http://nintendoeverything.com/switc...eathe-life-into-characters-like-never-before/
Tying in with the launch of Fire Emblem Echoes: Shadows of Valentia, French site Jeuxvideo spoke with three of the game's developers. They are as follows:
One portion of the interview touched on how Fire Emblem never ended up on Wii U, and the series has had a focus on 3DS over the past few years. Yamagami explained that the series has a ”long history of home console games," and it's not primarily considered a handheld franchise. Nakanishi chimed in by saying Fire Emblem Switch will allow for something ”completely different" while ”breathing life into our characters like never before."
- Masahiro Higuchi (Intelligent Systems), producer on Fire Emblem Echoes, Heroes and Fates
- Hitoshi Yamagami (Nintendo), producer on Fire Emblem Echoes, Fates and Tokyo Mirage Sessions #FE
- Kenta Nakanishi (Nintendo), director on Fire Emblem Echoes
Q: Do you see Fire Emblem as a handheld series first and foremost? The latest home console release was Radiant Dawn ten years ago; and though a new Fire Emblem is coming to Nintendo Switch next year, a lot of players had their hopes up for a Wii U installment. Do you think the Wii U wasn't suited for a series like Fire Emblem, or were there other reasons to focus on the 3DS?
Yamagami: The Fire Emblem series has a long history of home console games. While we were developing this title on a handheld console, we felt like we were reaching the apex of our work on Nintendo 3DS. Looking back, we don't believe the series is a handheld one above all else. In the future, we hope to have more opportunities to create home console games.
Nakanishi: As it was said earlier, we're currently working on a Fire Emblem game on Nintendo Switch. With this title designed for home consoles, we should be able to offer a completely different Fire Emblem, breathing life into our characters like never before.