It's funny to all these post from SMT newcomers.
You're the exact kind of poster that makes SMT fans appear insufferable. You're a running joke at this point if serious.
It's funny to all these post from SMT newcomers.
Oh come on. You can't seriously be saying that one should only be using Persona that at least Resist both Mudo and Hama (or have an anti-Instadeath skill) for the entire game (or until your party memebrs get Protect or you have a bunch of Homunculus). That's like saying you shouldn't use most of the Persona in the game (which is why Hama / Mudo are bullshit).
You're the exact kind of poster that makes SMT fans appear insufferable. You're a running joke at this point if serious.
Yeah are many anti-instakill solutions available in-game.In persona 5 at least it's pretty easy to get a null curse or bless persona especially with lockup.
Actually, it'd have been cool if they implemented a Dark Souls style mechanic where if you die, you can try and retrieve the lost experience and money.
Yeah are many anti-instakill solutions available in-game.
Yes. But and here's what people don't notice: SMT has a parabolic difficulty, the games are difficult at two points: the beginning when your options are limited and the end when​ you face bosses who are designed around the assumption you have a bunch of stuff. Its the beginning that gets complaints.
Where are these part in P5? I played and finished the game on Hard. Never notice such problem.
On normal difficulty, Persona 5 is not that hard. I would say that there is nothing that approaches the level of vanilla Persona 4's Shadow Yukiko.
Man the the people freaking about elitism sure are funny, they shout down any defense of a games mechanics while championing their own armchair game design ideas as infallible.
I like this mechanic, as many have said the game provides a plethora of options and skills with which to prevent dying, or losing progress. The safety option exist for a reason folks. Perhaps the people who refuse to use such an option see this as some sort of wounded pride, maybe that's why so many retaliate and jump to accusations of elitism so easily. If a game is too easy for me, I turn up the difficulty, not go on some tirade about how shit the design is, why do others have such issue with doing the opposite?
Because I've played a bunch of games with this mechanic to completion on normal difficulty andill think it sucks. Is that really that hard to believe ? Because a thing is possible with something included doesn't mean it's not better without it.
I forgot how to JRPG and got hit with every mechanic including hostage.Yes. But and here's what people don't notice: SMT has a parabolic difficulty, the games are difficult at two points: the beginning when your options are limited and the end when​ you face bosses who are designed around the assumption you have a bunch of stuff. Its the beginning that gets complaints.
Depending on the game and the solutions available that can be a long time for some mechanics. And insta-Kill tends to debut fairly early and not get reliable counters until around the mid 20s (and even then only if you stick to a few very specific persona outside of battle or always get first strike).
And you're the exact poster that I hate, SMT board across the gaming forum always filled with these type of post, we tried to give you tips and suggestion but it seems you people mind already set in stone on "this is bullshit or this mechanic shouldn't exist". Well you either stick with it or lower the difficulty. SMT punishes you harshly if you are unprepared for anything and if you do not take advantage of the game, it will definitely take advantage of you.
What I don't understand is why they didn't do like SMTIV does, where it allows the rest of the party members to finish the fight and then restores the MC to 1 HP if the battle is won. Having MC down is still a dangerous state to be in, but at least you are given a chance to survive.
Yeah, no. Persona 5 isn't hard or challenging. I know exactly what OT is talking about and it happened to me only a handful of times over 100 hours. It was always some enemy I'd had little to no trouble with before who suddenly manahed to crit me, then get in a follow up attack during the same turn, resulting in my death. Every time it would have been a long time since I was near a safe room, so I lost a lot of time.
This is not about getting good, it's a bullshit mechanic that will only hit you a select few times. No one will lose anything if this is changed.
Yeah, no. Persona 5 isn't hard or challenging. I know exactly what OT is talking about and it happened to me only a handful of times over 100 hours. It was always some enemy I'd had little to no trouble with before who suddenly manahed to crit me, then get in a follow up attack during the same turn, resulting in my death. Every time it would have been a long time since I was near a safe room, so I lost a lot of time.
This is not about getting good, it's a bullshit mechanic that will only hit you a select few times. No one will lose anything if this is changed.
And you're the exact poster that I hate, SMT board across the gaming forum always filled with these type of post, we tried to give you tips and suggestion but it seems you people mind already set in stone on "this is bullshit or this mechanic shouldn't exist". Well you either stick with it or lower the difficulty. SMT punishes you harshly if you are unprepared for anything and if you do not take advantage of the game, it will definitely take advantage of you.
You bumped a month+ old thread to rub out your love for SMT, please. There's been so many bullshit mechanics that lingered waaaay too long is this series [such as random skill- inheritance, but you can reroll] and they're better for being gone, it's no wonder the series struggles to grow. ffs, you're still bringing up Matador, it's like you actually have a textbook. This isn't a 'difficulty' thing no matter how much you want it to be.
it's no wonder the series struggles to grow. ffs.
You bumped a month+ old thread to rub out your love for SMT, please. There's been so many bullshit mechanics that lingered waaaay too long is this series [such as random skill- inheritance, but you can reroll] and they're better for being gone, it's no wonder the series struggles to grow. ffs,
Persona 5 though. I was thinking, okay, maybe Persona 5 gets to the top 5. I certainly wasn't expecting #2, even without digital. Now, JRPGs tend to be very heavy in month 1 on their decay curves. We'll have to see how it holds up over time. Regardless, just an incredibly impressive month. The premium edition also did exceptionally well, and reflects a new trend of higher priced, premium editions taking higher share for major releases over time. Day 1 consumers and fans are becoming more and more price insensitive - and higher priced SKUs are selling better and better. Now, this doesn't apply once you get 3-6 months down the line, but in launch month premium editions are becoming a bigger share of the pie, and I think we're going to see a lot more of these editions featuring a ton of digital content for GaaS games in particular.
One of the worst things in video games today, the otherwise flawless Shining Force series suffer from this too.
Why the hell would your teammates and army mates succumb when one person dies, even if its the leader? Did Napolean's troops just wither and give up when he died? Did the same happen for Alexander the Great's troops?
In Final Fantasy, you can revive the MC if that person dies.....why the heck would that not happen in say Persona 3-5.
And this is coming from someone who has played and loves the likes of SMT Nocturne, Digital Devil Saga, Strange Journey, SMT IV, Devil Summoner 2, Devil Survivor 1, and the Persona games.
I am just arguing from a standpoint that why would the teammates lay down and play possum when the "leader" dies and would not just crown someone new as a leader or say even revive them.Because the MC can (and should) overpower his team very early, both in defense and attack. The other Megaten games where the MC dies != end over just happen to don't allow the MC can overcome attacks easily.
This series is growing just fine alright, P5 is the best selling title in the series history. While I agree that there are still plenty room for improvement like for example random skill inheritance (this is fixed in P5). But there is nothing wrong with the difficulty or the insta-kill spell. And MC died=game over should definitely stay in Persona series.
Why? Give me a solid answer as to why the game would suffer without the ability to rez the MC with a rez item. Seriously, something other than "It's a SMT thing." I've been playing this shit since P2 on the PS One, I get the SMT vibe.
I get if the party is wiped, or you don't rez him before the fight ends or whatever. Losing X amount of time playing from a one-shot you couldn't avoid due to the roll of the dice is frustrating and needs to go.
Hell, the game itself doesn't even kill any party members but the MC, everyone else is just knocked out!
As others have said, the MC is incredibly OP compared to the other characters, especially with late game Persona, many of whom have zero weaknesses
Why? Give me a solid answer as to why the game would suffer without the ability to rez the MC with a rez item. Seriously, something other than "It's a SMT thing." I've been playing this shit since P2 on the PS One, I get the SMT vibe.
I get if the party is wiped, or you don't rez him before the fight ends or whatever. Losing X amount of time playing from a one-shot you couldn't avoid due to the roll of the dice is frustrating and needs to go.
Hell, the game itself doesn't even kill any party members but the MC, everyone else is just knocked out!
Because it'd make random battles almost impossible to lose unless you're out of reviving skills/items? Getting one shot is extremely rare unless it's an insta kill move, and those have a fair share of methods to avoid them. Other than that, getting killed in a single turn will almost always be result of a mistake you made.
Personally I enjoy this. Sure it doesn't make much sense in-universe, but it helps balance the game. The game is designed so you can ALWAYS get ambushes, makes party members take fatal attacks in your place if you have ranked them up, let's you equip personas that can nullify any element you desire, etc etc. So I find making sure to kill enemies ASAP and making sure I buff my MC to avoid him getting killed fun, and I don't want it out because other players don't make good use of these tools.
I don't even pay attention that this thread is a month old before I posted, it's on my subscription list and I don't post earlier because I'm trying to avoid spoiler (just finished P5 recently). But you seem to care enough to check the posted date so you can argue to fit your armchair game mechanic.
This series is growing just fine alright, P5 is the best selling title in the series history. While I agree that there are still plenty room for improvement like for example random skill inheritance (this is fixed in P5). But there is nothing wrong with the difficulty or the insta-kill spell. And MC died=game over should definitely stay in Persona series.
What alternate reality are you living in?
http://www.neogaf.com/forum/showpost.php?p=237392097&postcount=339
I was talking about SMT because you brought up SMT.
TIL Persona isn't part of SMT.
You've opened a can of worms that can't be resealed.
While some of the points he makes come off a bit snooty, he isn't wrong with the core point he is making.You're the exact kind of poster that makes SMT fans appear insufferable. You're a running joke at this point if serious.
Because it'd make random battles almost impossible to lose unless you're out of reviving skills/items? Getting one shot is extremely rare unless it's an insta kill move, and those have a fair share of methods to avoid them. Other than that, getting killed in a single turn will almost always be result of a mistake you made, in which case it's only fair you get a penalty.
Personally I enjoy this. Sure it doesn't make much sense in-universe, but it helps balance the game. The game is designed so you can ALWAYS get ambushes, makes party members take fatal attacks in your place if you have ranked them up, let's you equip personas that can nullify any element you desire, etc etc. So I find making sure to kill enemies ASAP and making sure I buff my MC to avoid him getting killed fun, and I don't want it out because other players don't make good use of these tools.
I'm not even gonna bother with it.
The problem is that Normal difficulty is way too easy to the point that there's nearly no sense of challenge once you get access to all tools of survival, I've complained about this in other P5 threads but this difficulty setting being the default one does a disservice to the game's systems because you don't even need to use them all to get through the game.
Hard mode is challenging enough that there's danger in all battles through the entire game, but it's still easy enough to avoid death in most situations unless you're being careless or make mistakes. At one point random battles stop being possible to finish in just one round for the most part, so you're forced to make constant use of buffs and baton pass to get rid of particularly dangerous demons faster, and the MC penalty never feels out of place and there's a clear synergy between it and the other machanics, it's great.
(And no, this is in no way a jab at people who don't play on hard, I'm just disappointed they made Normal so easy because it makes the palace gameplay feel mindless and barebones)
Where are these part in P5? I played and finished the game on Hard. Never notice such problem.
While some of the points he makes come off a bit snooty, he isn't wrong with the core point he is making.
SMT is all about adapting to what you are up against. Boss battles in SMT are (mostly) not a show of force, they are a puzzle. Persona for the most part is no exception.
Regarding the OP, that mechanic does make sense, however at the same time I get the argument against it. However you have to adapt to it. If you end up with the choice of reviving Ann when the enemy is weak to fire, or healing Joker when he is below 25% HP, you heal Joker. It's that simple.
Where are these part in P5? I played and finished the game on Hard. Never notice such problem.
It's funny to all these post from SMT newcomers.
I created a simple FAQ
1. Mudo/Hama is bullshit
A: Create a demon/persona with Resist/Repel/Null these elements
2. I don't want to fuse <insert first persona/demon>
A: You have to, it's basically how you progress.
3. Matador is impossible or <insert demon/boss> 1 hit me
A: Kaja and Kunda spell, use it. Pay attention to your weakness and enemy weakness and exploit it. Unlike most JRPG, buff, debuff, weakness, and status ailments are extremely important in SMT games and it's the only way you can survive through the game especially in higher difficulty. Matador boss in Nocturne is basically there to make sure you don't progress further without understanding the game mechanic.
To OP: Lower the difficulty if you don't enjoy these mechanic and stay away from Nocturne.