USG: You mentioned the story leading up to the future. Is that the "future" as defined in Metroid Prime 3, or are you thinking ahead to future games in the Prime Series?
KT: The whole story around Dark Samus and Phazon are complete stories. But for the future, what I have in mind is something involving Silux and Samus with the Federation Force, so to put a focus on that. While I still dont have a concrete idea on how many games that could be involving between these two, theres something relating to Silux that has made Silux hate Samus. So in that way, it might be backtracking a bit in the timeline to explain that a little bit, to clarify what is going to happen between the two of them.
USG: So in a way, you envision this game as a Prologue to future chapters in the Prime Series?
KT: You can say it that way, but obviously, you will be able to learn something about the Prime Universe with this game. I am definitely creating this game with it in mind that players can enjoy it as much as they did previous Prime titles. With that in mind, I would love players to experience this as well.
USG: Is Retro involved in this project at all?
KT: The whole development has been done by Next Level Games. There was just one part for the design for the mechs, Retro had the supervisory role for this game.
USG: Next Level is great; they make fantastic games, but it was surprising to see a new Metroid Prime that youre working on and Retro isnt.
KT: Ive always been working with Next Level Games in titles like Mario Strikers, Punch-Out!!, and Luigi's Mansion 2, so weve always had a good relationship. While there were other titles like Hunters that was developed by NST, this time, timing-wise it didnt work well, so when I brought this idea to Next Level Games, they were very excited about it and said, We would definitely want to work on this! And thats how we started working on it together.
USG: Should we expect to hear news on what Retro is working on some time soon?
KT: Im not quite sure about the stuff that theyre working on at this time.