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People who refuse to play Indie-Games - Why?

Micael

Member
Given that nothing has changed since the somewhat same topic came up a few days ago, I will just be a total douche bag and quote myself.

Saying you don't like indie games is like saying you like music but you only like music that has a big budget behind it or is being made by a big label.

Because that is all that indie games are, a classification of budget/studio independence (take your pick), how can anyone say that these games are all the same and not be ignorant or a straight up troll?

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Pretty sure if people came out in droves and started saying stupid stuff like these games below are the same, they would be laughed out of the thread if not straight up banned for obvious troll attempts.

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People think they've got hot takes with the whole: "I play them, but most are bad."

Bad is the default. Most of anything is bad. Most movies are bad. Most music is bad. Most AAA games are bad. Great art is always the minority. That said, there's a ton of really really strong independent stuff out there. Enough that you don't need to ever engage with the bad stuff.
 
When I think of "indie" games anymore, I usually just assume it is a low-we budget title. Hell, some of my favorite games this gen have been low budget games.
 

orava

Member
Not refusing but just losing interest. There's too many games and most of them are just bad or clones of clones.
 

Duxxy3

Member
I don't refuse to play them, but I'll admit that I have an aversion to them. I think it's because I don't like going backwards. I see all of these 2d games, mostly the pixel art ones, and I see it as a step backwards to the 16bit era.

Well I was there for that era. I played a lot of those games and loved them. But graphics and gaming have long moved passed that era. So even though I own quite a few of these games I never actually play them. At least not on my PC or consoles. On my 3DS, sure. It's a better fit there. But playing pixel art games on a fairly nice gaming PC, on a 1080p monitor, that just feels like a complete waste to me.
 

azyless

Member
I think there's a lot of uneducated guesses about what an "indie game" is (see post above about "2d pixel art").
As people previously mentioned, indie games span an infintity of genres, visual styles, etc. so it makes no sense to me to hear that someone would just refuse to play any indie game. Shame for them I guess.
 
If you want to get technical, The Witcher 3 is an indie game, as it was published and developed by CD Projekt

Well I was there for that era. I played a lot of those games and loved them. But graphics and gaming have long moved passed that era. So even though I own quite a few of these games I never actually play them. At least not on my PC or consoles. On my 3DS, sure. It's a better fit there. But playing pixel art games on a fairly nice gaming PC, on a 1080p monitor, that just feels like a complete waste to me.
That doesn't make much sense. That's like saying I won't watch a film captured on 35mm or read a book printed on paper, or won't look at art made with oil paints. A good game is a good game

Nowadays, pixel art is just an aesthetic in a developer's toolkit, no different than a dev deciding to do low poly, hand-drawn, cel-shaded, etc. or a director wanting to show their movie in black-and-white (i.e. Logan, Mad Max), and in general doing things that could never be done on actual 8/16bit. To see it a simply a step back is to assume that the devs aren't doing anything new with or advancing the aesthetic
 
I feel that a lot of gamers who got started with a 360 or PS3 automatically associate big deal AAA productions with what they perceive as 'real' games. Anything else without the marketing muscle of EA, Activision, Microsoft or Sony is automatically considered Indie and 'inferior' to what they think is 'the real deal'.

I find it really sad though. Indie game developers are mostly free of the constraints of publisher demands and are able to exercise their creativity to truly create the games they want to make.

Endless Legend, Dungeon of the Endless, Botanicula and Deponia are the few games I always recommend to people who are newcomers to PC gaming just to show them that not every game out there is an FPS.
 

LordRaptor

Member
I don't get it. If someone doesn't like indie games that's there choice. It's probably not that they don't like indie but instead they just like something else. It's funny though no one gets upset when people shit on AAA games. That's not a genre either.

AAA is, what, 4 genres? 5? with minor sub-modifiers like "Open World"
Its a much narrower generalisation.
 
I don't get it. If someone doesn't like indie games that's there choice. It's probably not that they don't like indie but instead they just like something else. It's funny though no one gets upset when people shit on AAA games. That's not a genre either.

There is more of a human side that is made publicly aware when it comes to indies though, people may see you dissing someones relatavely modest game as an insult to that person or small group of devs with a low budget, therefore its more personal, when your hurling insults at a tripple a product its hitting the corporation usually and not the people, plus they typically had far more
Money to make their game than that small indie team. People wanna see the underdog win.
 
I feel that a lot of gamers who got started with a 360 or PS3 automatically associate big deal AAA productions with what they perceive as 'real' games. Anything else without the marketing muscle of EA, Activision, Microsoft or Sony is automatically considered Indie and 'inferior' to what they think is 'the real deal'.

I find it really sad though. Indie game developers are mostly free of the constraints of publisher demands and are able to exercise their creativity to truly create the games they want to make.

Endless Legend, Dungeon of the Endless, Botanicula and Deponia are the few games I always recommend to people who are newcomers to PC gaming just to show them that not every game out there is an FPS.
I was actually talking with a cousin about indie games a few days ago. I write about and cover indie games, but she assumed all games were stuff like GTA, Call of Duty, Madden, etc., (she's 50) so when I mentioned the premise of games like That Dragon Cancer, Firewatch, The Witness, she was quite surprised and was curious how people could make games that play like that or be enjoyable
 

Duxxy3

Member
If you want to get technical, The Witcher 3 is an indie game, as it was published and developed by CD Projekt


That doesn't make much sense. That's like saying I won't watch a film captured on 35mm or read a book printed on paper, or won't look at art made with oil paints. A good game is a good game

Nowadays, pixel art is just an aesthetic in a developer's toolkit, no different than a dev deciding to do low poly, hand-drawn, cel-shaded, etc. or a director wanting to show their movie in black-and-white (i.e. Logan, Mad Max), and in general doing things that could never be done on actual 8/16bit. To see it a simply a step back is to assume that the devs aren't doing anything new with or advancing the aesthetic

35mm still looks fantastic today. Digital hasn't replaced printed paper or paintings. At least not in terms of quality. Convenience maybe. I don't see either of those as "going backwards".

Comparing indie games to more mainstream titles isn't the same as comparing analog to digital. At least not in my eyes.
 
35mm still looks fantastic today. Digital hasn't replaced printed paper or paintings. At least not in terms of quality. Convenience maybe. I don't see either of those as "going backwards".

Comparing indie games to more mainstream titles isn't the same as comparing analog to digital. At least not in my eyes.
It's the same idea. Just because it's an older technique doesn't make it inferior. Much like anything, it depends on how it's used

And doing pixel art, doing good pixel art, is hard and pain-staking. One shouldn't assume it's a matter of convenience or the easy option
 
I don't believe there's a single person who outright "refuses" to play 'Indie-games'. So the title is a silly premise. Even if they straight up said they refuse, then they are more than likely poor with words and simply mean they haven't yet encountered an indie game that they felt deserved their time/money. Or even more likely they don't realize what is or isn't an indie game. And those people could very well be those who jump from one AAA action/fps/whatever title to the next either looking for something big budget or with a large audience. Basically the Michael Bay fans of the video game world. Which is a perfectly valid option for a person to be.
 

Bolivar687

Banned
It's 2017 and the novelty has worn off. There was a time when I was really interested in that sector, and it was always fun looking forward to that next Hotline Miami or Rogue Legacy. But I havent found one that captured me like that for years now. I remember asking GAF about what's new in the scene a few months ago and the best someone could come up with for me was Crypt of the Necrodancer.

I suppose a lot of the PC strategy games i play could be considered indie but the cohesiveness of the category begins to fray at that point.
 
Some people just have different tastes which is fine nobody should feel guilty about that (well I can think of some taste exceptions but let's not go there...)

Some people deliberately limit themselves based on bias they have which is a shame as it really does limit their chances to enjoy some great.

Basically this.

Also a lot of people don't know what an indie game even means. They think all indie games are 2d platformers, and will even go so far as to call these type of games a scam.
 
It's 2017 and the novelty has worn off. There was a time when I was really interested in that sector, and it was always fun looking forward to that next Hotline Miami or Rogue Legacy. But I havent found one that captured me like that for years now. I remember asking GAF about what's new in the scene a few months ago and the best someone could come up with for me was Crypt of the Necrodancer.

I suppose a lot of the PC strategy games i play could be considered indie but the cohesiveness of the category begins to fray at that point.
I could give you a better answer than that. What have you played since then, and what do you like? (Crypt of the Necrodancer is really good though)
 

highrider

Banned
The ones I've played haven't been my thing, as they were more arcade experience type stuff, which isn't something I find interesting. Kind of like puzzle games, just not my thing. That said, a lot have cool art.
 

Kssio_Aug

Member
I believe that most that don't like indie games have just not played some of the really great ones.

Many players may only know indie games based on the free prizes of PS+ and GwG and, unfortunately, besides constantly appearing something really great there, they are usually the most simple ones.

I dare people to try all of these, and still say they don't like indie games at all:

- Limbo / Inside
- Braid
- Mark of the Ninja
- Spelunky
- Cave Story
- Bastion / Transistor
- Stardew Valley
- Starbound
- Terraria
- Journey / Abzu
- Hyper Light Drifter
- Axiom Verge
- Guacamelee
- Ori and the Blind Forest
- Rust
- Rocket League

I confess some of these I haven't played myself, but I added them cause they're in my wishlist and add to the variety. And there are many, many, many others!

Indie games are usually low budget games, reason why they hardly feature high technical graphics. But they are also, most certainly, the most innovative ones and, constantly, features fantastic artistic direction. There are many of them with very simple mechanics and short lenght, but there are many out there with really good gameplay and good duration.

Thing is that, in the indie scene we do not look only at the most popular ones as we do with AAA games. Before Ubisoft release the game we already expect Far Cry and Assassin's Creed. Before Naughty Dog or Santa Monica announces it we already can't wait to play Uncharted or God of War. People are always excited to know what Blizzard will announce next; how the next Halo gonna be; what's EA planning to Battlefield; etc.

With indie games though... they're thrown out there in the wild and - except for some that get some special deal (such as Ori and the Blind Forest) - players will only know about them after some positive reviews, or during a sale event, or from a recommendation in a thread, or just when downloading them in GwG and PS+. They're usually not in the spotlight.

If you're getting tired of repetitive formulas, of competitive shooters, and think most AAA games out there are offering nothing special for your experience, you need to give the indie scene a deeper look and a new chance. There are so many good games hidden there...
 
This is a fight I gave up a long time ago. It's also the main reason I mostly stay away from the monthly PS+ thread. The amount of 'oh god more indies give us some variety' nonsense that goes on in there is infuriating to read.

Now I just enjoy my indies and my AAA and everything in between and enjoy the fact that people refusing to play something because it's indie are missing out on some of the best gaming experiences available.
 
It's 2017 and the novelty has worn off. There was a time when I was really interested in that sector, and it was always fun looking forward to that next Hotline Miami or Rogue Legacy. But I havent found one that captured me like that for years now. I remember asking GAF about what's new in the scene a few months ago and the best someone could come up with for me was Crypt of the Necrodancer.

I suppose a lot of the PC strategy games i play could be considered indie but the cohesiveness of the category begins to fray at that point.

You can't really say "I've had enough of that style of game" and then refer to the more typical games like Don't Starve, Fez, Hotline Miami, Rogue Legacy etc when there are just so many games that aren't anything like those which count as Indie. Indie games are basically any game that isn't associated with a big budget publisher, there is no particular style or type of gameplay. The only real difference is to do with the publisher.

Unless i've missed something, Star Citizen counts as an Indie game. It has no publisher tied to it, it's entirely crowdfunded and it's being developed by a team who are basically doing what they want.
 

SirNinja

Member
Most people who say they don't play indies actually do; they just aren't aware that ___________ is an indie game.

Filling in that blank gets easier every year. Indies are becoming more ubiquitous, and many of them rival or even surpass the so-called "AAA" games in looks and gameplay.
 

Trace

Banned
You can't really say "I've had enough of that style of game" and then refer to the more typical games like Don't Starve, Fez, Hotline Miami, Rogue Legacy etc when there are just so many games that aren't anything like those which count as Indie. Indie games are basically any game that isn't associated with a big budget publisher, there is no particular style or type of gameplay. The only real difference is to do with the publisher.

Unless i've missed something, Star Citizen counts as an Indie game. It has no publisher tied to it, it's entirely crowdfunded and it's being developed by a team who are basically doing what they want.

It really depends on how you define AAA, if you refer to AAA by budgets then Star Citizen is definitely a AAA game.
 
It really depends on how you define AAA, if you refer to AAA by budgets then Star Citizen is definitely a AAA game.

Are the two terms mutually exclusive? AAA is to do with the budget and quality of the game, indie is to do with the lack of a publisher, so it can be both?

It's just most AAA games are usually non-indie because they tend to need a publisher to get a budget to reach the level of AAA in the first place.
 
Indie games tend to be a very niche experience. Most of the people woould probably just ignore them, but it's been a marketing point by the big 3 to make their console(AAA) libraries look bigger to the average consumer.

An equivalent example would be big, world class cities vs small towns. They are both nice, but if your tour guide stopped bringing you to places like NYC, or Tokyo, and instead took you to a flyover state, most would be annoyed.
 

Bergerac

Member
It's not that I refuse, I own a few but not many. It's largely down to genre.

When there are more immersive sims, 3rd or 1st person survival horrors with combat, stealth games and FPS/TPS, I'll play more of them. I'm not massively into 2D sidescrolling.

There also seems to be a lot of messy pixel art amongst them and I can't stand the aesthetic. They make the games look worse than those they emulate, from two to three decades ago.
 

RadMcCool

Neo Member
Indie game doesn't really mean anything any more. When you get games like Grow Home being made within a AAA studio, or a mind like Kojima's working on whatever the hell he wants. Rocket League is the most typically indie but its got a massive following and people taking it super serious as a competitive game.

What I'd like to know however is how many people browse and actually download/play something on itch.io (for example) for games they've never read about on here or some gaming blog. Does anyone that isnt a game developer play jam games, like the plethora of cool games on Ludum Dare?
 

Kureransu

Member
Honestly, I think it's just ignorance. There are games that just don't appeal to people, and that's fine. But i think a lot of people just don't know what exactly defines an "indie" title and probably played and enjoyed quite a few of them. They try to label "indie" as a genre, when it is in fact, not a genre at all, just more of a means of distribution.

This reminds me of the "Console owners, why don't you game on PC" thread where a lot of people were saying "it doesn't have games that interest me'. Half of the people doni't realize that franchises like Call of duty, Diablo, The Elder Scrolls, Fallout, Batterfield, Doom, Ghost Recon, Rainbow Six, Quake, Unreal, And Heck Grand theft Auto was made for DOS and ported to ps1 and Windows.

It's just ignorance. I don't people people refuse to play indie games, they may be against playing games in a retro style, but a good game is a good game nonetheless and i don't think any "hardcore" gamer would willingly skip over a great title because it was self published.
 

Fishook

Member
I am not a fan of Retro looking games (Thimbleweed Park was a exception), but I quite happy to support Kickstarter and Indie games as long as they look reasonably modern,
 
Shovel Knight was pretty great.

Though a lot of other Indies that come out of America have burned me. Its hard for me to trust reviews or word of mouth.

Things that bother me are that they try too hard to be artistic or they often have a quirky, nerdy sense of humor that I don't like.

I prefer the small scale Japanese developed stuff.
 

CheesecakeRecipe

Stormy Grey
Because everyone is entitled to do whatever the hell they want during their time.

The problem with this is when it perpetuates false information and allows that to continue to snowball, pushing others away from them before they can even really dig in to the countless indie games which are absolutely worth their time.

I've lost count of how many times I've written very passionate reviews or impressions for indies, and seen similar outpouring of love from other players, only for one person to post about how it's bad. Following that? Posts thanking the one negative person for 'warning' them. Opinions are far too easily swayed by the negative, and that is why the 'indie stigma' needs to be stomped out at every available opportunity. It's not even remotely close to an acceptable viewpoint.
 

javac

Member
I have a really limited amount of time and money dedicated to buying and playing video games, and although I'd never say that these games are not worth whatever they're asking for, people out there can attest to the vast amount of time that they've spent on playing games like Stardew and Rocket League but I guess for me it eats into the money and time that I could be spending on the few big games that I am looking forward to and I feel that my thirst for video games is more than quenched with the 1 or so games Nintendo releases every few months.

For the last two months I've been playing nothing but BOTW and before that I hadn't played anything for the entirety of 2016 outside of the smattering of Splatoon matches and to be honest I don't find myself looking for additional experiences bite sized, free, mobile or otherwise. It's not that I refuse but rather none have gained my attention enough to purchase or play them, not even the smaller Nintendo games like Snipperclips.
 

Linkark07

Banned
A stupid friend of mine says he doesn't want to play them because they look awful, like SNES games. For some reason, he believes indie = bad graphics.

At first I tried to tell him that not all indie games had awful or old graphics, and even if they try to recreate those old graphics, gameplay is what matters most. But he still, stubbornly, refuses to play them. By now, I have given up. If he wants to keep that closed mind, then it is his loss.
 

Asd202

Member
People do realise that "indie-game" isn't a genre, right...?

Like, Death Stranding is technically an indie game. That looks far from cheap.

EDIT: Yeah okay, please forget that Death Stranding bit, but the point remains. You can't lump these games into one big group, that's just a bit silly.

Death Stranding an Indie game? LMAO you made my evening.
 

Mihos

Gold Member
People barely have time to play the sure thing awesome games.... realistically, what is even the point of looking for more beyond that.

I have the time, so I play everything. But honestly, there is so much out there, no one in that category has to go 'looking' for something to play the one day a week they get. They are beat over the head with it by the larger publishers.... and those games have the player counts to keep them interesting.
 

Kssio_Aug

Member
People think they've got hot takes with the whole: "I play them, but most are bad."

Bad is the default. Most of anything is bad. Most movies are bad. Most music is bad. Most AAA games are bad. Great art is always the minority. That said, there's a ton of really really strong independent stuff out there. Enough that you don't need to ever engage with the bad stuff.

Exactly!

People say "most indie games are shit" but they ignore the fact that most games, generally speaking, are shit. The difference is that there are a bunch of popular franchises they already know or companies they already know, so finding what they like is easier... but that doesn't mean that there aren't as much (if not more) good indie games too if they do some research.


Because everyone is entitled to do whatever the hell they want during their time.

You're totally right. But many people are looking at indie games in a wrong way. If you choose to remain ignorant, that's up to you, but if you wish to discover new games, beyond what the AAA popular developers offers, you should at least give indie games a better look.

There's nothing wrong if you simply don't want to look for anything else, cause you're satisfied with your favorite franchises. But saying you "don't like indie games" at all, sounds like lack of proper knowledge of what the indie scene actually offers.
 
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