Spent a few hours making an inspect enemy panel too, quite happy with it
Spent a few hours making an inspect enemy panel too, quite happy with it
LOL, why is your Lorem Ipsum filled with meats?
Isn't having boobs as a weakness redundant?
LOL, why is your Lorem Ipsum filled with meats?
I blanked on weaknesses so just wrote a dumb thing to make me giggle lol
https://baconipsum.com/
it's the best <3
So a small design question.
If you were playing an RPG nowadays do you prefer the old style of random battle encounters like old Final Fantasy, or a more modern style of having each enemy roaming the map and visible similar to Persona?
Im debating between the two currently while I work on some other overworld mechanics and its difficult to choose
For the love of god, encounters on-map. Random Encounters are just plain bad design in this day and age unless they are extremely fine-tuned, encounter-rates can be manipulated up or down by the player by some game mechanic or option, and stages are balanced against the concept of "Movement as a Resource".
Hey Everyone.
2MD VR football is live on steam:
http://store.steampowered.com/app/674850/2MD_VR_Football/
Thanks to everyone here that gave us feedback If you get the chance to give the game a go, let me know.
Also, a special gift to the person that discovers all the NeoGAF easter eggs in the game.
(also sorry for the low quality gif, ive been having issues with gifcam lately, trying to find a replacement)
OBS and Giphy work very well for me!
Chiming in late, but I'll also agree that random encounters get really annoying.Thanks all
I had presumed that would be the answer but you never know until you ask!
(Pity that way is more work lol)
Exactly what you need, excessive banding and flickering? xDFound a nice little program called licecap that does exactly what i need
edited with new gif
Exactly what you need, excessive banding and flickering? xD
Gifcam isn't any better, indeed.
Looks like most of the gif tools have copied the code from each other, yet
no one has spent the time improving the quantizer or dithering techniques.
Yeah, the annoying green dots, perhaps a quantizer bug. For, if you save withIt doesn't have random green spots or static so it's what I need for now
Toying with the idea of unique health bars for each boss, I kinda like the idea of theming each one around the character as opposed to something generic, thoughts?
I need to find a way to continue learning how to develop games with someone while I don't have a car. The more time I wait the longer it'll be until I accomplish my goals. Working alone has not worked and that one time I worked with someone the shit was able to finally stick. I just need a consistent way to do that without having a car.
I tried working with someone in this thread before online, but it went bad.
Nah, small things like that make the presentation of the game go wayyy up. Just look at how the UI changes per world in kingdom hearts 2I think the idea sounds interesting in my head but it goes against what I'm always trying to look for in terms of UI/UX. Consistency. Especially if you have a handful to create for each boss, eventually you'll hit a wall and just add design "fluff" to make it different.
Personally, as it doesn't add much at all to the user experience I would probably leave that out.
Toying with the idea of unique health bars for each boss, I kinda like the idea of theming each one around the character as opposed to something generic, thoughts?
If it's just the portrait and filigree stuff on the border it seems like a nice addition to me. If it fits the theme of the boss right I could see it adding a lot to the feel of things. It's just one more touch of polish that some gamers really appreciate.Toying with the idea of unique health bars for each boss, I kinda like the idea of theming each one around the character as opposed to something generic, thoughts?
I think the idea sounds interesting in my head but it goes against what I'm always trying to look for in terms of UI/UX. Consistency. Especially if you have a handful to create for each boss, eventually you'll hit a wall and just add design "fluff" to make it different.
Personally, as it doesn't add much at all to the user experience I would probably leave that out.
Nah, small things like that make the presentation of the game go wayyy up. Just look at how the UI changes per world in kingdom hearts 2
Id say yeah as long as the inner meters have a consistency to them. Think something like how modern Tekken lets you choose different health meter frames.
If it's just the portrait and filigree stuff on the border it seems like a nice addition to me. If it fits the theme of the boss right I could see it adding a lot to the feel of things. It's just one more touch of polish that some gamers really appreciate.
It might've just been a bad partnership and you should give that another go.
Either that or make more of an effort to meet up with others for the occasional catch up at a central place so its easier for all.
Perhaps gimp converts the anitmated gif into a difference coded one whereAs far as gifs go, I've been quite happy using screenToGif to capture the frames for gifs, and then importing those frames into GIMP and finishing up the process there. I don't know what screenToGif does behind the scenes in it's gif creation process but it's always a whole lot larger than when I process them myself in GIMP. It's nice to have <15MB gifs as opposed to some of the whoppers we've seen in here. That way you can tweet it too.
What's the subject of your dis?... So now that my dissertation is almost done ...
What's the subject of your dis?
Hello everyone! I just wanted to post this game I'm working on. It is still in development and it is progressing nicely.
What is Without Escape?
Without Escape is a point and click horror graphic adventure inspired by those first person graphic adventures with pre-rendered backgrounds from the 90s.
Story
You wake up in a cold winter night because you hear some weird noises, and decide to investigate. Soon you will discover that something really bad is happening. Will you be able to endure these horrible events?
Screenshots and Trailer
https://www.youtube.com/watch?v=EjsSlH7Zttg
You can check out more in Steam and Itch.io!
http://store.steampowered.com/app/720730/Without_Escape/
https://bumpy-trail-games.itch.io/without-escape
250275770 said:Looks really polishes and, perhaps, Silent Hill inspired. Which can only be a good thing of course. Are you developing it by yourself? What engine are you using?
I hate going to bed having not been able to fix a bug. It will be in my mind all night.
I hate going to bed having not been able to fix a bug. It will be in my mind all night.