M3d10n said:The article is directed at adult gamers who often complain that Nintendo didn't grow with them, that they didn't follow their tastes as they matured, even though they loved their SNES when kids.
It's similar to how many males develop a strong distaste for Disney (specially pre-Pixar Disney) because they want more from their animation as they get older, and thus move into anime or simple start disliking animation entirely.
But that doesn't mean Nintendo should adapt to their aging public. That's a bad business strategy if you think about it.
Adults are less likely to get into T or M rated videogames if they didn't have gaming as an important part of their entertainment while young, that just can't be argued.
Most "mature" and "core" games are designed by people who are long time gamers, and for people who already game, so they are often built on top of concepts laid out by previous games in the genre which the audience is expected to know and understand and most attempts to make the game more accessible for people who never played another game in the same genre will be perceived by the existing audience as "dumbing down" and be criticized.
So, for developers and publishers of "core" and "mature" it is desirable to have kids, who are often unable or forbidden to play their games, playing other games and having gaming as a normal part of their entertainment routine so they will still be interested in games when they get older. That's where Nintendo fills in, and article points that gamers need to realize that just because they hate Mario and think it's gay, it doesn't mean Nintendo should stop producing it and start producing AAA realistic multiplayer FPS games.
BTW, there one thing in the article I disagree with:
He's underestimating kids, specially boys. An energetic 8 years old would be able to play both of those games, and, unlike a non-gamer adult, would be wholly interested in doing so, even if he never gets past the first missions (when I was a kid there were tons of games I was unable to finish, but I kept playing them anyway). But obviously an 8 years old should NOT be playing such games due to their content rating.
schild said:Mines been unplugged for all but 3 days since it launched. Those days were launch day, and the two days following the release of No More Heroes.
I am not married and I like fun. When the Wii came out, this place looked like (and still looks like) a forum-based caricature of hypebeast.com. A blog devoted to people who buy into a fad fulling knowing what that fad is and what it means.
Endow said:Introducing gamers? A lot of people started with games like Tomb Raider or other similarly "complex" games. I don't think simplicity is required in order to grab people's attention.
Azelover said:I think the so-called "kiddy" image has already gone away, people who think that way now are largely in a corner, they're the "hardcore" bunch and not even the mass hardcore at that, they'll continue to call Nintendo "kiddy" more and more. That's expected.
What Nintendo previously had was an image of software just for kids, I've always been keen on the idea that making "mature" titles was not the way to overcome that image, but rather to have older people embrace these "child" games and change the perception into a positive one. And I believe they have overcome that actually.
As our industry grows into greater real cultural relevance(not the fake one Hollywood-esque concept of cultural penetration, which has and will continue to fail greatly. I'm talking about the new Wii Sports/Fit/WOW/GuitarHero/Social Gaming which will not) there are new trends being settled quite slowly but surely. In this new wider paradigm for our industry "geeky" is the new negative term of choice rather than "kiddy". Sure you'll have your nostlagic moments where that reality is subverted momentarily to reflect otherwise, much as Nintendo had some when Sony was changing things, but those moments won't last more than a mere week or month at best.
what is that all about?Neo C. said:Their products might be safe for kids, still it's a long way to make a DS safe for Murasaki:
I wonder if there are really kids killing their DS.
Starchasing said:the problem is when having complex controls means "aspire to do more"
Thats why the videogames are not recognised as art, they will never be until they stop putting emphasis on the design aspect of it.
Most of the greatest books didnt try to "aspire to do more" by making it difficult to read
Also, the fact that you mention MGS as a game that aspires to do more is indicative of the situation. As long as games try to mimick the movies they will all fail miserably. Videogames are not movies, they may share some aspects but they should not be interactive movies.
When movies started, they tried to mimick the theater. For a while most movies where basicly frontal continous shots , so it was just like being in the theater. Then people started moving the camera and editing. Thats when movies become art on itself.
Games are just mimicking movies. Its time to move on
While I understand the comparison, I really dislike to handle Nintendo and Disney equally. For example: The reason I watch mainly Anime isn't because of the mature content. it's because of the very very restricted policy Disney had and still have to a degree. I mean, even Sailor Moon has some transgender stuff, whereas I feel that Disney only vary a few themes.M3d10n said:It's similar to how many males develop a strong distaste for Disney (specially pre-Pixar Disney) because they want more from their animation as they get older, and thus move into anime or simple start disliking animation entirely.
Neo C. said:While I understand the comparison, I really dislike to handle Nintendo and Disney equally. For example: The reason I watch mainly Anime isn't because of the mature content. it's because of the very very restricted policy Disney had and still have to a degree. I mean, even Sailor Moon has some transgender stuff, whereas I feel that Disney only vary a few themes.
Nintendo however has a great variety and diversity in their products, they may be most popular for their Mario and Pokémon stuff, but as a publisher they don't have many restriction except not allowing AO titles.
SovanJedi said:Disney films have dealt with some rather dark and even traumatising subjects - you may laugh at the notion but I have heard a lot of people pointing to Bambi's mother being shot as one such example. Others include more nightmarish scenes such as the Night on Bald Mountain from Fantasia, or a good portion of the Black Cauldron, the only film they released to not acquire a U rating. It's not quite as controversial a subject as transgender but it's a contrast to their usual image.
Pureauthor said:Well, I give Disney credit for sometimes creating adaptations that I find more enjoyable than the original (Pinnochio, Aladdin, and Beauty and the Beast.)
He should have pimped zombo.com.TheWolf said:i think the writer of that was banned from GAF for constantly pimping kombo.com. :lol
SovanJedi said:When I was young almost every single Disney film I owned was a piprated VHS copy - passable quality but it made everything on the screen incredibly dark in colour. This gave some segments in films like Pinnochio extra intensity as the onscreen happenings were more masked by black shadows and loud noises than they were intended to be. Monstro the whale was especially nightmarish as it was depicted as a pitch black amorphous Leviathan with an evil staring eye. And teeth.
Sometimes it makes me wish the actual films had been as dark as that. I'll make it a habit to turn the brightness down every time I watch them from now on.
Crushed said:He should have pimped zombo.com.
Games like Mass Effect and Call of Duty 4 are fantastic titles but they have almost no chance of hooking new players, particularly soccer moms.
Kurenai, reasonably good new anime.Innotech said:what is that all about?
bigmakstudios said::lol
But, in all seriousness, what exactly are you saying? Do you mean to imply that shallow abominations with useless, poorly executed motion controls that do nothing to improve game play, like Wii Sports, will entirely supplant "geeky" games, which actually dare to have a semblance of depth and an intricate graphical presentation? Why would you want that? Surely it brings growth to the industry, but it isn't beneficial for people who like video games.
:lolEndow said:Introducing gamers? A lot of people started with games like Tomb Raider or other similarly "complex" games. I don't think simplicity is required in order to grab people's attention.
Kaijima said:I will say that, over the years as people harped on Nintendo as "kiddie" I often asked myself: just what do these people really want? What do they expect to happen if Nintendo suddenly is just like Electronic Arts or Activision? What could Nintendo contribute in truth by making more games that are just like all the other "adult" titles that capable developers are already making?
I tend to see Nintendo as one of the foundations of the game industry and the gaming community. This does not mean they're for absolutely everyone, but ever since the recovery from the original videogame crash, Nintendo has inserted themselves as one of the pillars that hold gaming up. The article in the OP may be stating what is obvious to many, but some points bear repeating.
One thing to consider about the success of the Wii, for instance, is that the hardcore's flabergasted wailing over it doesn't seem to address the fact that the hardcore gamers aren't going to stop buying Xboxes because of Wii, but Wii is helping gaming's image in the abstract by putting a very popular, friendly face on the whole thing. I honestly think that if Nintendo was not there, did not exist, gaming would be in much more trouble than it is in multiple ways besides just raising up future generations of gamers. It would be much easier to pigeonhole videogames as the dark obsession of shut-in, anti-social geeks and potentially psychotic mouthbreathers. That Nintendo is successful at what they do helps create a balanced ecosystem. I suspect it is easier to make games aimed at adults respected as adult material when there's a broad spectrum of game content to contrast the adult games against. The joke about Nintendo going under or turning "mature" would be, that if the world only had GTA games, then accusations that games with outrageous content were aimed at 10 year olds would have far more weight... because there'd be nothing else to sell the 10 year olds, and you know kids are going to want to play games.
relaxor said:I disagree with the article that only Nintendo games get children into the market, but I do agree that the Playstation and Xbox brand are trying, over their attempts to target children, to target that coveted 16-25 demographic.
And you could never defeat my Wolf or Snake.Stinkles said:Smash Brothers attracted a whole new race of manchildren who cannot defeat my Akuma.
herod said:This article misses the point. We're not asking Nintendo to make mature games instead of what they do now, just to make them as well, or at least get some third parties on board.
They consistently miss out on the biggest multiplat franchises in gaming. If they could get these as well, then I wouldn't need a PS3.
reilo said:Nobody is calling for Nintendo to stop making the Marios and Zeldas of the world [well, the sane ones at least don't]. At worst, I see people calling for them to expand their gaming line-up that do appeal to older players.
Nintendo has profits out of their asshole, why not, you know, use some of that money to make a broader range of games? Shocking, I know.
reilo said:Nobody is calling for Nintendo to stop making the Marios and Zeldas of the world [well, the sane ones at least don't]. At worst, I see people calling for them to expand their gaming line-up that do appeal to older players.
Nintendo has profits out of their asshole, why not, you know, use some of that money to make a broader range of games? Shocking, I know.
Tideas said:what is that article talking about?
The PS2 did all that and more.
The key word is bolded. Are the PS3 and the 360 doing it right now?Tideas said:what is that article talking about?
The PS2 did all that and more.
reilo said:Nobody is calling for Nintendo to stop making the Marios and Zeldas of the world [well, the sane ones at least don't]. At worst, I see people calling for them to expand their gaming line-up that do appeal to older players.
Nintendo has profits out of their asshole, why not, you know, use some of that money to make a broader range of games? Shocking, I know.
Satoru Iwata said:Q21
Tell us about your thoughts on M&A. Also, apart from the conventional method you are using to take advantage of outside resources, is there anything you really want to acquire as your own property even by spending significant amount of money, or is there any particular technology or rights that you do not currently have but would really want to own in order to entertain or surprise your customer?
Iwata:
Many people point out what we will do with increased money or that we own too much money. First of all, please understand that Nintendos business shoulders huge business risks. For example, when we were still developing Wii or DS, no one could tell these products would be successful. Of course, Nintendo was doing its best to make them successful, but as of the time of developments, the reactions from the industry were rather skeptical. It was even said around that time that Nintendo was running counter to the commonsense in the world.
What if Nintendo did not have enough money at that time? Our partner corporations that have been providing us with many different technologies and components and our partner subcontractors to manufacture our products must have held grave concerns. If they had been concerned and feared that Nintendo might not succeed and that Nintendo might not be able to pay as promised, they would not have maximized their cooperation with us when we really needed their efforts.
Also, if we had to disclose all of our plans on the new unique hardware a year and half or two years before its completion in order to solicit for necessary money from the stock market or banks, what would otherwise have been a unexpected surprise would not have generated the positive effects on the potential customers when we would have finally demonstrated the tangible product. In terms of the traditional efficiency of funds operations, especially for those who are reading our financial statements from the outside of the industry, our situation may appear inefficient. However, it is the unique characteristic of our business operations that you cannot dare to challenge some bold tactics unless you have a strong enough financial backing.
To this end, we need our own capital adequacy. Also, the business risks in our business are increasing year after year. If we can come to the stage where no more risk increase can be forecasted, we may be able to tell our shareholders that we will return everything to them because we do not need them any more. But the fact is, we are not expecting such a day can come for sure. For now, therefore, our position is that, because Nintendo has been announcing one of the most aggressive policies as a listed Japanese companies to return our profits to our stockholders by making the higher amount of 50% of consolidated net profit or 33% of consolidated operational profit as the source of dividend, we are asking you to allow Nintendo to keep holding a large amount of cash reserves and to continue investing in us.
Sometimes, some people say that Nintendos position will become even more solid if it purchased software companies by M&A, but I have no such intention because buying such companies will not contribute to strengthening Nintendo in the true sense. I believe that it is not the company but the skills of the employees that matters most, and therefore regard M&A as meaningless.
There are the cases where M&A is effective. For example, if a company holds a very important patent that Nintendo wants to obtain that will help fight future battles in the video games business with a huge advantage, that would be a time when Nintendo would consider the possibility of M&A. When we determine we should, we should not hesitate to work on the M&A at that time.
Once again, however, it shall be confined to the situation where owning a specific expertise or intellectual property right which belongs to the company will be critical. I do not think that rapidly increasing the number of people who cannot share Nintendos unique way of thinking or Nintendo DNA will do us any good. I have never thought that we should do an M&A just because, for example, we have recently not been able to make the significant sales growth. Neither do I have such intention in the future.
Of course, there are technologies and rights that we are paying special attention to, but we cannot disclose them.
relaxor said:But the Wii is leapfrogging over what the PS2 accomplished, saying that the PS3 can continue that legacy, while going for something even bigger.
relaxor said:You see no expansion, no broad range? To older players especially?
What I think you mean is expansion into the already-cornered by Sony and MS young man demographic. Nintendo tried that, last generation. And it didn't go so well.
I agree, the PS2 was the industry's precedent for the Wii. But the Wii is leapfrogging over what the PS2 accomplished, saying that the PS3 can continue that legacy, while going for something even bigger.
Count Dookkake said:By having immense success with something as non-threatening to normal people as the Wii, they have exposed older generations, moms in particular, to a version of gaming that is not violent or tawdry. This will prevent future Jack Thompsons from gaining traction, since it is harder for the haus fraus to demonize something that they enjoy.
Tideas said:what is that article talking about?
The PS2 did all that and more.
avatar299 said::lol
Stinkles said:This is not how I want my entertainment defined. It's like home-schooling becoming the template for further education.
:lolbigmakstudios said:continuing to reuse the same IPs that have existed for 20 years now.
PolyGone said:Wrong. Many of the world's greatest books do aspire to deeper themes, meanings, messages, ideas, etc that may be missed or misunderstood by an average reader, and contain diction that may be obtuse to the average reader as well.
The point isn't that someone who never gamed cannot play and enjoy COD4, that's entirely possible. The point is that it's very unlikely and the vast majority of people who bought COD4 have played FPS games before. And then there are the kids who shouldn't be playing COD4 due to the rating.Sadist said:I disagree with the opinion that Call of Duty 4 couldnt reach a new public. Yes it can, but it all depends of the person who plays the game. Its not that difficult of an game, has an acceptable learning curve. Mass Effect is a perfect example. The game is targeted towards people who played/playing western rpgs/or in general.
bigmakstudios said:All I've seen is Nintendo making a few dumbed down, generic games that are far worse than their average titles, doing little if anything to prove the worth of motion sensing aside from facilitating the oversimplification of games, and, in their only internally produced games worth playing, which constitute the majority of Wii's quality games, continuing to reuse the same IPs that have existed for 20 years now.
.But in their zeal for a bigger and better experience gamers have lost sight of Nintendo's role in our industry because their perspective is centered entirely on themselves.
bigmakstudios said:All I've seen is Nintendo making a few dumbed down, generic games that are far worse than their average titles, doing little if anything to prove the worth of motion sensing aside from facilitating the oversimplification of games, and, in their only internally produced games worth playing, which constitute the majority of Wii's quality games, continuing to reuse the same IPs that have existed for 20 years now.
Those comments from bigmakstudios is precisely what this article means with people who think Nintendo should have grown up with the public. All these comments about rehashes and never changing something with their games is the ultimate example.Mithos Yggdrasill said:And what about Super Mario Galaxy, one of the best (if not the best) game of this generation?
One of its major strentgh is the excellent use of the Wiimote.
Third Parties are making shitty things with the Wii (outside some exceptions), but Nintendo's games are qualitative great until now.