Rage and Sorrow (Trailer)
How Tekken 7's Arcade Roots Are Shaping Its Console Form
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US PSN Store ($60 regular, $85 deluxe)
Steam Store ($50 regular, $75 deluxe)
The Tekken 7 Collector’s Edition (available for PlayStation 4 & Xbox One); collectors and hardcore Tekken fans will be pleased to learn that there will be a Tekken 7 Collector’s Edition containing a spectacular statue measuring approximately 12” tall by 18” wide that features a dynamic pose with Kazuya fly kicking Heihachi in mid-air, a special Steel Book, and the official Tekken 7 soundtrack.
A Tekken 7 Season Pass (available for PlayStation 4, Xbox One, Steam, $25) will grant players access to three content packs aimed to extend the Tekken 7 experience and will include new playable characters, new stages, a new game mode, costume packs, and a bonus 35-piece Metallic Costume Pack. *Each DLC pack contained within the Tekken 7 Season Pass may also be purchased separately.
Tekken 7 Pre-order Bonus (available today for PlayStation 4, Xbox One, and Steam) will feature DLC access to Eliza*, the famed vampire character that made her Tekken debut in Tekken Revolution. Xbox One players will be treated to an added bonus of receiving a free copy of Tekken 6 that takes advantage of the backwards compatible capabilities of the Xbox One platform. *Eliza will be released as paid DLC at a later date.
A special Digital Xbox One Pre-order Pack (available on the Xbox Store beginning on January 31, 2017) will include DLC access to Eliza and a free copy of Tekken 6 that takes advantage of the backwards compatible capabilities of the Xbox One platform.
The Tekken 7 Digital Deluxe Edition (available for PlayStation 4, Xbox One, Steam) will include Tekken 7 and the Season Pass.
Lastly, the PlayStation 4 version of Tekken 7 will contain exclusive content: legacy costumes from Tekken 4 and Tekken 2 for King, Xiaoyu and Jin as well as a Jukebox Mode where fans can listen to classic Tekken music tracks and even create playlists of Tekken music to listen to while they play. Supports PS VR.
"We were trying our best to get the game out at that time, to get it into the hands of users as early as possible," said project leader Katsuhiro Harada told GameSpot during a press event in Tokyo last week. "We saw some titles--some from our own company and some from others--which didn't have a very good launch because of a lack of content, or whatever it was, that caused players to bash the product." Harada and team wanted to avoid a similar fate, deciding to continue forward with its original content plan, "even if that meant the game would come a little later."
According to Harada, the decision wasn't an easy one. "Although this is the first time we've actually announced a date, it wasn't always June. It came through a process and we made some hard decisions and that was the result." Apologetically, he added "'early' was probably March or April from your average person's perspective, so we're not going to try and sugar-coat it. We realise it's not 'early,' I'm so sorry!"