RPGCrazied
Member
Demo is up for PS3 DD codes. 818meg. Seems rather small. Is this the same as 360 caught?
Demo is up for PS3 DD codes. 818meg. Seems rather small. Is this the same as 360 caught?
Demo is up for PS3 DD codes. 818meg. Seems rather small. Is this the same as 360 caught?
Played through the Leon level. Holy hell is it dark. Looked great, sounded great, made me jump a couple of times. No tearing either! Yay!
I tried the demo...wow...I can't believe I gave Capcom the benefit of the doubt. The line has been crossed. I don't know how old that demo is, but that was one of the most offensive experiences I've had in awhile. Holy shit, if there was ever a game that is SO far from what it was supposed to be it would be RE6. I consider myself an old school RE fan at heart, but I respect RE4 for what it did and I enjoyed RE5 to some degree. THIS game, however, is so much worse than I thought it was going to be.
Leon's scenario was so incredibly boring. NOTHING HAPPENED! I know these scenarios are supposed to be 3x or whatever the size of RE5's single campaign, but that was a HORRIBLE first impression. Leon is supposed to be more "classic" RE, right? Whatever, dudes.
Chris's scenario was MUCH worse than I expected too. Terrible, terrible, one route level design. I knew he was going to be the "action game" scenario, but this is just too much for me. I can't do this anymore. The enemies aren't even as fun or satisfying to shoot/kill as RE4 or RE5. Is it just me or is the combat just off feeling in this game? Even knifing felt weird. Shooting dudes in their knee caps and doing those awesome pile drivers doesn't even feel as polished or good as the other two games. I just don't get what happened...
And Jake's scenario... 0_0
I couldn't even finish it.
I don't know why I keep doing this to myself. I just need to take solace in the fact that the older RE games will always be there for me in all of their perfect glory. I'm officially moving on from this franchise. It's so dead to me, for real. I just can't do this anymore. I'm out.
I don't actually care that much as long as the end product is fun.
Chris's demo is NOT fun. The area is extremely cramped. Combine that with the awful, closeup camera and you get a terrible experience. The enemies were more annoying than anything and the cover system feels sloppy. Everything also gets blurry when you're taking cover. What's up with that? I really liked Leon's demo even if you don't do much. As a demo it was pretty bad but at least it had some classic RE atmosphere. I thought Jake's was ok. It was much better than Chris's due to the fact that there's more open space and enemies aren't constantly shooting at you from all directions. I'm not a fan of the controls either. I still prefer RE4's controls. In the end, the game might not be terrible but Chris's demo was fucking awful and hopefully a bad representation of his campaign.
And Jake's scenario... 0_0
I couldn't even finish it.
How's moving while shooting? Is it tight like Dead Space?
Hope the cover's not too clunky and it's just a bad demo. How long is it?
died?
No, I turned it off during the berserker pillar destroying section. What was that, like 3 minutes into the demo? I just had enough, especially coming off of Leon and Chris's scenario. People saying that Leon's section "feels" like old school RE are just delusional fans who can't let go. I'm sorry, maybe the full game is better, but I can't do this anymore.
Wow. There are no words for this.
Tried the Leon demo and died at the first prompt in the elevator. Apparently, there are no do-overs and once you die, the demo ends. Didn't go back to it because of that.
The Chris demo was fine despite running like a doofus in place and you have to press the X button at every...single...prompt. It was a decent enough I guess approximation of Gears of War/Uncharted even though it had nothing to do with Resident Evil at all.
And Jake's demo -- how was THAT even approved? I couldn't tell if the creature was up close or far away. And I died because I apparently missed a button prompt. Didn't want to sit through cutscenes again for another chance.
Resident Evil: Operation Raccoon City will not be the lowest rated RE game if the demo is any indication of the final game. I normally hate to call games 'janky' (because that's a made up word to me), but it's lacking in...everything. It's almost like Capcom doesn't know how to make games anymore even in the current gen. They're pretty much betting everything on THIS?
I seriously hope it's just a bad demo. If not, I just saved $60.
Oh well, guess Dragon's Dogma is worth it!
Wow. There are no words for this.
Tried the Leon demo and died at the first prompt in the elevator. Apparently, there are no do-overs and once you die, the demo ends. Didn't go back to it because of that.
The Chris demo was fine despite running like a doofus in place and you have to press the X button at every...single...prompt. It was a decent enough I guess approximation of Gears of War/Uncharted even though it had nothing to do with Resident Evil at all.
And Jake's demo -- how was THAT even approved? I couldn't tell if the creature was up close or far away. And I died because I apparently missed a button prompt. Didn't want to sit through cutscenes again for another chance.
Resident Evil: Operation Raccoon City will not be the lowest rated RE game if the demo is any indication of the final game. I normally hate to call games 'janky' (because that's a made up word to me), but it's lacking in...everything. It's almost like Capcom doesn't know how to make games anymore even in the current gen. They're pretty much betting everything on THIS?
I seriously hope it's just a bad demo. If not, I just saved $60.
Oh well, guess Dragon's Dogma is worth it!
so much.. wrong.
Lord hammercy. This impressions....
Lord hammercy. This impressions....
the cover system feels sloppy. Everything also gets blurry when you're taking cover.
Yes.
In particular, please note that if you encounter a contextual action while sprinting your character will automatically perform the action without you having to press the button again.
In short, I thoroughly recommend sticking with it for a bit - until you get the hang of the controls at least.
More like Lord hammercy these hyperbolic statements. Who is surprised though?
#GAF
Oh no a whole new group of players who try the demo for 20 minutes, throw the controller and run to yell at the top of a mountain to anyone who would hear them.
This is the same overreaction we had months ago. The game will be fantastic. Play the demo multiple times and you will see how much gameplay there is to explore (not Leon's cause it is just a story segment, you guys do understand that is just the intro...). Jake has so many moves he can do. Melee and diving adding a whole new dimension to the combat.
I agree one of the few demos where playing it more than once is a must.
Does the camera get better on multiple playthroughs?
Is there a good camera you can unlock after beating the demo?
Does the camera get better on multiple playthroughs?
Resident Evil: Operation Raccoon City will not be the lowest rated RE game
They changed the camera in the final build. In the demo it's only really bad with Chris though because of how fucking huge he is.
I feel it is worth noting that they gimped the camera at the behest of people who had an initial bad impression of the demo, like you yourself did.
Ponder - if the rest of the game can grow on you, maybe the camera the game was always intended to have might as well!
I feel it is worth noting that they gimped the camera at the behest of people who had an initial bad impression of the demo, like you yourself did.
Ponder - if the rest of the game can grow on you, maybe the camera the game was always intended to have might as well!
What's your rationalization for how that makes the game better once you get used to it?
It gives the game a pleasing sense of barely controlled chaos.
I feel it is worth noting that they gimped the camera at the behest of people who had an initial bad impression of the demo, like you yourself did.
Ponder - if the rest of the game can grow on you, maybe the camera the game was always intended to have might as well!
That sounds like a miserable experience.
It gives the game a pleasing sense of barely controlled chaos.
Why oh why are there crosshairs when you have a laser sight?