balladofwindfishes
Member
I give it about a month before someone mods hand to hand combat back into the game.
wit3tyg3r said:Agreed. Something that tedious and cookie-cutter made the gates horrendous to complete.
Thank you. This kind of killed exploration for me in the first game.Oblivion's fast-travel also returns, but only for locations you've already discovered.
bengraven said:...four factions.
Dark Octave said:Thank you. This kind of killed exploration for me in the first game.
I tried to resist it, but sometimes you get lazy and before you know it you're teleporting so much that you expect to beam up to the star ship enterprise at any minute.
Pretty sure most of the voice acting and writing sucked in Oblivion.bj00rn_ said:In context to Oblivion it's a pretty big deal..
Dark Octave said:Thank you. This kind of killed exploration for me in the first game.
I tried to resist it, but sometimes you get lazy and before you know it you're teleporting so much that you expect to beam up to the star ship enterprise at any minute.
Cryptozoologist said:Faction quests tied to the storyline and each other doesn't sound too hot. The whole point of Elder Scrolls is being able to ignore the main quest or other factions if you want to. I hope this doesn't detract from the experience or force you to do something in the main quest to proceed in the mage's guild for instance.
I'm sure it won't but I'm curious how it will be handled.
Yep yep. Hope the horses in this are as fun to use.wit3tyg3r said:I could actually absorb the game in its fullest...but sometimes I gave in to how easy it was. I think Red Dead Redemption does a fantabulous job with traveling...horses were absolutely amazing in that game
Hell yes.Each city in the world has an unique economy, which the player can sabotage, should they so desire. Cities are still patrolled by guards, but theyre no longer the omniscient killing machines they were in Oblivion. Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it.
Fjordson said:Yep yep. Hope the horses in this are as fun to use.
Also:
Hell yes.
MMaRsu said:There are no mounts in this game.
OT said:As for traversing the world, you get a few options. Horses are back, and according to the article actually handle like horses this time.
wit3tyg3r said:Agreed. Something that tedious and cookie-cutter made the gates horrendous to complete.
In soviet Skyrim, oblivion gates are fucking dragons that find YOU.onken said:I used to hate them until I realised you could just run past everybody, grab the sigil stone and warp the fuck out of there.
Take notes Molyneaux.Fjordson said:Hell yes.
Blue Ninja said:There's also an unfortunate casualty: Hand to Hand has been removed.
... That we know about.bengraven said:...four factions.
They'll probably be more akin to the (slightly less annoying) Obelisks of Order in Shivering Isles, I think.ajf009 said:I'm pretty sure that's EXACTLY what they're going to be
Good question, would like to know this too.GhaleonEB said:I really want to know more about the stealth/punishment systems. If one guard sees me steal a fork, does that mean all guards in that area are instantly aware of my actions? Or can I cut down the guard and get away with it?
It's definitely not stupid!Tomat said:Is it stupid to want Shield and Shield? Because I really do.
Dina said:Hand to hand vs dragons would be stupid, imo. Save that for Diablo 3.
Not exactly The Witcher 2 is it.Blue Ninja said:
Because I put them up in the OP. I momentarily forget about those who don't use 100 posts per page, allow me to rectify that. :lolQwomo said:Why are the screens tiny now?
DennisK4 said:Not exactly The Witcher 2 is it.