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Ok GAF lets battle it out. Which franchise is better F-Zero or Wipeout

Pick yours


Results are only viewable after voting.
Preferences aside, it's quite telling of the makeup of this forum that the number of votes for f zero wayyyy outnumbers that of Wipeout, despite f zero being a niche game that few outside Nintendo enthusiasts have played, and Wipeout being a millions selling mega franchise.
Neither series sells well. Only 5 games in either series have sold more than a million units and 3 of those were F-Zero games.
 

Synth

Member
That makes F-Zero GX look horrible :(

You're basically showing this (https://youtu.be/0qU5_TgSLes?t=89) as an example of how great the game is.

Yea, I've never understood why people cite the snaking in F-Zero GX as though it's a good thing. It's not like bunnyhopping in Quake where it enhances the gameplay... it completely blows the gameplay mechanics up, and invalidates the game in pretty much anything that isn't exploit-ridden time trials.

F-Zero GX is still god-tier of course, but the snaking is something that breaks the game, rather than improves it imo.
 

Skyzard

Banned
When people aren't glitching out in F-Zero GX and just racing normally...it's quite obvious it's not as interesting as Wipeout. I can understand it being more fun for people though.

The controls of F-Zero (G)X are absolutely proper.

As in realistic, vs the more arcade F-Zero style. Redout just isn't as incredibly precise driving like in wipeout.

F-zero doesn't even feel like you're driving something, it feels like an arcade title from way back...
 
Yea... I'd just be more direct and say that I feel more people prefer F-Zero because they can't play WipEout for shit. :)

Now that's more like it! :p

Edit: This thread is now about glitches and "proper" ways of playing a game. Discussion never goes anywhere. All I'll say is I value games whose systems are capable of producing interesting exploits to a game rigidly designed to be played in the developer-mandated manner. But that's just me.
 

VDenter

Banned
When people aren't glitching out in F-Zero GX and just racing normally...it's quite obvious it's not as interesting as Wipeout. I can understand it being more fun for people though.



As in realistic, vs the more arcade F-Zero style. Redout just isn't as incredibly precise driving like in wipeout.

F-zero doesn't even feel like you're driving something, it feels like an arcade title from way back...

Maybe you should play the game more than a couple of hours before making that call?
 

Gattsu25

Banned
When people aren't glitching out in F-Zero GX and just racing normally...it's quite obvious it's not as interesting as Wipeout. I can understand it being more fun for people though.



As in realistic, vs the more arcade F-Zero style. Redout just isn't as incredibly precise driving like in wipeout.

F-zero doesn't even feel like you're driving something, it feels like an arcade title from way back...

I saw this post you made earlier (really, a small citation from the larger post) and I couldn't help but agree with it and what you said above:
F-Zero in comparison is kind of like those old dodgem toys where you move left and right to dodge incoming vehicles. The physics are super simplified by comparison so that you can focus on sliding left and right... sure it gets fast and hard, and you have to focus on a clean line through the track but...
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
When people aren't glitching out in F-Zero GX and just racing normally...it's quite obvious it's not as interesting as Wipeout. I can understand it being more fun for people though.



As in realistic, vs the more arcade F-Zero style. Redout just isn't as incredibly precise driving like in wipeout.

F-zero doesn't even feel like you're driving something, it feels like an arcade title from way back...

Well, F-Zero is not a sim, but an arcade game, absolutely, but I think this is a great advantage.
 

Synth

Member
Well, F-Zero is not a sim, but an arcade game, absolutely, but I think this is a great advantage.

I think the "arcade" talk is a bit of a silly differentiator when we're talking about two anti-grav racers lol. Both games are arcade as fuck, just in different ways. The original Outrun for example has incredibly direct and "twitchy" controls like F-Zero has, but something like Daytona USA is just as much an arcade game, despite adhering far more to a sense of momentum and shifting weight.

I'd say that it's more of an analog vs digital divide really. Some people will argue that momentum-based games aren't as responsive (classic Sonic games have retroactively been getting a lot of flak for this reason), whilst others will find game with more direct controls simplistic and uninteresting. It kinda reminds me of a thread regarding classic Tomb Raider games a while back, where someone was arguing that an action game's mechanics were bad if your character doesn't respond to a new action at any point in time... so effectively being unable to say dash cancel out of a heavy attack was objectively worse than having the player not be committed to their prior input.
 

Gattsu25

Banned
I think the "arcade" talk is a bit of a silly differentiator when we're talking about two anti-grav racers lol. Both games are arcade as fuck, just in different ways. The original Outrun for example has incredibly direct and "twitchy" controls like F-Zero has, but something like Daytona USA is just as much an arcade game, despite adhering far more to a sense of momentum and shifting weight.

I'd say that it's more of an analog vs digital divide really. Some people will argue that momentum-based games aren't as responsive (classic Sonic games have retroactively been getting a lot of flak for this reason), whilst others will find game with more direct controls simplistic and uninteresting. It kinda reminds me of a thread regarding classic Tomb Raider games a while back, where someone was arguing that an action game's mechanics were bad if your character doesn't respond to a new action at any point in time... so effectively being unable to say dash cancel out of a heavy attack was objectively worse than having the player not be committed to their prior input.

But...overcoming momentum is still a major point to tackling the turns in the original Outrun.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Well they were right, this is also the reason Dark Souls is such a horrible game.

Just to be clear: I am aware that a lot of people like this.
 

Hollycat

Member
Sonic Racing Transformed was also on Vita but that had even worse performance than 2048
Ugh... That game isnt horrible but I have bad memories of an unbeatable level. When I want a non wipeout I just play crash team racing again usually. I have Mario cart on my 3ds though and its not bad at all.
 

Synth

Member
But...overcoming momentum is still a major point to tackling the turns in the original Outrun.

It isn't though. Your car goes from lock-to-lock in like 6 frames. Success in the original Outrun boils down mostly to reactions and either having enough space on the outside to let yourself be pulled through the turn, or dropping your speed just under the threshold so that your car instead moves towards the inside. Turning left has almost no bearing at all on your ability to turn right at any given moment.
 

jett

D-Member
Ugh... That game isnt horrible but I have bad memories of an unbeatable level. When I want a non wipeout I just play crash team racing again usually. I have Mario cart on my 3ds though and its not bad at all.

Transformed is awesome.

Maybe not on portable machines.
 

Gattsu25

Banned
Ugh... That game isnt horrible but I have bad memories of an unbeatable level. When I want a non wipeout I just play crash team racing again usually. I have Mario cart on my 3ds though and its not bad at all.

Mario Kart on the Switch (e.g. The Vita 2) is amazing.
 

I_D

Member
When the question is "Which is better: A Nintendo original series or the clone of that series?" the answer is pretty much always Nintendo.


I've only played a tiny bit of Wipeout, but it's just so boring compared to F-Zero. Even the fastest footage I can find on Youtube just looks like F-Zero's warmup stage; and the environments are hilariously bland compared to F-Zero's on-screen carnage.

I like trippy games and all, but F-Zero easily has this locked down.
 

jhmostyn

Neo Member
On purely gameplay terms, on mute, GX is top of the pile for me.

But, as a cultural force, the excitement at the time of the first two Wipeouts is still being felt today, beating the excitement of the SNES F-Zero, and the Nintendo/Sega collab for GX

As this is a school yard argument, I would propose the solution to be for all the developers to join forces to create a combination of the two!
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
When the question is "Which is better: A Nintendo original series or the clone of that series?" the answer is pretty much always Nintendo.


I've only played a tiny bit of Wipeout, but it's just so boring compared to F-Zero. Even the fastest footage I can find on Youtube just looks like F-Zero's warmup stage; and the environments are hilariously bland compared to F-Zero's on-screen carnage.

I like trippy games and all, but F-Zero easily has this locked down.

Well, I can't recommend Wipeout, but still: You should play it some more if you think it's an F-Zero clone. I wish it were, even if it was a second rate F-Zero clone, it would be very much appreciated considering the current, say, scarcity of F-Zero games.
 

Skyzard

Banned
Maybe you should play the game more than a couple of hours before making that call?

Come on dude, it's obvious from the first 10 minutes what the gameplay is like. I just played the first and last cups just now too... it's ok? Wipeout is something else entirely. I can appreciate people enjoying this...but it's nothing like wipeout. This also feels hella out dated from a control/physics standpoint. It's fine, sometimes less than fine with some vehicles that just slide pretty much randomly. But when that's not happening, it's okay, quite fun. Some of the tracks are quite cool and look neat.. but it's not wipeout, which I feel has extremely little in common with f-zero when it comes to gameplay. I mean, sure you accelerate and break, air breaks and a side-shift sort of thing (more like it teleports a bit) but the way those mechanics play out are completely separate.

It also feels way slower than wipeout. That's without snaking of course. Beat the final cup coming first, first try on standard. I could've written an essay while I played... :p Nah it was okay. But not much more... I'll keep playing just in case I'm actually missing something, or getting better is a lot of fun. But it's not going to change the wide-ass tracks, mostly simple turns and physics. I just hope I get more of a handle on why it wants to crash me into a wall almost at random sometimes when I barely turn.

You're not wrong but I also think that that's better.

Well, F-Zero is not a sim, but an arcade game, absolutely, but I think this is a great advantage.

That's fine... and I can understand that. Wipeout is frustrating from the get-go. But f-zero is hella retro and simple (physics) by racing standards even 10 years ago... hella retro. Not necessarily bad...but can't I just can't compare it to wipeout at all.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
This also feels hella out dated from a control/physics standpoint. It's fine, sometimes less than fine with some vehicles that just slide pretty much randomly.

There is nothing outdated about the controls in F-Zero (G)X, in fact, I have yet to play a racing game that has even remotely as great controls as F-Zero (G)X (especially X, the nuances this game has, yet having extreme accessability is unparalleled). And if you think the vehicles slide randomly, you haven't understood the handling all too well yet. I'm more well-versed in X at the moment, but show me a run with a few unintended slides and I tell you for each position in advance when the slide will happen. It is absolutely deterministic and easy to identify when a vehicle will start a slide on its own.

EDIT: Regarding the edit: Simple is good. Simple physics and controls guaranteeing you immediately understand what's going on (well, for the big stuff at least, you still seem to have trouble seeing when a vehicle will start sliding) are an absolutely great thing.

My problem with Wipeout is less that it is frustrating - it isn't really frustrating at the level I played it at - my problem is that it play (from my perspective as someone who always wants immediate control) like utter shit. It is just completely devoid of fun for me, which hurts a lot, because I love fast racing games. But any kind of lack of immediacy in controls is an immediate fun-killer for me.
 

Skyzard

Banned
There is nothing outdated about the controls in F-Zero (G)X, in fact, I have yet to play a racing game that has even remotely as great controls as F-Zero (G)X (especially X, the nuances this game has, yet having extreme accessability is unparalleled). And if you think the vehicles slide randomly, you haven't understood the handling all too well yet. I'm more well-versed in X at the moment, but show me a run with a few unintended slides and I tell you for each position in advance when the slide will happen. It is absolutely deterministic and easy to identify when a vehicle will start a slide on its own.

EDIT: Regarding the edit: Simple is good. Simple physics and controls guaranteeing you immediately understand what's going on (well, for the big stuff at least, you still seem to have trouble seeing when a vehicle will start sliding) are an absolutely great thing.

My problem with Wipeout is less that it is frustrating - it isn't really frustrating at the level I played it at - my problem is that it play (from my perspective as someone who always wants immediate control) like utter shit. It is just completely devoid of fun for me, which hurts a lot, because I love fast racing games. But any kind of lack of immediacy in controls is an immediate fun-killer for me.

I'm tempted to record some when they happen because it's pretty damn sudden when it happens to me - I'm going pretty much straight, but the track is curved and bending and it can happen really abruptly, almost making no sense - I just try going a little straighter and not boosting and it tends to be okay - after I switched to captain falcon.

Wipeout controls are immediate, it's just the ship doesn't slide to the side and correct itself instantly kind of like it does in f-zero, you have to control it and keep it's movement at the forefront of your thinking (along with the track design) when racing.
 

.Anema

Member
Wipeout sucks, so boring and uninspired.
FZero GX is one of the greatest racing games ever. It's almost perfect.
I really laughed when I saw the thread title haha.
 

Spladam

Member
His observation is like %99 accurate. All he was saying was that the majority of GAF says F-Zero, but that isn't necessarily accurate to what people are actually playing and buying outside of GAF. IDK why you're offended, it seems pretty true to me.
And you know this to be 99% accurate? So GAF is a bubble of Nintendo enthusiast? Maybe it has something to do with F-Zero being a legendary game in gaming circles, period. A game with high critical praise and commercial success. His comment about Wipeout being a "million selling series"... you say 99% accurate, I say I'm pretty sure F-Zero has sold more.

I would say that F-Zero only had 1 good game (F-Zero GX for Gamecube) and Wipeout has a lineup of consistently solid games.

That said, I think F-Zero GX is better than every Wipeout game.
So the first F-Zero is NOT a good game? That's insane. F-Zero X may be the least popular, but it would be hard to argue that it is not a good game either.
F-Zero X

F-Zero Gamespot.
 
I love both series, though I would say best game overall from both series would have to be F-Zero GX, that game just hit another level.
 

FinalAres

Member
Neither series sells well. Only 5 games in either series have sold more than a million units and 3 of those were F-Zero games.
What's your source on that? Please don't tell me it's ********. Wipeout sold over 1.5 million, Wipeout 2097 and Pure a million each, Wipeout HD Fury will definitely have sold at least that as well.

EDIT: haha banned source, no wonder.
 

VDenter

Banned
What's your source on that? Please don't tell me it's ********. Wipeout sold over 1.5 million, Wipeout 2097 and Pure a million each, Wipeout HD Fury will definitely have sold at least that as well.

EDIT: haha banned source, no wonder.

What do sales have to do with the quality of the games? Oh and its no wonder Wipeout sold more since it was released on the PS1. But again it does not matter one bit.
 
What's your source on that? Please don't tell me it's ********. Wipeout sold over 1.5 million, Wipeout 2097 and Pure a million each, Wipeout HD Fury will definitely have sold at least that as well.

EDIT: haha banned source, no wonder.
I did a lot of googling because I knew the site you're talking about is suspect (Pure and the original are the only ones I could find over a million). Even if I spot you 4 nothing touches the original F-Zero for numbers and both are poor selling compared to something like Gran Turismo or (the juggernaut that is) Mario Kart. You said F-Zero was obscure and Wipeout was a mega-franchise which is ridiculous.

edit: Mario Kart 8 on the Wii U, a system that only sold 13.5 million units, has easily sold the entire F-Zero and Wipeout series. I just find that interesting.
 
Thing about Wipeout is that there hasn't been a completely new iteration on consoles since 2097, on the PS2, which was pretty bad. HD/Fury content is all adopted from the PSP versions of the game, which are in themselves, fine, but unambitious.

I feel that a Wipeout built from the ground up, for PS4 or PS3, would have been a lot more appealing than 2048 or HD/Fury have been.

With that said, I still prefer HD Fury to F-Zero. I like that Wipeout tracks are insanely windey, and complex. F-Zero certainly has moments of technical challenge but many of the tracks are pretty simple. When playing on Phantom, just getting around the track is a challenge on Wipeout, I find that really fun.

I also find the weapons and shield management system more interesting. There's a good deal of depth to the execution to performing barrel rolls within minute portions of airtime. Perfecting your driving line, and pitch of the ship so that you catch those moments, then executing them, there's a lot to it that most players will never appreciate.
 
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