What do you mean? They are not remaining independent because they like to. They are doing it as an insurance in case Sony stop publishing their game due to lowering sales, and they ended up having no ip which they can use to sell their game.
I think most of the faster paces dual stick shooters are better on mouse anyway. I bought Nuclear Throne and Enter the Gungeon on console but I only ever play them on PC because it feels much better to aim with a mouse. Nex Machina has small arenas so maybe it doesn't matter.
If they joined the umbrella, they're not simply going to stop publishing their games because they finance the studios. The way it is now, they get published, and they do get the goodies of advertising and money, but Sony could now stop publishing their games since they're not actually part of the umbrella. I feel it would be good for them if they were a part of it because it would provide a unique part of their line-up that none of the other studios do, and their games, though higher budget for what they are (and I'm happy there are), are not as costly as the AAA titles Sony publishes.
They already have a good relationship, and while not every developer under every publisher is a success story, you have studios like Naughty Dog, Guerrilla, and Sucker punch that are bigger and more successful now than 10 years ago, and you have studios like Bend that are bigger and moving into newer studios.
Again, it's not a guaranteed future for them, but neither is remaining independent and trying to promote your game yourselves. The reason I mention this for Housemarque is because of their long relationship with Sony and the unique games they provide in their published library.
What umbrella are you talking about? Honest question.
Naughty Dog, Guerrilla and Sucker Punch are owned by Sony, because Sony choose to purchase and take over control of them, therefore making them first party studios. I don't think Sony approach Housemarque and offer to buy them at all, and Housemarque has got no control over anything if Sony doesn't want to make them first party.
Thay're called twin stick shooters for a reason.
Sony Worldwide Studios as I said in the first post.
I know that Sony has to buy them, lol. That's the point I'm making. If they're able to get into that umbrella, I think it would be beneficial for them considering besides a couple of games, they've been a de facto WWS so far, but this would give them more security considering the flood of games on Steam and the unpredictability as to how gamers will react to pure digital games.
I doubt that.
in addition, about indie games https://galyonk.in/on-indiepocalypse-what-is-really-killing-indie-games-3da3c3a1ea76
and this also:
Mostly the same on PC as well. SteamSpy data for 2016:
Games not selling well have nothing to do with their quality.
.. that is not a good example at all. Sure a 60 dollar made by 100s of people is going to make a ton of money.. it has to.
I think Stardew Valley is a perfect example of a small indie game making fat bank on PC. It sold a ton.. yet was also released on PS4 with little to no buzz at all. I'd love to see the sale differences.
I doubt that.
in addition, about indie games https://galyonk.in/on-indiepocalypse-what-is-really-killing-indie-games-3da3c3a1ea76
and this also:
Mostly the same on PC as well. SteamSpy data for 2016:
What other examples do you need? You can't ignore numbers.
Big budget games is way more popular than indies on PC.
As for Housemarque in particular, i feel that they have been making a very similar type of game over and over and this type of game isn't as popular as it used to be. They branched out to another style of game only once with Outland and i feel it was by far their best game. So maybe it's time to ttry something different...?
Also, i hope that going pc will be a succes for them but i have a feeling that Steam is getting swamped by indie games aswell. So i'm wondering if they will manage to stand out on that platform. Though it has to be said that Steam prices are lower than console prices so customers might be more tempted to give it a go.
Well, it seems so, sadlyThe makeup of this forum is primarily 18-35 NA console owners and they have little interest or exposure to games that do not target that demographic.
Consequently they have little understanding of just how large and diverse the PC market is (and how healthy), and it is that size and diversity that allows niche genres and titles to thrive, even amongst a sea of competition.
The makeup of this forum is primarily 18-35 NA console owners and they have little interest or exposure to games that do not target that demographic.
Consequently they have little understanding of just how large and diverse the PC market is (and how healthy), and it is that size and diversity that allows niche genres and titles to thrive, even amongst a sea of competition.
Fifty-seven percent of indie game developers (including both solo indies and members of indie teams) made under $500 in game sales. On the other end of the spectrum, 2 percent made over $200,000 in game sales.
not for indie dev
not for indie dev http://www.neogaf.com/forum/showthread.php?t=860374