I am trying to say what is it with people thinking BoTW invented everything open world and it's wrong and FFXV having sta refresh on sprint/run is another proof of it.
I hated it because you can't control the camera as your jogging or sprinting. Luckily, I have an Elite Controller now.
Yeah they should make it click L3 to sprint.
Zelda stamina wheel needs to be the model going forward.
I mean, I agree, but I still don't know what that has to do with my post that you responded to.
What game did I play recently that refilled your stamina meter if you released the button just before it ran out?
Somebody help me out here. I thought it was a pretty neat mechanic and for the life of me I can't remember what game it was.
I agree, it's tiresome and repetitive and simply doesn't add anything to the game.
Horizon style running would be great imo.You run with the right joystick, click it to sprint and can even "let go" of the click and Aloy keeps sprinting until you stop moving.
It's simple, works great, and running never feels like a burden or tiresome.
Zelda BOTW sprint wheel I don't care for, I don't want to see a circle in the middle of my screen constantly going up and down, that's annoying as heck.
This?
I didn't know FFXV did it too so that is where confusion lies.
I play GTAV in first person. No mashing there.
They should just get rid of the "jog" from holding the button down and replace that with the sprint. When do you ever need to jog?
Did it too? BOTW doesn't do what FFXV does. You're confused or high.
Judging by your string of responses, maybe both.
GTAV in first-person has the perfect control scheme: walk-to-jog is a smooth analogue curve with just the stick, and you click L3 to sprint. I don't know why they still don't let you do that in third-person.
Did it too? BOTW doesn't do what FFXV does. You're confused or high.
Judging by your string of responses, maybe both.
GTAV in first-person has the perfect control scheme: walk-to-jog is a smooth analogue curve with just the stick, and you click L3 to sprint. I don't know why they still don't let you do that in third-person.
I way prefer playing first person for that and other reasons. Mainly because it's so atmospheric.
Unfortunately it being a cover based shooter puts you at a pretty big disadvantage when playing on first person.
Aiming in GTAV is vastly superior to Uncharted, wtf
Uncharted and TLOU are okay, but GTA V's aiming (any Rockstar aiming after Max Payne 3) is in the upper echelon of third person shooter single player controls.
I agree with you. Better character movement and shooting. At least make the shooting as good as the last Max Payne game.The way Rockstar does aiming and shooting compared to Uncharted or The Last of Us needs to change. The way Rockstar does horrible character movement compared to Uncharted or The Lasf of Us needs to change. Basically, a Rockstar world with Uncharted or The Last of Us shooting mechanics and animation would be a GOAT game that I would love to play.
Dead Eye tho...
100% agreed. Limiting your movement speed to just walking speed when using only the analog stick might be my biggest pet peeve in gaming. Troublingly, it's not just GTA and RDR. Assassin's Creed (the early games, at least - haven't played any recent ones), the Batman: Arkham series, and Middle-earth: Shadow of Mordor have all adopted this (Naughty Dog games also do this, but only during specific sections... still annoying, though). The decision is so baffling to me because it nearly ruins my entire experience with games that do this.Rockstar's movement controls need a complete overhaul. The way it works now is:
- Touch the analogue stick at all = walk at exactly one speed
- Analogue stick + hold the A button = jog
- Analogue stick + mash the A button = run
Unless you're a mutant with two thumbs on your right hand, this means that you can't move above walking speed and move the camera around at the same time. This is an irritating oversight I noticed within moments of starting up GTA IV back in 2008, and still hasn't been fixed in any Rockstar game nine years later. You have to claw your controller, or awkwardly stop jogging every time you want to look in a different direction, or just go everywhere at walking speed, purely because Rockstar designed a shitty control scheme.
All this goes away if they just use the analogue stick as an analogue stick. Just give me a smooth curve from walking to running depending on how far I push the stick, like almost every other game. It frees up a button on the controller, it instantly makes the character feel better to control; at this point I don't think Rockstar's going to make any games that actually feel good under your thumbs, but there's no reason why they have to feel as bad as they currently do.
Zelda stamina wheel needs to be the model going forward.