gets owned by a guardian
"yeah this game is totally 98 out of 100"
Definitely more mature than this thread...
gets owned by a guardian
"yeah this game is totally 98 out of 100"
I watched this morning and I knew he wasn't going to like it. Really enjoyed watching him antiplay it and I sent my friend some of the highlights:
Combat and weapon durability are design choices and are not 'actual flaws', as if they were bugs or something. Some people don't like those design choices, some people do. Any thread about BOTW on NeoGAF would show you that there is absolutely no consensus.
Although I do wish people would stop going on about weapon durability- it would basically be a totally different game without it, it's as integral to BOTW as being able to climb.
If this game was called The Legend of Belda no one would care about it. It's the argument that games in long-running franchises get passes because people have nostalgia and love for the franchise, and if said game released as a new IP people wouldn't rate it as highlyAre those quoted comments above something Blow really said...? I haven't watched the video.
And, what is the Belda fallacy? Never heard of it.
Inventory management is the only real agreed flaw I'd say, so many possible QoL changes that can be made.
Amazing work.I watched this morning and I knew he wasn't going to like it. Really enjoyed watching him antiplay it and I sent my friend some of the highlights:
I watched this morning and I knew he wasn't going to like it. Really enjoyed watching him antiplay it and I sent my friend some of the highlights:
Are those quoted comments above something Blow really said...? I haven't watched the video.
And, what is the Belda fallacy? Never heard of it.
Are those quoted comments above something Blow really said...? I haven't watched the video.
And, what is the Belda fallacy? Never heard of it.
The Belda fallacy goes like this for any zelda game, "If it was called the Legend of Belda it would not score and/or sell as high as it did."Are those quoted comments above something Blow really said...? I haven't watched the video.
And, what is the Belda fallacy? Never heard of it.
Yeah, people should watch it. Doesn't exactly go as you might expect.
I'm not saying he has to agree on EVERYTHING, just that I've actually never heard him speak about any game that isn't his in a positive manner.
I love those systems, but they should've tweaked it more. Things simply break too fast. Early game this is fine, but late game if I have a powerful weapon, I'd expect it to last more than 1 fight. Late game lynels I'll often go through 3 or 4 weapons to beat them, and then I get back one weapon at best. There's no reward for fighting that lynel, in fact it's harmful to do so. And the combat can become pretty repetitive since higher-leveled enemies simply become damage sponges instead of having the AI get smarter or giving them different abilities. This adds up to making combat pretty much not worth it toward the end of the game unless you absolutely have to, since it's usually a negative sum result. You'll end up breaking more weapons than you get back. If they played with it more and tweaked some things it could've gone better.
Would the Witness have been as successful had it not been promoted as being a game made by the dude who made Braid?It's a popular trollish saying towards Zelda/Nintendo games' critical reception. "If this game was called The Legend of Belda (so not a Zelda game), it wouldn't be loved as much".
When someone admonishes others for "not enjoying the game in the right way" or "not understanding why the game is good" I think it's fair play to call them pretentious. Going almost as far as calling everyone stupid for not understanding his genius.
Contrarian opinion :
bows don't break fast enough.
Weapons usually break predictably and can indeed be a pain if you fight a lot of monsters.
Bows? that shit last forever and you can kill something like 3 Lynels and 2 cyclops by the time 1 break up!
Considering each of these monsters drop 1 bow each :/
I'm swimming in bows!
A very opinionated game developer.So who is jonathan blow?
Is he a content creator?
He made Braid and The Witness. He was one of the original stars of the indie development scene when that got going last generation. Similar tier of developer to Phil Fish in that he created a puzzle game by himself that was smart and subversive and really blew up. As you can see by this thread, he has opinions about games that not everyone appreciatesSo who is jonathan blow?
Is he a content creator?
So who is jonathan blow?
Is he a content creator?
So who is jonathan blow?
Is he a content creator?
It makes perfect sense that he's disappointed by the puzzles coming from Sausage Roll, or really any competent puzzle game. People comparing Breath of the Wild's shrines to the games he's made should be insulting.Him raving about Stephen's Sausage Rolls is probably responsible for at least half the PR the game got. I guess he's just very specific in what he likes in games. And that's fine.
He made Braid and The Witness. He was one of the original stars of the indie development scene when that got going last generation. Similar tier of developer to Phil Fish in that he created a puzzle game by himself that was smart and subversive and really blew up. As you can see by this thread, he has opinions about games that not everyone appreciates
Watching people react to blow reacting to BotW is almost as fun.I really like BOTW, but I also like people being able to have different opinions and I find it interesting to watch someone like Blow play stuff and kind of see how he reacts to it.
Hmm well loved both gamesGame developer. He put out Braid and The Witness.
He's also apparently a DSP copycat by night.
People are using flaw in the sense of something that can sour an experience. It's subjective criticism, unlike bugs which are objectively problematic. Design choices can absolutely do that. The obvious example of such are devs choosing fidelity over 60/locked fps.Combat and weapon durability are design choices and are not 'actual flaws', as if they were bugs or something. Some people don't like those design choices, some people do. Any thread about BOTW on NeoGAF would show you that there is absolutely no consensus.
Although I do wish people would stop going on about weapon durability- it would basically be a totally different game without it, it's as integral to BOTW as being able to climb.
It's not about being his bag or not, it's about being painfully bad at playing games. It is surreal to see the guy struggle that much to do basic actions, Pro mode or not.
Blow is a fantastic game designer. He's also about as far as you can get from the target audience for >90% of games that get made.
Hmm well loved both games
Didnt knew he is as bad as dsp
So who is jonathan blow?
Is he a content creator?
He's blunt and people perceive it as negative. I don't see it that way, he just makes a bullet list. It's like telling a woman she has saggy boobs. Wasn't meant to be negative just a factual observation that was then stated. Boobed woman (Zelda fans) then punches you in the face (I'm sorry marathon watched DBS last night).Hmm well loved both games
Didnt knew he is as bad as dsp
Yeah, was just about to say that based on that rough transcription of the vid above your post, it sounds like Game Grumps, but even Game Grumps cleared this game a lot faster than I thought they would.If Arin Hanson can play the Great Plateau in Pro Mode during a live session of Game Grumps and learn the visual cues of the world but you can't, then this game just isn't for you.
I mean, how often you use the bow? It won't break frequently if you don't rely on it.Contrarian opinion :
bows don't break fast enough.
Weapons usually break predictably and can indeed be a pain if you fight a lot of monsters.
Bows? that shit last forever and you can kill something like 3 Lynels and 2 cyclops by the time 1 break up!
Considering each of these monsters drop 1 bow each :/
I'm swimming in bows!
Same old Blow. He hosted a conference on how Bioshock 1 was such a terrible game.
Sorry Blow, you're not as good of a developer as you think you are.
Same old Blow. He hosted a conference on how Bioshock 1 was such a terrible game.
Sorry Blow, you're not as good of a developer as you think you are.
Thanks for this, sounds ridiculous.I watched this morning and I knew he wasn't going to like it. Really enjoyed watching him antiplay it and I sent my friend some of the highlights:
Blow is into games where progression is 100% an intellectual exercise.
So who is jonathan blow?
Is he a content creator?
This actually cracked me up at times reading it (in a sad sort of way, mainly)... but not enough to sit through the video. Thanks for the summary!I watched this morning and I knew he wasn't going to like it. Really enjoyed watching him antiplay it and I sent my friend some of the highlights:
Yeah, was just about to say that based on that rough transcription of the vid above your post, it sounds like Game Grumps, but even Game Grumps cleared this game a lot faster than I thought they would.
This seems like it's on a whole other level. Feel like the dude made Braid, then from then until now during the development of The Witness, he hasn't had time to play anything else or something and is completely inexperienced when it comes to any games that aren't his own.
I love his games. The Witness is probably my favorite puzzle game of all-time. But this feels way too much like he came into the game wanting to dislike it.
Nobody would care if he was called Jonathan Zlow