Weird, I can see them in firefox, but not IE. I'll try another host.DennisK4 said:Your red x's have convinced me.
Weird, I can see them in firefox, but not IE. I'll try another host.DennisK4 said:Your red x's have convinced me.
scitek said:Turning "Object" down to Extreme from Ultra more than doubles my framerate.
Oh wow. Didn't realize that. I'll definitely try that out.scitek said:Turning "Object" down to Extreme from Ultra more than doubles my framerate.
6950 here too. I don't have the DLC so I can't speak for that map, though.scitek said:I...get single digit framerates on the level with the Statue of Liberty's head. Whatever it's called. 6950 here
-bakalhau- said:Probably turns off tesselation.
Well shit. That's bullshit.scitek said:Correction, it turns off both tessellation AND POM. POM I'd like to keep on. Why they're lumped together I don't know.
subversus said:I accidentally recorded 2 min gameplay on all ultra while I was mashing screenshot button, I'm uploading it now, so you all will be able to judge if it is playable on 6950 in current state.
My verdict - it's playable (30 fps average), but some places drop perfomance to 15-20, so it's better to wait for AMD patch.
DennisK4 said:Its funny, tessellation seems to hold such potential but I have yet to see some really great use in an actual game.
Graphics Horse said:Would I be killed for thinking next gen consoles might make better use of it? As long as it's an optional effect and not one you can design a game around, it's going to be limited in what it can be used for.
DennisK4 said:Thanks for the pic subversus.
Can't say I am too impressed with the tessellation effect. The other new features are more interesting to me.
Its funny, tessellation seems to hold such potential but I have yet to see some really great use in an actual game.
Like nearly all PC originated graphical techniques, tesselation won't be properly used until the next gen consoles are out.Graphics Horse said:Would I be killed for thinking next gen consoles might make better use of it? As long as it's an optional effect and not one you can design a game around, it's going to be limited in what it can be used for.
Corky said:keep in mind that, wherever it was posted in this thread, that crytek themselves state a gtx 480 nets you on avg 35 fps with those settings.
How About No said:Wait I forgot, I have a retail copy. How the hell do I get 1.9 then D:
Uhh... what the hell is going on with that building?PjotrStroganov said:
Do you not remember the use of HDR at the beginning of this generation? How about Motion blur?Graphics Horse said:Would I be killed for thinking next gen consoles might make better use of it? As long as it's an optional effect and not one you can design a game around, it's going to be limited in what it can be used for.
You would think, but the 6950's performance is comparable to the 5870, which is comparable to the GTX 480.subversus said:my card is from 6xxx gen, so it should be compared to 5xx series.
DennisK4 said:Thanks for the pic subversus.
Can't say I am too impressed with the tessellation effect. The other new features are more interesting to me.
Its funny, tessellation seems to hold such potential but I have yet to see some really great use in an actual game.
subversus said:I also noticed that physics were improved somehow. May be it's just me but there's more destructability now. Might be placebo effect though.
Notsureifserious.Mr_Brit said:Like nearly all PC originated graphical techniques, tesselation won't be properly used until the next gen consoles are out.
Here is the 3774 (all?!) console commands.NBtoaster said:It's nice to see console commands function again, and this time you can toggle them in game (eg postMSAA, SSAO etc). What's the command for contact shadows?
NBtoaster said:Just start the game, it will auto update.
SneakyStephan said:Notsureifserious.
What about SSAO, POM, DoF, object motion blur etc which have been used to great effect for a few years now.
Very poorly implemented tessellation. Pathetic too, because that is taking from performance.. seriously, brick-work today doesn't need tessellation that aggressive. We're not in the friggin' 13th century.dwebo said:Uhh... what the hell is going on with that building?
pestul said:Very poorly implemented tessellation. Pathetic too, because that is taking from performance.. seriously, brick-work today doesn't need tessellation that aggressive. We're not in the friggin' 13th century.
The effect is really bad there. Looks like it's covered in ice/snow.dwebo said:Uhh... what the hell is going on with that building?
-bakalhau- said:Edit: Those 3774 commands don't include POM and contact shdows urely, they're pre 1.9
r_UsePOM "0"