Dr_Boris_Goltz
Banned
I'm slowly coming to the realization that I hate loot systems and all the junk that comes with them. I'm borrowing my brother's copy of Fallout 4 and there's an enormous amount of garbage to deal with, and I'm finding I've lost my tolerance for such systems.
It doesn't help that I'm playing Horizon at the same time, and while it's not as egregious as Fallout, it still contains an absolutely disgusting amount of worthless shit.
I just want pick ups and upgrades to be meaningful.... Less quantity and more quality. You guys know Conan the Barbarian (the Arnold version)? He falls in a pit and finds a fucking RAD sword. It's a badass moment and I feel a solid RPG could handle loot in similar ways. Why would he pick up every piss poor weapon he finds off of every bandit he kills? He wouldn't, because he earned his weapon through adventure; not to mention carrying that insane magnitude of garbage makes zero sense whatsoever.
This even crops up where you least expect it, such as Wolfenstein The New Order. After every battle (and even during them at times) you get to walk around with your view aimed at the floor looking for item pick ups. It completely disrupts the flow of an otherwise stellar game.
I feel the Souls series comes very close to my ideal, especially Bloodborne. With few exceptions the weapons feel distinctive and impactful. Though it's definitely flawed as well; mostly in terms of the upgrade system discouraging experimentation.
I understand a lot of people love loot for its addictive gambling-like nature, but I feel it turns weapons and items into a brown standardized mush. Everyone eventually lands on the same few "epic" or end game items anyway.
Anyone else feeling the same fatigue?
It doesn't help that I'm playing Horizon at the same time, and while it's not as egregious as Fallout, it still contains an absolutely disgusting amount of worthless shit.
I just want pick ups and upgrades to be meaningful.... Less quantity and more quality. You guys know Conan the Barbarian (the Arnold version)? He falls in a pit and finds a fucking RAD sword. It's a badass moment and I feel a solid RPG could handle loot in similar ways. Why would he pick up every piss poor weapon he finds off of every bandit he kills? He wouldn't, because he earned his weapon through adventure; not to mention carrying that insane magnitude of garbage makes zero sense whatsoever.
This even crops up where you least expect it, such as Wolfenstein The New Order. After every battle (and even during them at times) you get to walk around with your view aimed at the floor looking for item pick ups. It completely disrupts the flow of an otherwise stellar game.
I feel the Souls series comes very close to my ideal, especially Bloodborne. With few exceptions the weapons feel distinctive and impactful. Though it's definitely flawed as well; mostly in terms of the upgrade system discouraging experimentation.
I understand a lot of people love loot for its addictive gambling-like nature, but I feel it turns weapons and items into a brown standardized mush. Everyone eventually lands on the same few "epic" or end game items anyway.
Anyone else feeling the same fatigue?