Perhaps I missed it, but when was that confirmed to be CG?Mononofu said:I'm kind of surprised F5 used CG footage for some of their cut scenes, they usually do everything in engine.
Perhaps I missed it, but when was that confirmed to be CG?Mononofu said:I'm kind of surprised F5 used CG footage for some of their cut scenes, they usually do everything in engine.
Beats shitting himself when he has to fight a thousand soldiers and 200 dragonsAAK said:The main character looks constipated in his running animations.
Madman said:Perhaps I missed it, but when was that confirmed to be CG?
Again, we don't know when it went alpha in the first place.Deepblue said:It's factor 5's "alpha," but considering they only have 2/3 months left to get it to a final, I suspect they're alpha is far more advanced than most games' alpha builds.
kaching said:Again, we don't know when it went alpha in the first place.
Deepblue said:They're showing the alpha build now...
:lol Not quite. I just pointed out they're using the same basic type of particle effects for fire, explosions, dust, water spray. I don't know if that renders their particle system "weak", just bland.Doom_Bringer said:Kaching said the particle system in this game is very weak
Which says nothing about when they finalized the alpha build.Deepblue said:They're showing the alpha build now...
Ynos Yrros said:Thanks for that gif mckmas. I'm pretty confident in saying that characters armor is more detailed than in GeoW or Mass Effect, or most other games out there. Also textures on the ground and building, up close, are pretty much on par with GeoW.
Factor 5 is truly powerful when it comes to technology, streaming textures and progressive mesh make the game look amazing on both micro and macro levels.
Oni Jazar said:Still I'd love to walk around and bash people with a mace then jump on my dragon and cook their corpse.
belvedere said:Hell, F5 could make some serious bank sharing this technology with other devs.
Ceb said:Very nice cloth dynamics on the main character. I'd actually like to see some small on-foot parts in the missions. It doesn't have to be like Rogue Leader - for instance, you could get knocked off your dragon by a giant monster in a cutscene. Quickly, you escape into a large deserted building complex or tunnel system. You don't encounter any enemies there, but the large monster shows up to stalk you in a GoWII Colossus of Rhodes fashion. Eventually, you find your way out and end up on a giant bridge, where the giant monster finds you and it seems as if you're toast... but your dragon swoops down from the skies and rescues you, enabling you to finish the fight.
There, that would make for some nice variety and a chance for Factor 5 to impress us with some close-up interior designs.
Ceb said:Very nice cloth dynamics on the main character. I'd actually like to see some small on-foot parts in the missions. It doesn't have to be like Rogue Leader - for instance, you could get knocked off your dragon by a giant monster in a cutscene. Quickly, you escape into a large deserted building complex or tunnel system. You don't encounter any enemies there, but the large monster shows up to stalk you in a GoWII Colossus of Rhodes fashion. Eventually, you find your way out and end up on a giant bridge, where the giant monster finds you and it seems as if you're toast... but your dragon swoops down from the skies and rescues you, enabling you to finish the fight.
There, that would make for some nice variety and a chance for Factor 5 to impress us with some close-up interior designs.
DantesWrath said:Well new trailers (probably old tho lol):
Gamers Day Trailer
http://www.gametrailers.com/player.php?id=18639&type=wmv&pl=game
In depth interview
http://www.gametrailers.com/player.php?id=18644&type=wmv&pl=game
Creature presentation
http://www.gametrailers.com/player.php?id=18646&type=wmv&pl=game
nib95 said:You realise in the creature vid he says the Coral snake is a mile long, and you fight TWO of them....
urk said:How will they fit inside my TV?
Ya I was thinking the same thing Maybe Factor 5 don't have enough time develop solid on-foot gameplay mechanics? Or maybe they want to put the focus on the dragons. All I know is hijacking a horse GTA style would be awesome.Ceb said:Very nice cloth dynamics on the main character. I'd actually like to see some small on-foot parts in the missions. It doesn't have to be like Rogue Leader - for instance, you could get knocked off your dragon by a giant monster in a cutscene. Quickly, you escape into a large deserted building complex or tunnel system. You don't encounter any enemies there, but the large monster shows up to stalk you in a GoWII Colossus of Rhodes fashion. Eventually, you find your way out and end up on a giant bridge, where the giant monster finds you and it seems as if you're toast... but your dragon swoops down from the skies and rescues you, enabling you to finish the fight.
There, that would make for some nice variety and a chance for Factor 5 to impress us with some close-up interior designs.
belvedere said:"In Depth" interview.
Good lord, is this something new and unrelated to the 3 part interview?
That was a year ago.nelsonroyale said:I take you would apply the same rationale for halo 3?
Deepblue said:That was a year ago.
The Halo 3 alpha. They've been sitting on the ViDoc for a long time. You can even see Shoe in some of the footage.nelsonroyale said:what was a year ago?
Doom_Bringer said:what is with this pointless bickering? Both games will improve when they are released.
Different companies have different meanings for "alpha versions." For bungine it's no high res textures and zero effects and for factor 5 it's wonky frame rates
nelsonroyale said:Anyway, I was just addressing to him, since he obviously seems to apply special critical attention to this game (and other ps3 games)
peace
Doom_Bringer said:he is a xbot, give him a break
InterMoniker said:
Probably. I don't think they've had horses is any of the gameplay clips yet though.nelsonroyale said:that horse looks like the horse in kameo, same detail too, theres probably hundreds of them too
InterMoniker said:Ya I was thinking the same thing Maybe Factor 5 don't have enough time develop solid on-foot gameplay mechanics? Or maybe they want to put the focus on the dragons.
Hahaha true trueurk said:Or maybe Sony put them in touch with the Warhawk team. I kid, I kid.
Looks like they have a decent ground component, but chose to focus on aerial combat for obvious reasons. I mean, you have command of a dragon. Why land but for a brief snack for your steed or to nab a new toy to play with and then toss into the teaming ocean?
nelsonroyale said:that horse looks like the horse in kameo, same detail too, theres probably hundreds of them too
Raist said:That's a joke, right ?
Raist said:That's a joke, right ?
Raist said:That's a joke, right ?
Well theres gotta be some fans a little angry they switched sides. :lolspwolf said:and Julian is awesome:
"Buy all 3 systems, all are awesome. Please do not be angry at us for doing this on PS3"
:lol
mckmas8808 said:They already are within SCEWWS. Other Sony devs will probably get to use this engine if they want too.