What's that ugly scaling ? Why everything looks so smothed on the DF video ?
Haven't watched the video yet but by default there's a blurry filter applied on the game.
Hopefully the framerate issues for the Switch version's special stages are rectified in a later update (along with the delayed Home/Capture inputs).
Nice work John, not sure the digs aimed at Nintendo towards the end were necessary but good bit of analysis not including that.
Any spoilers?
Do we have any word on graphics options for the PC port?
Hopefully it'll have a 4K option like PS4Pro.
That ... cameo hahahahaha
I know, I know...the inner Sega fan couldn't resist re-igniting the Nintendo vs Sega war (even though I love them both).Nice work John, not sure the digs aimed at Nintendo towards the end were necessary but good bit of analysis not including that.
Wasn't expecting PS4 Pro support.
Now I'm debating that over Switch. How big of a visual difference does it actually make on a 4k TV, given its emulating the look of a 240p game?
PC player here. Thank you.
Does the Pro downsample? lol
No.Did this come out for Vita as well?
Did this come out for Vita as well?
I know, I know...the inner Sega fan couldn't resist re-igniting the Nintendo vs Sega war (even though I love them both).
Hey, at least Mario Odyssey has an incredible soundtrack as well.
YouTube destroyed the video. Here's a shot taken from the original source file (before uploading).What's that ugly scaling ? Why everything looks so smothed on the DF video ?
What issue are you seeing? Haven't run into any problems on Xbox.Damn, so it looks like my current XBO issues are isolated to me.
How peculiar.
Ha ha, sorry, I'm not a big Crash music fan (love the games, though) but, after spending more time with it, I think the Remaster versions are worse.I don't appreciate the shade you threw at the Crash music. ������
downsampling defeats the purpose of pixel perfect setting.
It's not explicitly stated in the video, but I assume switch docked is 1080p and undocked 720p?
How on earth have these guys managed to do what Sega could not in twenty years?
Gotta go to work right now, but is there really a difference between PS4 Pro and Switch versions? I can't imagine 4K would really add much to a 16 bit game but ya never know
I might have made a huge mistake going with Switch
The only real difference is that the Pro version supports 4K. There are some problems with the Switch version, namely some dips in the special stages and an oddly long home load time that were confirmed to be bugs by Whitehead that didn't appear in QA before release.Gotta go to work right now, but is there really a difference between PS4 Pro and Switch versions? I can't imagine 4K would really add much to a 16 bit game but ya never know
I might have made a huge mistake going with Switch
It does make a different *IF* you have a 4K TV as it means perfectly sharp pixels that line up with your TV's pixel grid.Gotta go to work right now, but is there really a difference between PS4 Pro and Switch versions? I can't imagine 4K would really add much to a 16 bit game but ya never know
I might have made a huge mistake going with Switch
That's right.It's not explicitly stated in the video, but I assume switch docked is 1080p and undocked 720p?
It's a very clever trick. That's all.John, are you absolutely positive that the 16-bit trilogy did not feature true, overlapping parallax layers? Because in S3K that sure looks like what it is doing to me in several zones. Take a look at the foliage behind the background tree layer in Mushroom Hill for instance.
Granted, it might just be some really clever trick and not "true" parallax, but the end result is for all intents and purposes the same.
Gotta go to work right now, but is there really a difference between PS4 Pro and Switch versions? I can't imagine 4K would really add much to a 16 bit game but ya never know
I might have made a huge mistake going with Switch
John, are you absolutely positive that the 16-bit trilogy did not feature true, overlapping parallax layers? Because in S3K that sure looks like what it is doing to me in several zones. Take a look at the foliage behind the background tree layer in Mushroom Hill for instance.
Granted, it might just be some really clever trick and not "true" parallax, but the end result is for all intents and purposes the same.
Nice work John, not sure the digs aimed at Nintendo towards the end were necessary but good bit of analysis not including that.
YouTube destroyed the video. Here's a shot taken from the original source file (before uploading).