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Star Fox 2: Dreaming the Impossible Dream

Psxphile

Member
This is neat.

EDIT:
DDYc9IOXUAA4-6Y.jpg

DDYc9IQXYAAMm1R.jpg

DDYc9ITXsAAtmre.jpg
 

TheMoon

Member
Relevant parts....



So basically, Nintendo has "master copies" of this game for multiple regions. Which means that they are final release builds and not 'nearly completed' versions.

which we knew from the multiple year-old interview I linked on page 1 already :D

So. the final officially released version of the game will hopefully be an improvement over the leaked version. that's good

why would a QA'd and polished version not be an improvement? :D

what's with all the maybes and hopefullys here. this is one of the most certain things going on in life right now :D

I'm intrigued about what the SNES Classic version is going to play like. If Cuthbert is serious about the leaked beta not having Rouge-like gameplay, and isn't just trying to make the ROM seem undesirable to appease Nintendo, then the gold master could be a completely different game experience.

We shall see. I wonder if the rerelease of the SNES games means that the series can go back farther than 64 for the next reboot. I also wonder if we'll see a stage or some other kind of SF2 representation (remixed music, etc.) for the next Smash game.

Why would Cuthbert have any desire to "appeasing" Nintendo? With a lie that would have been found out shortly thereafter by players? Why do we need the conspiracy?

The difference between this and Mother 3 though is that this game was 100% QA tested and translated back in the day, and was ready for release, just as Earthbound (NES) was. That is why Nintendo was more easily able to release it, all things considered. Mother 3 requires a bit more work having not been translated or gone through any of the testing that would have been required.

This is still a huge deal for game preservation, but if Nintendo chooses to go even further with something like Mother 3, we're in for a lot of potential surprises down the line.

That's why Mother 3 GBA will never see a localized release. But a 3DS/Switch remake they can sell at full-price will. :)
 

Shiggy

Member
Project Zero 4 and A.S.H. should be next, as they are also localised.


why would a QA'd and polished version not be an improvement? :D

what's with all the maybes and hopefullys here. this is one of the most certain things going on in life right now :D

"The game got cancelled, now we'll show them. Let's make everything worse and put in new bugs."
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I probably will be in the market for a StarFox 2 repro cart, assuming they extract the final version rom from the classic mini.

I'm buying a US and Japanese mini anyway... but I'd love to play it on original hardware.
 

FyreWulff

Member
I'm intrigued about what the SNES Classic version is going to play like. If Cuthbert is serious about the leaked beta not having Rouge-like gameplay, and isn't just trying to make the ROM seem undesirable to appease Nintendo, then the gold master could be a completely different game experience.

We shall see. I wonder if the rerelease of the SNES games means that the series can go back farther than 64 for the next reboot. I also wonder if we'll see a stage or some other kind of SF2 representation (remixed music, etc.) for the next Smash game.

He's also said the final version has a system where it gives you a unique set of missions each time you play.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
He's also said the final version has a system where it gives you a unique set of missions each time you play.

I played through the leaked rom a few years ago, and I liked but didn't love the game.

Sounds like the final version is different enough for a re-apprasal.
 

-shadow-

Member
Project Zero 4 and A.S.H. should be next, as they are also localised.
Problem here is that the game still potentially has the game crashing bugs, which I don't see Nintendo putting up with. Even if most are easily avoided. The problem is the potential freeze regardless of what you're doing. Happened the first time for me in the first ten minutes. Though I'd love it if they'd fix those and just release the localisation...
 
I probably will be in the market for a StarFox 2 repro cart, assuming they extract the final version rom from the classic mini.

I'm buying a US and Japanese mini anyway... but I'd love to play it on original hardware.

Wouldn't a repro cart be problematic because of the SFX chip?
 

TheMoon

Member
Problem here is that the game still potentially has the game crashing bugs, which I don't see Nintendo putting up with. Even if most are easily avoided. The problem is the potential freeze regardless of what you're doing. Happened the first time for me in the first ten minutes. Though I'd love it if they'd fix those and just release the localisation...

Not really a problem since they need to go in for the HD remastering anyway :D
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Wouldn't a repro cart be problematic because of the SFX chip?

It is... because they have to cannibalize an actual SuperFX cart to make it. Good bye one copy of Stunt Race FX from the world ;_;

StarFox 2 repro carts have already been a thing for years, based on the leaked prototype.
 

Lutherian

Member
So, if there's a N64 Classic Mini, will we get the N64 version of Mother 3 ?

Maybe that will give some ideas at Capcom to bring back Mega Man Legends 3.
 

TheMoon

Member
So, if there's a N64 Classic Mini, will we get the N64 version of Mother 3 ?

Maybe that will give some ideas at Capcom to bring back Mega Man Legends 3.

Of course not. That was never finished. Also of course not localized. Either of these you mentioned. They're releasing stuff they have just sitting there completely finished.
 

Celine

Member
It is... because they have to cannibalize an actual SuperFX cart to make it. Good bye one copy of Stunt Race FX from the world ;_;

StarFox 2 repro carts have already been a thing for years, based on the leaked prototype.
More like Winter Gold or Doom because those have Super FX 2 while Stunt Race FX has the first revision.

So, if there's a N64 Classic Mini, will we get the N64 version of Mother 3 ?

Maybe that will give some ideas at Capcom to bring back Mega Man Legends 3.
It's more likely a (half?) translated Sin & Punishment.
 

Baleoce

Member
I wonder how many of the bigger websites will give this a review. It'll also be interesting to see how they approach it. Personally, I can't wait to play it.
 
my honest hope for this is that game is so good that people will start demanding Star Fox for Switch, and that Nintendo facilitates.

After what happened with Zero, we NEED an original Star Fox game. One that goes back to the roots of the series and makes it glorious...and has online play!!!
 
In all honesty there are three SuperFX chips:
- MARIO chip, only used in Star Fox 1.
- GSU1, which is actually compatible with Star Fox 2 without any impact on performance.
- GSU2, same as GSU1 but allows ROMs that are more than 1MB (which Star Fox 2 is 1MB).

This video shows it well:
https://www.youtube.com/watch?v=hgInD9vAZcM

Hm, that's weird. For some reason I was convinced GSU-2 was faster. I guess formatting of Super FX section of nocash's docs is super confusing.
 

-shadow-

Member
Not really a problem since they need to go in for the HD remastering anyway :D
Ah, I love your way of thinking good sir! 😍

Little Mons†er;242045739 said:
Whoa!!!!! WANT

Maybe with the 64Mini we might get that unreleased Zelda game that was originally made for the 64DD
Wasn't this just reworked into Majora's Mask once it was clean the DD was never going to be a thing? I remember Miyamoto stating something like that, but might be remembering incorrectly...
 
"Why do we need Star Fox 2 when we have Star Fox 64 in the works?"

"You're right."

"Lets save it for when we relaunch the SNES in 15 years"

"Good idea!"

In all seriou-SNES I imagine it went like this:

"We shouldn't release Star Fox 2. It will make Ultra 64 sell less."
"I see. Shall we cancel it, then?"
"How close to completion is it?"
"Two months?"
"And what happens to Argonaut contract if we cancel the development?"
"Over 9000 Bison bucks?"
"What if we finish it up and not release it?"
"Contract is fulfilled?"
"You know what to do."
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Wasn't this just reworked into Majora's Mask once it was clean the DD was never going to be a thing? I remember Miyamoto stating something like that, but might be remembering incorrectly...
The 64DD Ura Zelda was released as Zelda: Master Quest.
 
Why would Cuthbert have any desire to "appeasing" Nintendo? With a lie that would have been found out shortly thereafter by players? Why do we need the conspiracy?

He wants to continue working with them on Star Fox. Saying the leaked prototype is virtually finished would rouse curiosity and ecourage downloads and jeparodize that.

If the gold master is just the prototype with less bugs, that would be disappointing in light of Cuthbert saying that major gameplay elements are missing.
 
canonically new but elements of them were re-used for Bill and Kat in SF64

Huh, interesting. I don't see many similarities, but I haven't played/watched through SF2.

Boy I can't wait for the proper introduction of two new female characters for the internet to draw never ending amounts of furry porn for. Krystal's got her work cut out for her now.

I want Star Fox 2 but I could do without the above

Bruh, there's been fan art of those two for ages, probably since the game was announced.

 

StarPhlox

Member
It's been an amazing year so far for games but if you told me a month ago that my most anticipated games of the year would be an official remake of Metroid 2 and an official release of Star Fox 2 I'd think you were incorrect!
 
He's also said the final version has a system where it gives you a unique set of missions each time you play.

That's what is meant by Rogue-like.

The beta as it exists does not have that. If the missions and encounters of each playthrough are randomized and different every time, then that's going to yield a VERY different kind of game from the beta, especially if there are encounters that only occur in the gold master.

Cuthbert is a lot less grandiose about this in the newest IGN interview than he was in the older Nintendolife article, only saying that the final master has more QA. We shall see in September.
 

HiVision

Member
That's what is meant by Rogue-like.

The beta as it exists does not have that. If the missions and encounters of each playthrough are randomized and different every time, then that's going to yield a VERY different kind of game from the beta, especially if there are encounters that only occur in the gold master.

Cuthbert is a lot less grandiose about this in the newest IGN interview than he was in the older Nintendolife article, only saying that the final master has more QA. We shall see in September.

Dylan here - the IGN interview and others were just quick Q&As the day of the announcement.

I wasn't saying it just has more QA - more that it has all the final polish applied and all the features enabled, a lot of that comes from the way Mario Club works - it isn't just testing for bugs, they have a very thorough feedback loop and major changes and tweaks are made to the game.
 
Dylan here - the IGN interview and others were just quick Q&As the day of the announcement.

I wasn't saying it just has more QA - more that it has all the final polish applied and all the features enabled, a lot of that comes from the way Mario Club works - it isn't just testing for bugs, they have a very thorough feedback loop and major changes and tweaks are made to the game.

Hey Dylan, thanks for the clarification! So the gameplay will be quite a bit different from what the leaked/ modified betas have? I have a feeling that Nintendo goes through a pretty big final stage where they tweak gameplay elements until it plays right.

Can't wait to see "what could have been". But then again, Star Fox 2 probably would have been buried under the release of the PS1 and even the Sega Saturn to a lesser extent. Sega even had their horrible 32x out on the market around the same time frame. The SNES was pretty outclassed when it came to 3D. But Yoshi's Island still made some really good use of the SFX2 chip. Doom was neat as well. Shame about Comanche and Star Fox 2... but at least we get the later now.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Dylan here - the IGN interview and others were just quick Q&As the day of the announcement.

I wasn't saying it just has more QA - more that it has all the final polish applied and all the features enabled, a lot of that comes from the way Mario Club works - it isn't just testing for bugs, they have a very thorough feedback loop and major changes and tweaks are made to the game.

Thanks Dylan! That sounds great.

I'm so happy your game will be finally be out there :)



EDIT: I'll just confirm that is Dylan Cuthbert. Whether or not he remembers, he PMed me many years ago from this same GAF account ;)
 
So what are the chances of being to able to play this at some point without the SNES mini? Because I want the game but have no desire for another bit of hardware taking up room especially when I have the original SNES on hand. Not to mention the hassle of getting a mini for a reasonable price.
 

FyreWulff

Member
So what are the chances of being to able to play this at some point without the SNES mini? Because I want the game but have no desire for another bit of hardware taking up room especially when I have the original SNES on hand. Not to mention the hassle of getting a mini for a reasonable price.

Dunno. Hope it's just a timed exclusive and comes out on VC or something later.
 

woopWOOP

Member
All this 64DD talk reminds me that F-Zero X with track editor was a thing

If they could get that version for the international mini, somehow, I'd get it for that alone
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
So what are the chances of being to able to play this at some point without the SNES mini? Because I want the game but have no desire for another bit of hardware taking up room especially when I have the original SNES on hand. Not to mention the hassle of getting a mini for a reasonable price.

I wouldn't be surprised if they later release StarFox 2 on a Virtual Console someday. But at this point in time, don't hold your breath. They're selling a thing based on it, and they're going to maintain its exclusivity for a long while after that.

I'm sure it could appear on Switch 2, or whatever.
 

Haldinian

Member
Hey, hi Dylan. It would be nice if you could answer this quick question: Is this build that was showcased at WCES closer to the final release than the leaked prototype? This is the Lylat map that shows in the leaked ROM instead:

300


It seems really diferent from the recorded footage and I always wondered wich would be the most advanced one. Now we will see with our own eyes on September, but I'm curious why both are so diferent in style.
 

Psxphile

Member
So does that make Fay, Miyu and the badass Wolf design canon?
latest

Canon to what exactly? Do we consider the first StarFox canon to the rest of the series? I figured StarFox 64 subplanted both as the de-facto "first outing" of the StarFox team. StarFox and StarFox 2 exist in their own little universe, one of wire-frames, flat-shaded polygons and pokemon cries for sentient language...

Also, Dylan: what the hell with that Out Of This Dimension hoopla in the first game.
 
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