After played the demo I promised to never touch that game again. The enemies and weapons are so bad lol, I cant imagine why the full game its better :/
I have it in my backlog. It was a present. Is it really worth it?
Did they fix the FOV bug on Ps4, shown in the Digital Foundry video?
I'm really the only one that mistook it for this the whole time?
The thing about the combat in immersive sims like Dishonored 2 and Prey is that people go in expecting FPS action levels of precision and movement. Its gimped to start with until you pump some points into the right upgrades (especially the movement related stuff)
By the halfway point when you have a dozen weapons and abilities unlocked it becomes a joy to play, mixing and combining different tools to demolish enemies who gave you such a hard time early on.
When you stary Prey it won't feel as smooth as a Call of Duty but Id argue by the end it feels better when you can outrun teleporting aliens and jump 20 feet in the air, it feels liberating and satisfying.
Awesome, I guess I'll bite. It's 15 bucks on Gamefly.Yes, and the frame pacing.
I'm really the only one that mistook it for this the whole time?
I don't get the love of reading about mundane people being mundane. (Other than the nostalgia aspect) Yes they're human, which helps actualize a lived-in world. But they're rarely ever interesting. I'd rather have better shooting mechanics.
Prey came, then Bethesda wanted to do a sequel, Prey 2, (E3 gameplay demo on the net, a game where you play a space bounty hunter in cyberpunk alien city) but it got canned.
Then Prey 2017 happened
I know it sounds weird, but I made a promise back then, to never give this game a chance for killing of my beloved Prey... *sniff* R.I.P.
Amazing game and I loved it a lot, but it really fumbles with the last act. It gets to a point where the story is still very interesting but the gameplay becomes sorta boring.
Hated the demo. Said fuck it, I'm going to give the full game a shot and it was a great gaming decision. Incredible game.
What exactly happens with gameplay in the last act? I didn't get that far.
did they ever fix the PS4 version?
In my experience the nest would be destroyed but the balls would still come rolling at you, which was especially annoying in zero-gravity because I found them hard to hit. I actually found the PSI disbaling ability (I think it was that?) to be the best, but it came too late.
I did a fair bit of side content (except for the last bit when I was just ready to rush) and I did unlock the neuromod crafting ability, but with 6 skill trees I still didn't feel like I had enough mods to get far into two, let alone 3 trees. Keep in mind in RPGs/Immersive sims I am a compulsive OCD "collect everything" sort of guy.
It's pretty good on PC. Tried it on PS4 Pro just for fun and it felt like a completely different game (in a really bad way).
Also, why didn't they just call it what it is? It's System Shock. It has absolutely nothing to do with Prey (the first game).
It looks like an interesting game but I've read that the combat is pretty lackluster and that's stopping me from buying it.
While I haven't tried the console version myself, I have seen a lot of complaints about the combat and I can only assume these complaints come from using a controller. I found the combat to be precise, satisfying, and fun with a keyboard and mouse.
First person games are about immersion, a believable world is a big part of that. Prey gets it.
If you fight EVERY enemy that appears on your screen in an immersive sim where ammo and resource conservation are a factor (even when you know they're respawning) then I don't know what else to say other than you're playing the game wrong. Prey gives you so many non-combat options that you are just foregoing game features to force the matter.
Prey kicked ass, and all of the comments about "it's just BioShock in space" or "it's like Dead Space meets BioShock" " drove me fucking mad.