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Fighting Game Headquarters |eSports| 4444 Life

AAK

Member
The doesn't mean the the point they were making isn't true. Any game is going to have characters who are both strong and easy to learn, thus in some ways making it difficult to justify playing a more complex character.

Not everyone plays fighting games just for the sake of winning. Some people play fighting games because they find a character which connects with them and allows them to feel like an extension of their body during gameplay. When anyone reaches that level even if they win or lose they had a chance to express their gameplay which renders all that effort went into learning that character worth it.

But if you're talking about that 0.00001% of the fanbase whose livelihood depends on winning in said fighting game then your point is valid.
 

Pompadour

Member
The doesn't mean the the point they were making isn't true. Any game is going to have characters who are both strong and easy to learn, thus in some ways making it difficult to justify playing a more complex character.

Yeah, a character being good is all that really matters, not ease of use. The trade off for a character being difficult to play is that, naturally, the character is played less and the playerbase has less experience fighting those characters. The average player won't invest time into a difficult character until someone like Xian does and proves they are competitively viable.

I'd argue that this applies to SFV more than most fighters. You can get your head around the average character in V in a few hours so I can't imagine Zeku would be that difficult to learn. He'll surely be easier to learn than the average Guilty Gear character so the time investment will be minor.
 

Spuck-uk

Banned
The doesn't mean the the point they were making isn't true. Any game is going to have characters who are both strong and easy to learn, thus in some ways making it difficult to justify playing a more complex character.

Oh, sure, I get the point, but the examples provided I don't agree with.

People often pick characters because they like how they look/play, not because they're the most effective. I switched to playing Venom from Raven in Xrd despite him definitely being a worse and far more complex character, because I find his playstyle more interesting.
 
Not everyone plays fighting games just for the sake of winning. Some people play fighting games because they find a character which connects with them and allows them to feel like an extension of their body during gameplay. When anyone reaches that level even if they win or lose they had a chance to express their gameplay which renders all that effort went into learning that character worth it.

But if you're talking about that 0.00001% of the fanbase whose livelihood depends on winning in said fighting game then your point is valid.


that's true on some aspects, but i think even the most dedicated of character specialists would find it hard to stick to someone who is uber low tier if they aren't having SOME modicum of success.

going on losing streaks constantly with a specific char (not accounting for horrible skills, assuming you do decent with other characters) would grate many. i understand not playing for the sake of winning, but hard to see it beyond playing a gag character.
 

Sayad

Member
Oh, sure, I get the point, but the examples provided I don't agree with.

People often pick characters because they like how they look/play, not because they're the most effective. I switched to playing Venom from Raven in Xrd despite him definitely being a worse and far more complex character, because I find his playstyle more interesting.
That's not much of downgrade in tier list really. ;p
#fckVenom
 

ShinMaruku

Member
I connect with Juri through the life she has. Laura has me through hometown.

I would connect with Mika but her and Nabisco kill men with they ass...
 

shaowebb

Member
I connect with Iron Fist I guess. Felt weird being in kung fu as a tall white blonde american all that time ago. Out of place and earning my spot but not certain if I fit in anywhere being "that guy" lol. Honestly between college and career I've been out of that shit so long I guess I only connect with him out of nostalgia now. Been about a decade since I was involved in that sorta thing. Now...hell I dunno. I think I mostly just connect with chain grapplers in games because the thing I did was get bigger and since before kung fu I was a wrestler all I ever enjoyed the most was takedowns, grappling and joint locks anyways (well that and drunken form). Maybe thats why I love playing guys like Bane, Gief, King of Dinosaurs, and King. Still nostalgically relating from being a pro wrestler in my 20s but able to connect more now that I'm older because I finally put on the size.

On that note here's hoping I see Brolly in DBFZ soon. I wants me my power grappler berzerker. Till then I'll get my fix with Alex...er...Android 16.
 

shaowebb

Member
Damn Black Panther feels so nice to rush in with. Soooooooo mobile and so easy to combo with. You can just sorta freestyle. I likey. Sigma though..........FUCK. This dude is definitely gonna top tier. He hits hard, punishes anything, and has those slashes to lockdown and control everything from any situation. I want him and Jedah together in the lab badly. Between scythes, and slashes I know I can fucking ruin someone's afternoon with pressure for days.

I really wanna see what folks do with him in tournaments. I bet he's gonna get scary quick.
 
tumblr_inline_oubo52WIyQ1qh9bxw_540.gif


iconic.
 

pizzacat

Banned
When almost every character in Tekken has 100+ moves, and when even the universal tools in Xrd are more complex than any SFV character, I don't think Zeku looks complicated at all.
Learning bryan and asuka this year and finally playing through most of ggs tutorial yesterday and learning setups for may seem way easier than being in the position of playing sfv and choosing an overcomplicated character with stances just to lose to someone using the braindead top tier


I think it's an issue of relative toolsets. You can have games with more complex mechanics, but in something like SF5 making a character like Menat or Zeku kind of pointless if you need to put in 10x the work and still get less results than a Boxer or Laura player just rolling their face on the stick.

kumu put it exactly how I meant but I wanted to see who else wanted to act like this is the easiest character in the universe to learn
 

MrDaravon

Member
I tuned into the stream as Mike was stopping it due to having stick issues lol. Interesting to see that he's still sticking with GG.

Still curious what the guy is up to generally speaking though.
 

enzo_gt

tagged by Blackace
Capcom could have been making more bank off a hypothetical TvC 2 on Switch than MvCI on three other platforms combined.
I laugh at the thought of what a budget for TvC would look like for a Capcom today, especially given how crummy it looked on Wii as is.

If Marvel got peas, I assume TvC2 would just be just a really expensive dynamic wallpaper.
 

shaowebb

Member
I laugh at the thought of what a budget for TvC would look like for a Capcom today, especially given how crummy it looked on Wii as is.

If Marvel got peas, I assume TvC2 would just be just a really expensive dynamic wallpaper.

It'd still have more newcomers at launch than MVCI though lol.
 

CO_Andy

Member
I laugh at the thought of what a budget for TvC would look like for a Capcom today, especially given how crummy it looked on Wii as is.

If Marvel got peas, I assume TvC2 would just be just a really expensive dynamic wallpaper.
Having the shiniest graphics matters very little judging by MvCI's reception; it's all in the style.
 

shaowebb

Member
Having the shiniest graphics matters very little judging by MvCI's reception; it's all in the style.
I thought MVCI absolutely tanked at market though. That's not a good reception even if its fun as hell to play...
Yeah, a TvC2 done in the original TvC's style... that would be mighty tempting.

For reference, I love the supers in TvC out of all the versus games the most. I think they have the best cut from scene -> character -> scene.
https://www.youtube.com/watch?v=X8R5A2q6ruI

Agreed.
 

enzo_gt

tagged by Blackace
It'd still have more newcomers at launch than MVCI though lol.
Probably because it'd be like making models in the intro classes Capcom plucks their modellers from.

Having the shiniest graphics matters very little judging by MvCI's reception; it's all in the style.
Yeah.. style..

30918-menu-Tatsunoko-vs.-Capcom-Cross-Generation-of-Heroes.png


I guess uprezzed late 90s menu graphics are technically a style. Models and some of the stages look good, everything else is an eyesore. Largely because the hardware makes it look crummy, esp. when you look at how much characters contrast with the stages, where you know they wanted to do more 3D stuff but had to rely heavily on 2D assets and really simple geometry.
 
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