• Register
  • TOS
  • Privacy
  • @NeoGAF
  • Like

AlStrong
Member
(06-19-2017, 07:05 PM)
AlStrong's Avatar

Originally Posted by More_Badass

You know what long take scenes are, like the hallway fight in Oldboy or entering the restaurant in Goodfellas? Or how recently Inside has one uncut journey throughout?

Like that

Kinda like Dead Space 2?
Manu
Banned
(06-19-2017, 07:14 PM)
The only thing that bothers me from the new combat system is that it does that Arkham/Naught Dog thing where your character automatically positions himself to continue the combo, like it skates towards the enemy. Just let me whiff attacks, it's a natural part of combat.
Nibel
Member
(06-19-2017, 07:14 PM)
Nibel's Avatar
Seeing how they are removing the sex minigame (which is a good thing) and blood and gore seem to be extremly toned down, I wonder if they are aiming for a lower rating than usual

The idea of making the entire game a single tracking shot is fucking rad btw
Renegade Frost
Member
(06-19-2017, 07:20 PM)
Renegade Frost's Avatar
Damn that sounds fun!

Never played God of War before , but I'm down to try.

Hopefully I can chop Wōtan's head off
sloppyjoe_gamer
Member
(06-19-2017, 07:20 PM)
sloppyjoe_gamer's Avatar

Originally Posted by Nibel

Seeing how they are removing the sex minigame (which is a good thing) and blood and gore seem to be extremly toned down, I wonder if they are aiming for a lower rating than usual

The idea of making the entire game a single tracking shot is fucking rad btw


Was this actually confirmed somewhere? And i also agree it's a good thing.
More_Badass
My indie-sense is tingling
(06-19-2017, 07:20 PM)
More_Badass's Avatar

Originally Posted by Nibel

Seeing how they are removing the sex minigame (which is a good thing) and blood and gore seem to be extremly toned down, I wonder if they are aiming for a lower rating than usual

The idea of making the entire game a single tracking shot is fucking rad btw

Doesn't seem toned done. We got a skull-splattered head crushing finisher in the recent E3 trailer. Not to mention the decapitations and bisections seen in other footage
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-19-2017, 07:22 PM)
Loudninja's Avatar

Originally Posted by More_Badass

Doesn't seem toned done. We got a skull-splattered head crushing finisher in the recent E3 trailer. Not to mention the decapitations and bisections seen in other footage

Yeah, people have to just because every creature wont bleed red does not mean its not brutal.

He cut off heads and split some down the middle.


Originally Posted by sloppyjoe_gamer

Was this actually confirmed somewhere? And i also agree it's a good thing.

Yep.
Last edited by Loudninja; 06-19-2017 at 07:30 PM.
SamuelSupreme
Junior Member
(06-19-2017, 07:28 PM)
SamuelSupreme's Avatar
This as well as Spiderman has me hyped for 2018......#BlackPanther
nycgamer4ever
Member
(06-19-2017, 07:30 PM)
nycgamer4ever's Avatar

Originally Posted by The perfect Dark

They can tell me whatever they want. I'm not buying this. Even an 5€, nope.

Cool story bro.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-19-2017, 07:54 PM)
Loudninja's Avatar
Updated the OP.
Insane Metal
Dispensed Internet Salt
(06-19-2017, 07:58 PM)
Insane Metal's Avatar
Nooo :(

I like those QTEs :(
atomiksuperinsan
Junior Member
(06-19-2017, 07:59 PM)
atomiksuperinsan's Avatar
for me god of war 3 is still the best looking game ever and this is the first game for ps4 from santa monica. it will be an amazing ride i'm sure.

by the way this screenshot may be the most beautiful moment i have ever seen from a videogame.


MegaSackman
Member
(06-19-2017, 08:01 PM)
MegaSackman's Avatar
That last update!!

NullPointer
#INTESTINAL
(06-19-2017, 08:03 PM)
NullPointer's Avatar

QTEs are over. Control is now yours

Van Bur3n
Member
(06-19-2017, 08:05 PM)
Van Bur3n's Avatar
Take notes, Insomniac.
Roshin
Member
(06-19-2017, 08:05 PM)
Roshin's Avatar
No (or at least a lot less) QTE's? Now I'm interested. :)
FantasticMrFoxdie
Mumber
(06-19-2017, 08:06 PM)
FantasticMrFoxdie's Avatar
holy crap at Kratos' fate after GoW3

thats pretty massive imo

and i'm assuming thats going to be a story spoiler reveal in this game
nycgamer4ever
Member
(06-19-2017, 08:07 PM)
nycgamer4ever's Avatar

Originally Posted by HueyFreeman

I am so pleased this isn't open world. After Horizon's Ubi-design, I dont trust sony's internal studios with doing open world gameplay. Also, I think in general the choice should be made on what's suits the title, rather than just forcing a genre.

Da fuq??? Please explain. Horizon is amazing.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-19-2017, 08:09 PM)
Loudninja's Avatar
GI

Kratos didn’t quite display that level of nuance in the original God of War games. Is some of this characterization of him being retroactively applied?

I still think he lacks nuance in certain areas. He’s a struggling character. Pixar once sent out these rules for storytelling, and one of them talks about the hero failing over and over again. But you love him for it, because he gets back up every time he fails. That is the engagement with the character. This character doesn’t change overnight. He’s not going to sit there and have very deep, meaningful, emotional conversations with his son. He struggles this whole game to figure out his place in the world and how to relate to his kid. Because it’s important to him to change tomorrow, because he’s been blaming yesterday his whole life.

If you have the linear action of previous God of War games on one end of a spectrum, and open-world on the other, where does this new God of War fall?

I would say that action/adventure is squarely where we are suited. We’re definitely not open-world, but we’re kind of this interesting "super-wide linear" in the sense that the world has a greater sense of scale. We’re really encouraging the player to say “Hey, what’s that over there? I’d like to go check it out.” We’re not forcing them. We don’t force you to go find something, but when you do, you are rewarded. You are rewarded with things like “Wow, there’s an entire level over here!” And I think that sense of discovery is so important. Linearity can drive you through this fantastic story – you’re always going to be driven forward by the development and arc of the characters – but at any given point in this game, you can pull the lever on the bus and stop to look around, and then get back on the bus and keep going. Seamlessly integrating that, making it feel like it’s not a chore and you’re rewarded for it, that’s the big trick of this game. That’s the big play, to make it feel like you’re not just going down a hallway. To always feel like there’s a “why.”

http://www.gameinformer.com/games/go...interview.aspx
MegaSackman
Member
(06-19-2017, 08:12 PM)
MegaSackman's Avatar

Originally Posted by nycgamer4ever

Da fuq??? Please explain. Horizon is amazing.

Gbraga
Junior Member
(06-19-2017, 08:12 PM)
Gbraga's Avatar

Originally Posted by Nibel

Seeing how they are removing the sex minigame (which is a good thing) and blood and gore seem to be extremly toned down, I wonder if they are aiming for a lower rating than usual

The idea of making the entire game a single tracking shot is fucking rad btw

I find that very interesting as well, and really fitting for the "outsider" angle, with Kratos not even speaking the common language. It may do wonders for the feeling of a journey through foreign lands.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-19-2017, 08:15 PM)
Loudninja's Avatar

Replying to @af003249

Yes, Atreus is his biological son.

https://twitter.com/corybarlog/statu...51754567458816
vivekTO
Member
(06-19-2017, 08:28 PM)
vivekTO's Avatar

Originally Posted by Nibel

blood and gore seem to be extremly toned down,


It doesn't seems like they toned down it extremely.



Originally Posted by atomiksuperinsan


by the way this screenshot may be the most beautiful moment i have ever seen from a videogame.

The atmosphere is great in this shot, agreed.
Domcorleone
Member
(06-19-2017, 08:32 PM)
Domcorleone's Avatar

Originally Posted by HueyFreeman

I am so pleased this isn't open world. After Horizon's Ubi-design, I dont trust sony's internal studios with doing open world gameplay. Also, I think in general the choice should be made on what's suits the title, rather than just forcing a genre.

Didn't you love Mass Effect Andromeda?? Lol
Hippopuncher12
Member
(06-19-2017, 08:37 PM)
Hippopuncher12's Avatar
I was already hyped, but now it's even more so. Man, it's gonna be a long 9ish months probably. :/
Elginer
Member
(06-19-2017, 09:07 PM)
Elginer's Avatar
hot damn looks awesome!!!
hesido
Member
(06-19-2017, 09:10 PM)
hesido's Avatar
It feels like a totally different game due to the user controllable 3rd person perspective which keeps him REAL close. It's been a controlled camera shooting the fight arena up until now.
HueyFreeman
Member
(06-19-2017, 09:12 PM)
HueyFreeman's Avatar

Originally Posted by nycgamer4ever

Da fuq??? Please explain. Horizon is amazing.

Originally Posted by MegaSackman

No no, didn't mean to thread derail - shouldn't have even mentioned horizon. I don't like open world bloat and am glad GoW won't have any. I'm just really happy it's a classic linear GoW structure.

Originally Posted by Domcorleone

Didn't you love Mass Effect Andromeda?? Lol

Nope, haven't played it. nice drive by though
GravityInsanity
Member
(06-19-2017, 09:17 PM)
GravityInsanity's Avatar
Wait, do Cory mean single-shot as in 2014's Birdman movie, all in one take? That's crazy if true. Has there ever been a video game that did this?
Last edited by GravityInsanity; 06-19-2017 at 09:19 PM.
More_Badass
My indie-sense is tingling
(06-19-2017, 09:18 PM)
More_Badass's Avatar

Originally Posted by GravityInsanity

Wait, do Cory mean single-shot as in 2014's Birdman movie, all in one take? That's crazy if true. Has there even been a video game that did this?

Inside, recently
MegaSackman
Member
(06-19-2017, 09:18 PM)
MegaSackman's Avatar

Originally Posted by GravityInsanity

Wait, do Cory mean single-shot as in 2014's Birdman movie, all in one take? That's crazy if true. Has there even been a video game that did this?

I don't even understand how it would work in a game, I can't wait to play this game.

Edit: Yep, Inside does it and some other small games but I can't imagine a cinematic AAA doing it. It's gonna be interesting.
Last edited by MegaSackman; 06-19-2017 at 09:20 PM.
GravityInsanity
Member
(06-19-2017, 09:21 PM)
GravityInsanity's Avatar

Originally Posted by More_Badass

Inside, recently

That's true. Forgot about that one.
More_Badass
My indie-sense is tingling
(06-19-2017, 09:21 PM)
More_Badass's Avatar

Originally Posted by MegaSackman

I don't even understand how it would work in a game, I can't wait to play this game.

You can see it in the E3 2016 footage, like how the camera swings behind his son during the fight with the troll and suddenly the troll speaks in "english" (because Atreus can understand the language), or how the moment when you shoot the arrow at the deer and the game subtly shifts control to you aiming the bow manually. Or the seamless transitions back to gameplay
Kinyou
Member
(06-19-2017, 09:23 PM)
Kinyou's Avatar

Originally Posted by More_Badass

After last year's showing, the new trailer surprised me at how fast the combat looked. Looks even weightier and more powerful than the Blades of Chaos while being even more versatile



You can really appreciate the animations when it's slowed down

Look at how every movement of the axe is weighty and how the hands twirl the weapon into the next attack and catch the downward momentum to swing into another blow. And then for the other attack, how Kratos is flipping the axe behind his back and catching it with his other hand.

I think that's part of what making the combat feel so heavy and forceful. By capturing the physical movement needed to pull of each strike, they can sell the weight and power of the attacks

I wonder how they'll handle the lock on. In those gifs the player looks relatively free to switch from enemy to enemy
MegaSackman
Member
(06-19-2017, 09:24 PM)
MegaSackman's Avatar

Originally Posted by More_Badass

You can see it in the E3 2016 footage, like how the camera swings behind his son during the fight with the troll and suddenly the troll speaks in "english" (because Atreus can understand the language), or how the moment when you shoot the arrow at the deer. Or the seamless transitions back to gameplay

Yes but I want to see how other characters fit in scenes, I think I've heard they shot some with up to 5 actors. Every set piece and how the plot advances it's going to be pretty interesting to see in one take.
jett
D-Member
(06-19-2017, 09:28 PM)
jett's Avatar

Originally Posted by Loudninja

How is this a QTE?

QTEs come in many flavors.

For big, elaborate boss battles, Barlog said, players can expect the “Track and Field” design, referring to the classic NES game in which players quickly spammed buttons to create a feeling of physical exertion. In dramatic sequences, God of War might ask the player to spam “X” or twirl the control sticks to mimic the action happening on screen.

Those are QTEs. Bayonetta and Metal Gear Rising have the same shit. It's garbage.
Dragon1893
Member
(06-19-2017, 09:32 PM)
Dragon1893's Avatar

I would say that action/adventure is squarely where we are suited. We’re definitely not open-world, but we’re kind of this interesting "super-wide linear" in the sense that the world has a greater sense of scale. We’re really encouraging the player to say “Hey, what’s that over there? I’d like to go check it out.” We’re not forcing them. We don’t force you to go find something, but when you do, you are rewarded. You are rewarded with things like “Wow, there’s an entire level over here!” And I think that sense of discovery is so important. Linearity can drive you through this fantastic story – you’re always going to be driven forward by the development and arc of the characters – but at any given point in this game, you can pull the lever on the bus and stop to look around, and then get back on the bus and keep going. Seamlessly integrating that, making it feel like it’s not a chore and you’re rewarded for it, that’s the big trick of this game. That’s the big play, to make it feel like you’re not just going down a hallway. To always feel like there’s a “why.”

Sounds exactly like how ND evolved their level design when going from the UC1-3 to TLOU. Sounds great. Everything in the OP sounds great, actually.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-19-2017, 10:21 PM)
Loudninja's Avatar

Originally Posted by Dragon1893

Sounds exactly like how ND evolved their level design when going from the UC1-3 to TLOU. Sounds great. Everything in the OP sounds great, actually.

Yeah you had to fine secrets in the other games but this seems to be on a much bigger scale..
TrojanBlade
Member
(06-19-2017, 11:51 PM)
TrojanBlade's Avatar
This IS the next GOW chapter I wanted. Thank you!!!!! And hope for more sequels for this after the first one is successful. I wish this was coming this year as all the info has me excited even more.
Dirk Benedict
Member
(06-19-2017, 11:52 PM)
Dirk Benedict's Avatar

Originally Posted by Kinyou

He looks like this without the ashes



He's simply greek.

Look at that beautiful bronze person, err God Slayer.
Collingwood
Member
(06-19-2017, 11:56 PM)
Collingwood's Avatar
I'll remain cautiously optimistic.

They're saying the right things, but I trust my eyes more than their words at this minute. Really hoping for a demo leading into release.

I'm still not sold on the Last of Us-ification of this franchise.
Bakercat
Member
(06-19-2017, 11:56 PM)
Bakercat's Avatar
Eh, whatever you say. I've never seen a third person over the shoulder camera game like this one have fast and fluid combat. It always feels slow and clunky to play, like you're waving through water.
Lionel Richie
Member
(06-20-2017, 12:10 AM)
Lionel Richie's Avatar
I'm still not convinced this camera angle being close as fuck to the character works for a hack and slash game and the combat still doesn't look like it's going to be for me. Maybe it will surprise me, but I've been skeptic since the reveal.
Turkoop
Member
(06-20-2017, 12:17 AM)
Turkoop's Avatar
Loudninja my bro, you've made gods work.
Eppy Thatcher
God's had his chance.
(06-20-2017, 12:22 AM)
Eppy Thatcher's Avatar
It's been such a long time since a dev did multiple interviews where my confidence in their game only went up each and every time.

I believe in Balrog ... this game is going to be so fucking great
Chuck Norris
Member
(06-20-2017, 12:25 AM)
Chuck Norris's Avatar

Originally Posted by Prash

So IGN in their facebook video today(Marty Silva and Alana Pearce) mentioned that the game is just one single cut from start till the end of the game. What does he mean by that?

Watch last year's trailer for a good idea. The game shifts from gameplay to cut scene seamlessly, without the normal cut into new camera angles. It just transitions the camera into a different perspective
Tonky
Member
(06-20-2017, 12:30 AM)
Tonky's Avatar
The scene where Kratos sees the vase with him on it is hype.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-20-2017, 12:33 AM)
Loudninja's Avatar

Originally Posted by Turkoop

Loudninja my bro, you've made gods work.

Thanks :)
Syntsui
Member
(06-20-2017, 12:35 AM)
Syntsui's Avatar
I'm still not sold on the combat, specially because of that awful camera position.
pixelation
Member
(06-20-2017, 12:39 AM)
pixelation's Avatar
Awesome, can't wait to play it. I hope they never ditch Kratos... screw the haters!!!

Thread Tools