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Scribblenauts Preview/Impressions Thread - You will say "wow." (see post #217)

Haunted

Member
Game of the Show? Possibly.


Although I'm slightly miffed at keyboard entry instead of handwriting recognition.
 

Hesemonni

Banned
BorkBork said:
:lol at fan and balloon.

:lol at fighter jet breaking a wheel.

:lol at Death being grappled.

WTF HOW IS THIS POSSIBLE!?! I DON'T EVEN....
"Beavers love wood...we all know that"
 
Wow thx!

At first, I didn't bother to click the thread, but now!!!

I'll buy the American Version and when it gets localized (will it ever?), I'll buy the german Version as well! Promised! Oh and Jeremiah is hot indeed!
 

Jocchan

Ὁ μεμβερος -ου
Congrats, Jackson. Will preorder as soon as more stores add it to their database.

Gexecuter said:
I wonder what happens if anything at all when you type "Scribblenauts".
2nq8osz.jpg


flarkminator said:
Edit: Oh and "Giant Enemy Crab" worked....
AWESOME.

Dacvak said:
Einstein is afraid of God :O
 

Fuu

Formerly Alaluef (not Aladuf)
I'm absolutely not complaining but aren't Einstein and God breaking the rules?
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
Writeup from the people of God Vs. Kraken:

http://www.nintendorks.com/index.php?itemid=324#more

In the back of the South Hall, behind Square Enix and near the bizarre desolated children's playground where Fear 2 is being shown (even though the game has been out for around a few months? Someone ordered the children's-playground-themed-video-game-booth and couldn't return it), were four Nintendo DS consoles playing a game that totally captured our hearts here at E3 this evening: 5th Cell's charming and hilarious Scribblenauts. On the other side of the jump you can learn more, including a VIDEO.

5th Cell, the company behind Lock's Quest and Drawn to Life have made a puzzle game where our hero, a cartoon kid named Maxwell (who is wearing headphones and something that the developer called a "Rooster Hat"), has to accomplish simple tasks, but, and here is the fun catch, you are allowed to get help using anything you can think of. Just type it in, and it will appear. Want a shotgun? Type in shotgun. Will a black hole come in handy? It is yours to do with as you need. Need a Certified Public Accountant? THERE SHE IS AND SHE IS SMILING.

To be 100% honest, I didn't play the main puzzle levels of the game, that'll be tomorrow. Before I could start playing, former 1up staffer and frequent podcaster Nick Suttner sidled up and produced a list of words that he wanted to test in the game. The developers have actually made it, at least in the demo, so that you can just mess around in an empty world with the library of objects that are playable, and so Nick Suttner, Travis and I saw what was what. You can see a video of this here:


Doesn't this look AMAZING? Nick was telling us in the video that he typed in Death, and Death appeared and started to torment poor Maxwell. So, Nick typed in "God" and God came and fought Death. Death won? So. That settles that. One of the game's lead designers came over and showed off some more fun touches - a time machine can be used to travel back to Camelot, and the full Moon can be used to make the "villain" change into a vicious werewolf. Who attacks Maxwell. So, I armed him with a sword, and they battled. YES this is as awesome as it sounds.

The vocabulary was quite expansive, and tomorrow we're going back with our own list of words. Proper names weren't used, and words that were copywritten (like Xerox (c) and Band-Aid (c)) were also no-nos. Before I started, I watched a douchey businessman type in "whisky" [sic] which, of course, is a misspelling of what he wanted. Instead, he got the "whisky carriage", which is absolutely incredible. Of course, the idiot business dude thought the game was wrong when it presented him with a charming gauche carriage but it was HE who was wrong so what an idiot, am I right or am I right.

Tomorrow I'm going to go back and actually play more puzzles - in the only one I saw, Maxwell had to grab a star at the top of the stage but it was quickly retracted as he got closer. I suggested a ladder, but it wasn't tall enough. Travis suggested a jetpack, which was perfect. But that is one of the many, many ways that I bet you can probably get it. It's all up to your...imagic-ination. Scribblenauts. This game is awesome. And it is coming out in the fall.

Stupid businessman.

fuu said:
I'm absolutely not complaining but aren't Einstein and God breaking the rules?

They probably add a few of the more common names in, but it's not guaranteed.
 

Jocchan

Ὁ μεμβερος -ου
They could have tried writing President (someone try it, please). I bet he will be black.
 

Owensboro

Member
Linkzg said:
The first rule is: there are no rules

The second rule is: no Obama

I wanted them to try "President" and see what would happen.

^^^ LOL that's what I get for not refreshing.

VVV Can no one read?
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
The more I see of this game, the more I want it.

Seriously, *release date* can't get here soon enough.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
While trying to stump 5TH Cell's Scribblenauts, it was suggested to us that we should try typing some Internet memes into the game's interface and see if they'd materialize. Our first experiment: Longcat. As it turns out, Longcat is in the game ... and he's looooooong. Equally long, but not pictured, is Longcat's nemesis Tacgnol. Seriously.

Get ready to declare your game of the show after the break. You'll forget all about Splinter Creed or whatever once you see the player character, sitting in a mech, next to a mecha, watching 5TH Cell's creative director breakdance to the musical stylings of ... Keyboard Cat.

My God. Portable GOTY.
 

adg1034

Member
Jackson, you guys so totally rock. At this rate, "Believe" has to put out our beloved orange and grey Pokéball. Make it so.
 
i can't stop thinking about it after my two sessions yesterday. it's probably a good thing i'm not at the show today as well or i'd have a tough time getting anything else done.
 

Jocchan

Ὁ μεμβερος -ου
Ferrio said:
Wonder what other memes have made it in?
I would be surprised if rickroll or at least duckroll wasn't in the game.
Someone try Monorail Cat, please.
 

Johann

Member
webrunner said:
Wait

"Mech" and "Mecha" are.. different giant robots?

It looks like it.

In fact, the mech looks like the Timber Wolf/Mad Cat mech from Battletech/Mechwarrior and the mecha looks those Japanese superhero robots, such as Jet Jaguar. It's difficult to tell since it's cut off. It could also be based off a Gundam.
 
Sounds really cool but I wonder how many items it actually has, I wonder if they just include everything they can from the dictionary even if there's no way for it to ever feasibly help you in a puzzle.

What if you type something like monitor, paperclip, eye patch, notebook, telephone, curtain, rug, etc... ? Everyone's trying big cool things, popular internet memes, or actual traditonally helpful puzzle items (like ladders, jet packs, time machines, mechs, cars, etc).
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
The most through and fascinating preview thus far from Eurogamer:

http://www.eurogamer.net/articles/scribblenauts-preview?page=1

One of the most dependable joys of writing about videogames is hearing the implausible claims made by developers regarding their latest titles: "hundreds of separate light sources", "the frame rate will be locked at 1600fps", "it's basically interactive storytelling", "this time, you'll really care about Falco Lombardi". But Scribblenauts tops them all. This mild-mannered DS game has a premise so staggeringly unlikely that when you first hear it you may find yourself trilling with dainty laughter at the very thought of somebody trying to pull it off. "Yeah," sighs lead designer Matt Cox, the very somebody in question. "We tend to get that reaction a lot."

The premise is this: Scribblenauts is a platforming puzzle game, in which Maxwell, a chirpy cartoon boy who appears to have had a be-quiffed television set jammed over his head, has to collect Starites by completing a variety of challenges - dislodging one from a high tree, for example, or winning one as an award for helping an old man pass an eye test. "WarioWare is the best analogy for the way the game plays," says Cox. "It's different kinds of situations, one after the other, with a wide range of challenges." And the implausible bit? To beat each level, the player summons objects to help Maxwell, by writing their name on the bottom screen.

Yes: any object.

Scribblenauts' graphics are a mixture of 2D backdrops and 3D models - a little like New Super Mario Bros.

Well, any object within reason. Proper nouns and anything grotty have been ruled out, but these are just about the only limits to what you can conjure up. The game's trailer, which features that Starite stuck in a tree, offers three different examples of the system at work. In the first, a ladder is summoned, and Maxwell simply climbs it to get his prize. In the second version, he calls up a football, and kicks it to dislodge the Starite. The final playthrough sees him conjuring up a beaver to gnaw through the trunk. Presumably, you could also blow the tree to pieces with nuclear weapons, ram into it with a New York City taxi cab, or even dislodge it with a passing swoop of a Sopwith Camel.

As the beaver example suggests, everything summoned into the world will act appropriately. "A lion behaves like a lion, and a frying pan behaves like a frying pan," says Cox. "It's all realistic, and it has to be: it's not like you write 'oven' and you get a magic oven that you can fly around on." There's another dream of ours cruelly dashed.

Unlikely as all this seems, 5th Cell, the developer of Scribblenauts, does actually have previous form with this kind of game. Drawn to Life, its breakout DS title, featured a similar user-generated premise, albeit one a lot more contained, as players sketched in their own artwork for the game's main character and much of the environment, before embarking on a simple platforming quest.

But Scribblenauts is a lot more ambitious, and the team has spent much of the last year trying to make the concept work. That's no easy task, since every word in the game's dictionary not only needs a corresponding graphic, but a set of believable attributes and behaviours as well.

5th Cell has taken the unusual step of developing the game without a publisher attached, so that they could have complete control over the direction it takes.

To help them with this frankly insane task, the developers have created a database called Objectnaut. "The way it works is we've started with the qualities rather than the objects," explains Cox. "We've started with categories and sub-categories, like flammable, electrical, heavy, organic, and then we place each object within this framework. That means an object already inherits loads of qualities as soon as it's put into the system: we don't have to say fire would burn this wooden ladder or this boat. We simply say fire would burn everything that's flammable, and anything made of wood will already be marked up in the database as flammable. And when someone slots in a bird, we know from the start that it's organic and it flies, and it has AI properties and that sort of stuff, right from the word go. We don't have to go through thousands of objects one by one, assigning properties." So with Objectnaut in place, it's just a case of filling up the database. With every single object players are likely to think of. Simple.

So that's what 5th Cell is doing right now, with a team of around twenty people. "We're all going through dictionaries," says creative director Jeremiah Slaczka. "We have people coming up with the words, people coming up with the art, people coming up with the database entries." And, crucially, how big will the finished database be? Slaczka laughs. "If you can write it, it will be in the game."

"It's hard to give people a sense of the scope of the game," admits Cox. "And people are sceptical: they think we'll use the same assets for lion and tiger and leopard, say, but we won't. We've got different art and different properties for all of those. People are going to be genuinely surprised by how deep the dictionary goes."

It feels like a trick of some sort, particularly given how confident the team seems, but 5th Cell assures us they're not procedurally generating content - how could they be? - or outsourcing the whole process to some slave labour camp in China, where orphans spend their day leafing through encyclopaedias and dictionaries, suffering paper cuts and early-onset tendonitis for a dollar a day.

However they're doing it, it seems to be working. As a test, we ask if Scribblenauts' dictionary has something as obscure as a chafing dish in it - as you'll know from Hot Shots, that's a traditional serving piece used at brunches to keep food warm. Within minutes, Cox has emailed us a screenshot of it. "The chafing dish has been in for a long time," he laughs. "We're into the specialist area right now - if you're a palaeontologist and you know some ridiculously obscure kind of dinosaur, that's what we're putting in at the moment, as we've done all the main ones."

Handwriting recognition is crucial to the success of the game - the developer is currently working on its own system.

Of course, even if the dictionary is as good as 5th Cell says it is - and the developers are winningly confident on this front - won't the game be a nightmare to balance? How do you create challenges in which the player can respond by doing absolutely anything at all? Rather than fearing such an eventuality, Slaczka seems to actually relish it. "We're well aware that people will be able to do things we hadn't even thought of. Just the other day, in the tree level, somebody wrote 'anvil', which doesn't seem like much help. But then they wrote 'glue', and stuck the glue to the anvil, and then stuck the anvil to the Starite, and it pulled it down out of the tree. I would've never thought to do that before, and we didn't program it, but because the objects all have physical qualities that make sense, the game can decide whether a solution's going to work. The system works by itself, and we don't have to worry about it."

With two different types of challenge available - simple casual scenarios with a single goal, and then more involved hardcore puzzles which feature enemies, platforming, and larger maps - Scribblenauts should provide plenty of thoughtful distraction to go along with its astonishing premise. "You'll have to contain things, escape from things, maybe cook things, and that sort of stuff," says Cox. "The fun of the game lies in interaction: spawning a bicycle and riding around on it is cool, but then you put a ramp up, and then put a rocket on it. That's cooler."

One of the unexpected side effects of Scribblenauts may be a spike in teenage literacy - and the frequency of rocket-powered bicycle experiments.

But there's no point hiding the fact that as much as Scribblenauts is a game about increasingly complex puzzles, it's also about the eternal simplicity of magic: of coming up with the most obscure object imaginable, and seeing if it's actually lodged somewhere inside that tiny game card - and then, of course, seeing how it behaves when you shove a rocket onto it. That's the player's real long-term challenge, perhaps: reverse-engineering 5th Cell's database, and sounding out the limitations of the system, trying to find that elusive something the developers didn't expect you to think of. And if that sounds like your kind of thing, you can start by crossing beavers, footballs, ladders, chafing dishes, and all the more obscure dinosaurs off your list already. Cox and Slaczka already have them covered.

Oh the inner nerd in me is SO going to test through obscure dinosaur names. Go Huayangosaurus, Euoplocephalus, and Baryonyx!
 
Houston3000 said:
Sounds really cool but I wonder how many items it actually has, I wonder if they just include everything they can from the dictionary even if there's no way for it to ever feasibly help you in a puzzle.

What if you type something like monitor, paperclip, eye patch, notebook, telephone, curtain, rug, etc... ? Everyone's trying big cool things, popular internet memes, or actual traditonally helpful puzzle items (like ladders, jet packs, time machines, mechs, cars, etc).

Those are all certainly in there, and no, obviously not everything is useful.
 

Stumpokapow

listen to the mad man
Houston3000 said:
Sounds really cool but I wonder how many items it actually has, I wonder if they just include everything they can from the dictionary even if there's no way for it to ever feasibly help you in a puzzle.

It's already been explained in this thread. It has everything.

What if you type something like monitor, paperclip, eye patch, notebook, telephone, curtain, rug, etc... ?

Yes (although it might be ambiguous as to which kind of monitor you mean), yes, yes, yes, yes, yes, yes.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
Stumpokapow said:
It's already been explained in this thread. It has everything.

This reminds me of the "Everyone's Dead, Dave" Red Dwarf exchange. Modified:
Lister: Where about paperclip Hol?
Holly: It has everything Dave.
Lister: What?
Holly: It has everything Dave.
Lister: What about Monitor?
Holly: It has everything Dave.
Lister: What about eye patch?
Holly: It has everything Dave.
Lister: What, notebook?
Holly: Everything, it has everything Dave.
Lister: Telephone isn't in it, is it?
Holly: It has everything Dave.
Lister: Not curtain?
Holly: Curtain, yes rug, yes. Everything, it has everything Dave.
Lister: Ladders?
Holly: It has everything, everything it has, has everything it Dave.
Lister: Wait, are you trying to tell me it has everything?
 

SovanJedi

provides useful feedback
BorkBork said:
The most through and fascinating preview thus far from Eurogamer:

http://www.eurogamer.net/articles/scribblenauts-preview?page=1



Oh the inner nerd in me is SO going to test through obscure dinosaur names. Go Huayangosaurus, Euoplocephalus, and Baryonyx!


O_O My pleas for a Styracosaurus and Brachiosaurus winning combo is... going to... happen?

Jackson. Please. Take my money. NOW. Wait, here's my debit card details.

That anvil/glue idea is so awesome too. I love how they have such a relaxed attitude towards people's attempts at breaking the game.
 

Blizzard

Banned
Okay, I want a release date. If this game is 2010 I'm going to cry. ;_; My DS lite will get some use yet again! *edit* Ah, Christmas time if all goes well. A long time to wait, but yay!

Seriously, everything points to the developers having done an amazingly dedicated job. And games with tons of replay capability are awesome in my book.
 
Stumpokapow said:
Question about the "when you replay a level you can't use the same objects" concept--how many level playthroughs does the game remember? If I play the same level for an 11th time, does it remember all the objects I used for the first 10 times?

ISTR Jackson mentioning the number 3.

Tempy said:
Would typing in "baby seal" get you a baby or a seal?

Probably the disambiguation window would pop up asking you which you meant.

Ranger X said:
Would be so awesome you type that and then something grey just crashes everything and it's game over. :lol

There was a video with something almost exactly like this a while back, I think. It might have been "meteor" or something instead of "space station."

OMFG said:
"We're into the specialist area right now - if you're a palaeontologist and you know some ridiculously obscure kind of dinosaur, that's what we're putting in at the moment, as we've done all the main ones."

O M fuckin G
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
charlequin said:
There was a video with something almost exactly like this a while back, I think. It might have been "meteor" or something instead of "space station."

I think it was to use a meteor to kill a zombie.
 

GDGF

Soothsayer
Obama should totally be in :lol

Also I am surprised and happy that Nintendorks is still around. That place spawned me years ago.
 

Pseudo_Sam

Survives without air, food, or water
Have I missed it, or has "NeoGAF" not been tried yet? I'm genuinely curious about that one.

Hey, keep the videos/impressions coming. Whenever I hear more about this game I get a little giddy inside. :D
 
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