is.
It's coming to PC, surely that would be the definitive version not some theoretical PS4 version? I like my PS4 but damn dude lol.More like the Xbox One holding them back. Guess the power of the cloud just isnt enough to meet the standard 18-24 players in a room. Can't pretend that the limitations of the X1 hardware doesn't factor into something like that. Guess we'll all have to wait for the sequel to come out on the PS4 to experience the definitive version of the game probably with 18-24 players in a room with everything else running at the same time.
good. high player counts fucking suck
This thread is making me angrier than I had anticipated, and I knew how bad some of the responses would be.
What a shit experience Street Fighter 4 is with its unbelievable maximum player count of 2, absolute trash. What the hell Starcraft, 4 vs 4 max for ranked matches?!?!?!?!? That shit might have been fine 10 years ago but get the hell out of 2014.
You literally have no basis for understanding the context of this player count, it depends so much on AI count/design, map design, and overall game design. The game has been playable by the public and press at numerous trade shows (Including one where I got to see it) and I have yet to see a backlash against the player count.
SMH.
You think this is a Source engine limitation?
Have they said yet if you can play without AI? I'm fine with 6v6 (having more players doesn't automatically make it more fun), but I'm not a huge fan of playing with and against bots.
Considering the largeness of the mechs i was expecting pretty large maps with a good amount of players to be fodder for them. This is pretty disappointing... the mechs are probably quite lame and and easy to take down if that's the maximum number of players involved.
So this will be 6v6 with actual players PLUS AI players?
I'm more stunned by the people who are saying smaller matches are better than medium to larger ones. Opinions =/= facts especially for a game that isn't complete and very few people have played.
Oh wait, is this maximum player only for user? or this includes AI too?
Good. High player count doesn't mean anything.
Well there is the sense of bitterness that this is the first really hyped up exclusive hitting next-gen consoles. The fanboys wars have just begun.
I see people dismissing infamous: Second son as a poor man's crackdown with a donte level cringeworthy lead.
It happens on both ends. Just saying.
I'm pretty sure the same thing will happen for Halo and Uncharted and in many ways already has.
Ghost and World at War have maps that are too big for playercount. I'm surprised they even made that mistake again with Ghost.Some of these reactions are a bit silly. I see no problem with 6v6, not that larger numbers are bad. But Halo, CS, and CoD all play better with fewer players imo. I'm sure Titanfall will be no different.