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dr guildo
Member
(10-12-2017, 11:56 AM)
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Originally Posted by MilkyJoe

GT S breaklights are really well done. I remember when people were asking for it in PC1, and when they patched it in with road reflections, everything just came to life.

Yep, I was obsessed by that, how it was remarkably glowing in the PC version, and not on PS4. After the patch, it was stellar !
MilkyJoe
Member
(10-12-2017, 12:28 PM)
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Originally Posted by dr guildo

Yep, I was obsessed by that, how it was remarkably glowing in the PC version, and not on PS4. After the patch, it was stellar !

I must have spent more than a healthy amount of time doing laps of Circuit de la Sarthe, in the rain, at night, just looking at it. was fantastic.

Can anyone confirm what it's like in PC2?
dumb
Member
(10-12-2017, 12:37 PM)
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GTs scapes animation ^^




https://youtu.be/BvktrjMEe1Q
deoee
Member
(10-12-2017, 12:39 PM)
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Originally Posted by dumb

GTs scapes animation ^^




https://youtu.be/BvktrjMEe1Q

Shouldn't the snow be illuminated by the blinkers?
Prash
Member
(10-12-2017, 12:44 PM)
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Originally Posted by deoee

Shouldn't the snow be illuminated by the blinkers?

Yeah but it ain't in game environment, it's the scapes mode where real world locations are caught on camera and placed in the game. You get to then drop your favorite car inside the real world location and move it around and take snaps.
deoee
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(10-12-2017, 12:45 PM)
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Originally Posted by Prash

Yeah but it ain't in game environment, it's the scapes mode where real world locations are caught on camera and placed in the game. You get to then drop your favorite car inside the real world location and move it around and take snaps.

Ahh got it.
Didn't know it works like this and haven't touched the Demo yet myself.
Prash
Member
(10-12-2017, 12:47 PM)
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Originally Posted by deoee

Ahh got it.
Didn't know it works like this and haven't touched the Demo yet myself.

But I did notice someone here in this thread mention about shadows of car being cast on the ground in scapes.
Prash
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(10-12-2017, 12:49 PM)
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Originally Posted by deoee

Ahh got it.
Didn't know it works like this and haven't touched the Demo yet myself.

Do yourself a favor and give it a shot, you've got another solid 3hrs left until the trial ends!
deoee
Member
(10-12-2017, 12:50 PM)
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Originally Posted by Prash

Do yourself a favor and give it a shot, you've got another solid 3hrs left until the trial ends!

With the crap PSN speeds I won't be able to DL it in time ;-(
MilkyJoe
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(10-12-2017, 12:52 PM)
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Originally Posted by dumb

GTs scapes animation ^^




https://youtu.be/BvktrjMEe1Q

That's a pretty neat little feature, right there.

And see those lights, is it too hard for the Forza team to take a leaf?
dr guildo
Member
(10-12-2017, 02:44 PM)
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Will post same sparkles shots without moblur tonight.
dr guildo
Member
(10-12-2017, 02:48 PM)
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Originally Posted by MilkyJoe

And see those lights, is it too hard for the Forza team to take a leaf?

Like this ?
dr guildo
Member
(10-12-2017, 02:49 PM)
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Definitely love that tunnel's vibe ! So real !

Pepto
Banned
(10-12-2017, 02:52 PM)
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Originally Posted by dr guildo

Kinda weird that those particles seem to have totally different lighting from everything else.
Gestault
Member
(10-12-2017, 04:09 PM)
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Originally Posted by footlocksean

[snip]

These shots (especially the straight gameplay) look great. Tracks not called Maple Valley have good-looking foliage, and you really show it off well. I'm still appreciating the new dashcam.

Originally Posted by Pepto

Kinda weird that those particles seem to have totally different lighting from everything else.

They're sprites on a different rendering pass, which usually works fine, but you get some odd moments/contrasts. Horizon 3 does the same with the different ground materials, but they carry the lighting/luminescence into the spray, so it's more subtle:



felipepl
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(10-12-2017, 04:12 PM)
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Originally Posted by dr guildo

Glomby
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(10-12-2017, 04:35 PM)
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Originally Posted by Gestault

These shots (especially the straight gameplay) look great. Tracks not called Maple Valley have good-looking foliage, and you really show it off well. I'm still appreciating the new dashcam.



They're sprites on a different rendering pass, which usually works fine, but you get some odd moments/contrasts. Horizon 3 does the same with the different ground materials, but they carry the lighting/luminescence into the spray, so it's more subtle:



Wow fantastic details especially the particles lit by the back lights.
MilkyJoe
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(10-12-2017, 04:39 PM)
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Originally Posted by dr guildo

Like this ?

That's a little ott, but something like that yeah. See a couple shots up, that FH3 is perfect, why is this not in F7?? Crackers.
shandy706
Member
(10-12-2017, 04:55 PM)
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Just random first races shots from FM7 this time.

I wish I had more time for these games :(. Like 2 races max and I'm out of time.













That's one crisp texture to be going 100 miles per hour 😂.

Edit* Yes I was playing with just my speedometer. I need to learn these tracks better.
Space_nut
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(10-12-2017, 05:01 PM)
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Originally Posted by shandy706

Just random first races shots from FM7 this time.

I wish I had more time for these games :(. Like 2 races max and I'm out of time.













That's one crisp texture to be going 100 miles per hour 😂.

Edit* Yes I was playing with just my speedometer. I need to learn these tracks better.

Loving the texture details

Your shots look so natural!!
carsar
Member
(10-12-2017, 05:01 PM)

Originally Posted by shandy706

The clouds look pretty good with HDR. GTS skyboxes are'not better if we compare HDR vs HDR.
leeh
Member
(10-12-2017, 05:03 PM)
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Originally Posted by TBiddy

Looks just like my commute this morning, actually. But yes, as MilkyJoe points out, the taillights are very flat.

Cannot unsee.
felipepl
Member
(10-12-2017, 05:05 PM)
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Originally Posted by carsar

The clouds look pretty good with HDR. GTS skyboxes are'not better if we compare HDR vs HDR.

You're not looking at the HDR effect enabled through that screenshot.
Ehker
Member
(10-12-2017, 05:23 PM)

Originally Posted by deoee

Shouldn't the snow be illuminated by the blinkers?

Probably just needed to move car out, though it can be pretty subtle.

Or turn on more lights:

Gestault
Member
(10-12-2017, 05:25 PM)
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Originally Posted by Ehker

Probably just needed to move car out, though it can be pretty subtle.



Or turn on more lights:

I think all the big players have it now, but I still love seeing the distinct head/tail-light colors mix on ground surfaces (red+white on the snow behind the car).
carsar
Member
(10-12-2017, 05:28 PM)

Originally Posted by felipepl

You're not looking at the HDR effect enabled through that screenshot.

That screenshot just has reminded me how FM7 clouds look good with HDR.
felipepl
Member
(10-12-2017, 05:30 PM)
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Originally Posted by carsar

That screenshot just has reminded me how FM7 clouds look good with HDR.

Oh, now that's better :p
Gestault
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(10-12-2017, 05:35 PM)
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Originally Posted by shandy706

Just random first races shots from FM7 this time.

The first time I saw that they had the detail to the point that the corner replacement grass was cut to not-quite match up as a grid, I was elated. I love dumb stuff like that.
dumb
Member
(10-12-2017, 06:07 PM)
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some car details in scape mode









FlutterPuffs
Member
(10-12-2017, 06:16 PM)
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It's a shame photomode rendered shots is having a small problem that spoils the pictures.

There seems to always be a little white artifact/noise in most shots I've seen. I've managed to take plenty of good shots but well...

You'll notice some near the car window here...

and also in the front car here.

JackAubrey
Member
(10-12-2017, 06:58 PM)
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That last one has some nasty chromatic aberration too. I really wish games wouldn't simulate that. Modern cameras and lenses try their best to eliminate it, but games makers think they should add it back in.
potatohead
Member
(10-12-2017, 07:00 PM)
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Originally Posted by dr guildo






Will post same sparkles shots without moblur tonight.

Holy shit bro amazing

Particles used to be so light in previous games I like how dense they are now finally

Also amazing shots dumb next level details unmatched
FlutterPuffs
Member
(10-12-2017, 09:16 PM)
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Originally Posted by JackAubrey

That last one has some nasty chromatic aberration too. I really wish games wouldn't simulate that. Modern cameras and lenses try their best to eliminate it, but games makers think they should add it back in.

That's not GT Sports fault, it's all mine.

I personally like it, but still figuring out what is too much.
Driver86
Junior Member
(10-12-2017, 09:41 PM)
GTS ingame








Driver86
Junior Member
(10-12-2017, 09:42 PM)
GTS photomode






Stillmatic
Member
(10-12-2017, 11:55 PM)
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This page is refreshing. A lot of nice screens from all games.
rashbeep
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(10-12-2017, 11:59 PM)
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Originally Posted by Stillmatic

This page is refreshing. A lot of nice screens from all games.

ikr
carsar
Member
(10-13-2017, 12:40 AM)
Is this baked selfshadowing?

Remij
Member
(10-13-2017, 12:44 AM)
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Originally Posted by MilkyJoe

That's a pretty neat little feature, right there.

And see those lights, is it too hard for the Forza team to take a leaf?

Yea, I have to agree. Forza's headlights are quite bad in comparison.
JackAubrey
Member
(10-13-2017, 12:46 AM)
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Originally Posted by FlutterPuffs

That's not GT Sports fault, it's all mine.

I personally like it, but still figuring out what is too much.

Oh is it an effect one can add in photo mode?
Baroquemantic
Member
(10-13-2017, 01:26 AM)
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All these amazing screens...whew. I'm in heaven.
Monad
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(10-13-2017, 02:13 AM)
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God is in the details...



Love the way the high quaility models of FM7 look from the ingame external view.
TheAdmiester
Member
(10-13-2017, 02:15 AM)

Originally Posted by Monad

God is in the details...



Love the way the high quaility models of FM7 look from the external view.

I love how much more feel the suspension has ever since FH3. I dunno what they changed but it's so much better, and seeing the body shift more under cornering (or even shifting on some cars, as in your gif) is amazing.
Noobcraft
Member
(10-13-2017, 02:36 AM)

Originally Posted by Monad

God is in the details...



Love the way the high quaility models of FM7 look from the ingame external view.

Hard to tell in a gif, but is the antenna wobbling?
Monad
Member
(10-13-2017, 02:39 AM)
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Originally Posted by Noobcraft

Hard to tell in a gif, but is the antenna wobbling?

Yes.

Also, the gauges, knob and all interior stuff works exactly as if you were on the cockpit view, due the high poly model (the same used in Photomode and Forzavista).
Baroquemantic
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(10-13-2017, 02:47 AM)
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Originally Posted by Monad

Yes.

Also, the gauges, knob and all interior stuff works exactly as if you were on the cockpit view, due the high poly model (the same used in Photomode and Forzavista).

What mode lets you play with the higher quality models?
vacantseas
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(10-13-2017, 02:58 AM)
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PC2









Monad
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(10-13-2017, 03:14 AM)
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Originally Posted by Baroquemantic

What mode lets you play with the higher quality models?

On PC, in all modes (but just the player's car).

I guess it'll be the same on One X.
Baroquemantic
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(10-13-2017, 03:17 AM)
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Originally Posted by Monad

On PC, in all modes (but just the player's car).

I guess it'll be the same on One X.

Ah ok. Thought your GIF was of the Xbox version.
Monad
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(10-13-2017, 03:19 AM)
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Originally Posted by Baroquemantic

Ah ok. Thought your GIF was of the Xbox version.

On the normal Xbox One, at least on FM6, there's also a high poly model ingame, but just if you're driving solo.

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