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Game Informer Sept Cover: Dragon Age Inquisition [Up: Article Details In OP]

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SerRodrik

Member
I will give Bioware credit for this though: I am legitimately impressed that multiple races are back in. I was not expecting that.
 

ironcreed

Banned
Not sure if old.

1375806475-dragon-age-inquisition.jpg

Badass.
 

dino1980

Member
Of course it's an action RPG, it's Bioware.

Didnt they say that the game should be more like a combination of the first and second one? If this is the thing then they have made a totally 180 from what DA was before. This looks more like a mix of Fable/DA2.
 
Looks and sounds great. Loved 1, didn't even bother with 2 after all the negative reviews .. but I give everything a chance on its own. I'm just hoping it lives up to the hype.

And I'm glad it wasn't L4D3, I'll actually read this article.
 

Gestahl

Member
I'm pretty over Bioware's style of writing but if the player impressions are positive (professional reviews are for chumps) I'll give it a shot when it goes on sale. Origins was fun to play but man you sounded like a complete idiot whenever you had to pick a dialogue option.
 

Karu

Member
I thought Dragon Age 2 was a good (not great) game with some noticable problems. Fantastic thing, DAI will be on current-gen, since I'm not planning to buy a new console right away (Might have updated my PC til then though *fingerscrossed*)

I have no real opinion on "Choosing the race", it depends. But if this way more people who hate BioWare after DA2 will listen, its a good thing!
 
Saw the scans

Yep, definitely a step up in how it looked

Saw a companion that seemed to appear as a mage, but can't really tell what race it is. Might be qunari

edit: Definitely Qunari companion. Holy shit Morrigan looks awesome
 

dmr87

Member
Here's some from Gamingeverything.

Story

- Game begins as Thedas is in chaos
- Chantry and the mages are at war
- The Seekers of the Truth and Templars are no longer tied to Chantry rule
- Ferelden continues to recover from the darkspwan Blight that ended 10 years ago
- Orlais is involved with a civil war
- Tear in the sky links the real world to the Fade
- Magic and demons come from Fade
- Rip allows demons to cross freely instead of using a mage host
- Demons/abominations are running free all over
- With everything going on, “there is a suspicious level of chaos in anticipation of this event”
- Reinstitute the Inquisition
- This is an organization that doesn’t answer to any outside power
- Inquisition puts aside politics and extracts answers
- “…about looking into what conspiracies happen, what kind of dastardley deeds could occur, when people are weak and naturally torn apart”

Inquisitor

- Your hero acts as the head of the Inquisition
- Lead the organization rather than controlling a foot soldier
- You’re left as the only survivor early on, which leads to this ascension
- Create and guide the Inquisitor however you please
- 3 classes: warrior, rogue, and mage
- At least 3 races: human, elf, dwarf
- No pre-set name
- Fully voiced
- Can be male/female
- Events take place as you perform them, not being relayed by another character

Multiplayer

- Not confirmed/denied
- “it was surprising how well it was received in Mass Effect, and we were really happy with how that worked out…”

http://gamingeverything.com/new-dragon-age-inquisition-details/
 

Sothpaw

Member
I 99% expect this game to be shit, but being able to play as a dwarf again is a great start.

Edit: I see Varik and a girl with a sword...back to bad news for DA.
 

Nirolak

Mrgrgr
I'm at work so I can only give a super shallow write-up, and will let someone with more time do a full write-up for a new thread, but:

-At least three playable races (female/male of humans/dwarves/elves). They're considering Qunari.
-Same three classes.
-Instead of just your characters growing, you also grow your inquisition army through lots of various methods ranging from doing favors, blackmail, finding ancient lore, getting ancient relics, obtaining secrets, making connections, etc, etc. An example of how this helps you is that say a castle turns you away. If you only have a few people, you might just be turned away. However, if your inquisition is an army, you can just siege the castle to get inside.
-"Question: Is there multiplayer in this game?" "BioWare: Boy we really loved Mass Effect 3's multiplayer. They just knocked it out of the park."
-The world is split up into parts across multiple countries, but they're large and explorable. Instead of progress being gated by how many of the missions you've completed, you are gated by the power of your inquisition. So, you have to go explore across all these areas and find ways to increase the power of your inquisition. Basically think of like DA2's first act where you had to amass a ton of gold, but on a much larger/broader scale with a lot more choice/variety in what you do, and that the entire game works like that. Also, the inquisition buffing stuff doesn't overlap with your character growth mechanics like gold did, so you don't have to avoid buffing yourself to save your cash. Their goal is that ultimately you can do the types of content you like and explore the places you like and still finish the game.
-They want to increase the variety of things you do. Think of your traditional kind of open world game where you have all sorts of various quest option types.
-The map spans from Eastern Ferelden to Western Orlais. "Each of the areas we're building is bigger than anything we've done before."
-The zones are all traditional open world zones where it's large open and there's interesting stuff scattered all around that can start quests or open a new side dungeon, etc, etc.
-You can run into random monsters in the wild and have a mount to help go through the giant open areas. There's a lot more environmental variety.
-Okay in summary if you've played Skyrim you know how this open world works.
-Environmental interaction is a notable focus. Mages can repair bridges, if you find an abandoned fort you can turn it into an inquisition base, and things like that.
-The PC version's controls will be tailored to the PC unlike DA2.
 

Subitai

Member
Please multiplayer!

6 types with variations based on species and damage type specialization


2H Warrior
1H/Shield Warrior
2 1H Dagger Rogue
Bow or Crossbow Rogue
2H Staff Mage
1H/Shield Mage
 
Still, I'll put mine here:

-Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
-Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
-Battles veer away from button mashing toward a structure where observation and reaction take precedence
-Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
-You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
-PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
-Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
-Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
-Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
-“Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”
-Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
-Can also restore a ruined desert outpost into an Inquisition stronghold
-So much ground to cover that mounted creatures are implemented
-Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
-Some environmental destructibility
-Warrior class has grappling chain that can pull enemies in close
-Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
-Weather effects can impact exploration, ex. Rainfall, desert sandstorms
-Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
-A new mage joins your party, Vivienne
-Both Varric and Cassandra also join you
-Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
-Morrigan is not a party member; not a cameo role though
-Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
-Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
-3 classes to choose from of course: Warrior, rogue, and mage
-At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
-Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.
-Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
-Hinting that you have a base of operations, maybe a castle to call your own
 

SargerusBR

I love Pokken!
It is just me or this Inquisition order works just like the Spectres from ME?

Also, there was any mention if Hawke and the Warden will play some role in the story?
 
Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
-Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
-Battles veer away from button mashing toward a structure where observation and reaction take precedence
-Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield

Lawd. Sounds amazing. Dragon Age is back baby.
 
I really really like the idea of playing as the one responsible of rebuilding the Grey Wardens.

Visuals seem to be pretty nice too. My problem is that Bioware has been on a downward spiral since Mass Effect 2.

(Blah bla blah they have been on a downward spiral ever since Baldurs Gate 2 etc)
 

Drakeon

Member
Sounds cool, hopefully it takes the good elements of DA2 and DA:O and leaves all the shitty parts of DA:O behind.

Although I did like the fact that the main character had a name in DA2, was nice for them to refer to them by it in cutscenes.
 

Patryn

Member
I really really like the idea of playing as the one responsible of rebuilding the Grey Wardens.

Visuals seem to be pretty nice too. My problem is that Bioware has been on a downward spiral since Mass Effect 2.

(Blah bla blah they have been on a downward spiral ever since Baldurs Gate 2 etc)
Not Grey Wardens. Inquisition. Totally different organization.

Sounds cool, hopefully it takes the good elements of DA2 and DA:O and leaves all the shitty parts of DA:O behind.

Although I did like the fact that the main character had a name in DA2, was nice for them to refer to them by it in cutscenes.

Taking a guess, but get used to "Inquisitor".
 

Thoraxes

Member
PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
Cautious optimism growing...
 

Hindle

Banned
I was hoping they'd do a reboot when it came to the story. I'm going to have no idea what's going on when I play this as I've never played the originals.
 

bengraven

Member
I gotta fucking replay DA:O. I've been meaning to finish my lesbian elf mage character - aka the most hated character in the game.
 

Carcetti

Member
Well, all that sounds pretty good, to be honest. I think a lot of people will adopt an 'I'll believe it when I see it' stance anyway.
 
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