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ggx2ac
Member
(06-19-2017, 05:00 AM)
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Originally Posted by MattKeil

2 million units is not a "hit console" yet, the sales rate simply paints a positive forecast for the system if it continues in this manner. For third parties wary of Nintendo systems and the perceived limited sales potential that they represent to any games not published by Nintendo, it makes far more financial sense to wait until the Switch has a much larger install base before putting high cost projects on it. People need to stop acting like the Switch has outsold the PS4 or something. It's still very much in early days and nobody knows if it will actually sell to the mainstream market once it's done selling to the 8-10 million Nintendo fans who buy anything the company puts out automatically.

As long as this doesn't change to 60 million Nintendo fans because of the 3DS the bolded statement won't even matter next year.
seady
Member
(06-19-2017, 05:02 AM)
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I much rather play this game on Switch than the PS4/Xbox. The ability to play it anywhere wins over any technical bump (that's probably not that significantly different).
Gleethor
Member
(06-19-2017, 05:03 AM)
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Having this available day and date would've been a much wiser investment than a late port of Xenoverse 2.
Dueck
Member
(06-19-2017, 05:03 AM)
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Between the Switch's popularity and lack of games, if technical limitations don't exist you may as well just get your money by porting it.
Calm Mind
Banned
(06-19-2017, 05:05 AM)
I'm getting real tired of your shit 3rd parties.
Magwik
Member
(06-19-2017, 05:06 AM)
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Originally Posted by Calm Mind

I'm getting real tired of your shit 3rd parties.

They don't owe you anything.
Seik
something about preservation I guess
(06-19-2017, 05:07 AM)
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Originally Posted by Calm Mind

I'm getting real tired of your shit 3rd parties.

Calm down, ASW already are supposed to deliver Blazblue on Switch.

They may use it to evaluate if it's worth it or not to go with DBFZ on it.
GhostTrick
Member
(06-19-2017, 05:09 AM)
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Originally Posted by Seik

Calm down, ASW already are supposed to deliver Blazblue on Switch.

They may use it to evaluate if it's worth it or not to go with DBFZ on it.



That's silly though. You dont gauge the popularity of a game with the sales of a less popular one.

Also, Bamco is being dumb here, with Xenoverse 2 being greenlit and still developped while no one cares anymore instead of putting the new game.
Calm Mind
Banned
(06-19-2017, 05:10 AM)

Originally Posted by Seik

Calm down, ASW already are supposed to deliver Blazblue on Switch.

They may use it to evaluate if it's worth it or not to go with DBFZ on it.

Anyone who owns a Switch does not want a BlazBlue port when DBFZ exists.
ahm998
Member
(06-19-2017, 05:11 AM)
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https://twitter.com/saiyanisland/sta...79867013386241

this link nice support it please .
Seik
something about preservation I guess
(06-19-2017, 05:13 AM)
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Originally Posted by GhostTrick

That's silly though. You dont gauge the popularity of a game with the sales of a less popular one.

Also, Bamco is being dumb here, with Xenoverse 2 being greenlit and still developped while no one cares anymore instead of putting the new game.

Well they could do both instead of cancelling X2 which comes out in a couple months. They'd have X2 for Switch owners during the holidays and then DBFZ in 2018, while it may not come out at the same date, it could very well be 2018 too.
Just_myles
Member
(06-19-2017, 05:20 AM)
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Lol. Fairly certain there will be fan demand.
spazchicken
Member
(06-19-2017, 05:22 AM)
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Originally Posted by Calm Mind

I'm getting real tired of your shit 3rd parties.

I'm sure 3rd parties feel the same way about Nintendo.

Give them a system powerful enough to port to and they will produce content for them. Other wise, have fun with Mario.
dogen
Member
(06-19-2017, 05:23 AM)
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Originally Posted by Grakl

Ok can you stop right there

Switch GPU is around 1/4 the xb1. 540p is 1/4 1080p.
TDLink
Member
(06-19-2017, 05:24 AM)
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Originally Posted by dogen

Switch GPU is around 1/4 the xb1. 540p is 1/4 1080p.

Lol, that's not how it works at all.
SanguineShark
Member
(06-19-2017, 05:26 AM)
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Originally Posted by spazchicken

I'm sure 3rd parties feel the same way about Nintendo.

Give them a system powerful enough to port to and they will produce content for them. Other wise, have fun with Mario.

What is the point of even saying this?

This entire thread was made because of the fact technical specs are not what's stopping this game from being ported.

You in the wrong thread or something?
dogen
Member
(06-19-2017, 05:27 AM)
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Originally Posted by TDLink

Lol, that's not how it works at all.

At all? We're not shading pixels anymore?
Vaughngief
Member
(06-19-2017, 05:27 AM)
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Originally Posted by Seik

Calm down, ASW already are supposed to deliver Blazblue on Switch.

They may use it to evaluate if it's worth it or not to go with DBFZ on it.

It's really up to Bandai Namco. ASW is just the developer.
Grakl
Member
(06-19-2017, 05:28 AM)
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Originally Posted by dogen

Switch GPU is around 1/4 the xb1. 540p is 1/4 1080p.

Pls
VariantX
Member
(06-19-2017, 05:28 AM)

Originally Posted by Mister Wolf

It's funny to me some people think this game is a technical giant. It's the guilty gear engine with dragon ball characters. Cel shading was impressive when jet grind radio did it.

It's a different engine. GXXrd is UE3, DBFZ is UE4. Not that the techniques have changed much, it's just that UE4 does the stuff ASW made UE3 do through hard work natively.
Mister Wolf
Member
(06-19-2017, 05:28 AM)
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Originally Posted by dogen

Switch GPU is around 1/4 the xb1. 540p is 1/4 1080p.

That would make sense if the Guilty Gear engine was pushing XB1.
Claude Augario
Member
(06-19-2017, 05:29 AM)
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Originally Posted by dogen

Switch GPU is around 1/4 the xb1. 540p is 1/4 1080p.

lmao
dogen
Member
(06-19-2017, 05:30 AM)
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Originally Posted by Mister Wolf

That would make sense if the Guilty Gear engine was pushing XB1.

Yeah, and when I posted that estimation I was under the impression it was, as explained in another post. Didn't want to repeat it.
Mister Wolf
Member
(06-19-2017, 05:31 AM)
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Originally Posted by VariantX

It's a different engine. GXXrd is UE3, DBFZ is UE4. Not that the techniques have changed much, it's just that UE4 does the stuff ASW made UE3 do through hard work natively.

Ok so same techniques different Unreal. Nothing impressive about this game to make me think Switch would struggle its guilty gear with a dragon ball skin.
GuessMyUserName
Member
(06-19-2017, 05:31 AM)
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Originally Posted by dogen

Switch GPU is around 1/4 the xb1. 540p is 1/4 1080p.

Explain why Persona 5 isn't 270p on PS3.
VariantX
Member
(06-19-2017, 05:35 AM)

Originally Posted by Mister Wolf

Ok so same techniques different Unreal. Nothing impressive about this game to make me think Switch would struggle its guilty gear with a dragon ball skin.

It shouldn't, not on Switch at least since it's still better HW than what XRD ran fine on. Demand is the issue here period, since the devs have pretty much made any speculation about power pointless.
ArtHands
Member
(06-19-2017, 05:37 AM)

Originally Posted by spazchicken

I'm sure 3rd parties feel the same way about Nintendo.

Give them a system powerful enough to port to and they will produce content for them. Other wise, have fun with Mario.

Read OP? Switch is powerful enough to handle this game

Games like Disney Afternoon Collection and Mega Man Legacy Collection 2 can easily run on Switch too
sleepnaught
Member
(06-19-2017, 05:37 AM)
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Few third parties are even going to bother releasing on a Nintendo console, especially one with severe production issues. Any word on how many Switches Nintendo is able to produce a month?
MetalliCabombination
Member
(06-19-2017, 05:39 AM)
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This is inexcusable, nintendo should be pushing or even paying devs to boost the system.
And no, 3rd party devs dont owe us shit and the switch's success isn't nearly as big as people keep telling themselves, lets wait for this launch hype to wear off and let people realize how huge it really is without nintendo pushing out 1 game a month, because that can only last for so long..
So many big 3rd party games announced this month and almost none of them are on switch.
dogen
Member
(06-19-2017, 05:39 AM)
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Originally Posted by GuessMyUserName

Explain why Persona 5 isn't 270p on PS3.

Stop playing dumb and read my original post and the context. Actually, even without the context it should be pretty obvious I was making an estimation based on the assumption that this was a more demanding game and it was pushing the XB1.

The switch's GPU in somewhere around APPROXIMATELY 1/4 the power of the XB1's GPU. This is a ROUGH ESTIMATION, but it's one that I've seen developers make as well.
TDLink
Member
(06-19-2017, 05:40 AM)
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This game is not pushing the XB1 in any universe. Plus, The whole premise of this thread is that tech limitations are not what is preventing a switch version.
PsychBat!
Member
(06-19-2017, 05:40 AM)
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Originally Posted by spazchicken

I'm sure 3rd parties feel the same way about Nintendo.

Give them a system powerful enough to port to and they will produce content for them. Other wise, have fun with Mario.

Swarna
Member
(06-19-2017, 05:42 AM)
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Originally Posted by dogen

I'd expect something closer to 540p on the switch if the xb1 is at 1080p, if they want to maintain the frame rate. Or maybe 720p with reduced quality.

Guilty Gear, which uses the same engine as DBZ falls into a range of ~10-18% GPU usage on a 980 ti at 1080p. It's a very light game. The base PS4 version definitely has room to spare in the GPU department for that game. Even assuming that DBZ is going to be more graphically intensive, I'd say that 720p with full quality on the Switch is guaranteed and better than that is a real possibility.
RoboGeorgeForeman
Member
(06-19-2017, 05:42 AM)
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Originally Posted by ahm998

https://twitter.com/saiyanisland/sta...79867013386241

this link nice support it please .

Retweeted, but it's dumb that this kind of thing is even necessary. I'm not even that big on fighters, but hopefully if there is demand Bamco won't be as hesistant to bring over the rest of their catalog. I just want some dokidoki no wakuwaku and I don't mind investing in another game to get it.
Dre3001
Member
(06-19-2017, 05:42 AM)
After hearing this statement along with several other comments from third parties at E3, the Nintendo third party reputation seems to be much worse than I think a lot of people expected.

Granted the WiiU sold poorly, but from the comments I've been seeing, it really appears that most third parties are of the opinion that only Nintendo games sell on Nintendo concoles.

Several developers seem to mention that specs are not a problem but yet don't seem to have any plans to port over their latest games to the Switch. Seems most are taking a conservative approach and testing the waters with older ports before deciding if they will provide future support.
Zalman
Member
(06-19-2017, 05:44 AM)
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This is the weirdest thing. Do they really not think there's fan interest? Not even after greenlighting the Xenoverse 2 port?
dogen
Member
(06-19-2017, 05:45 AM)
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Originally Posted by TDLink

This game is not pushing the XB1 in any universe. Plus, The whole premise of this thread is that tech limitations are not what is preventing a switch version.

This was shown to me nearly 2 hours ago.

I also never said anything about whether it could be ported or not.
Spyder_Monkey
Member
(06-19-2017, 05:49 AM)
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Originally Posted by MattKeil

2 million units is not a "hit console" yet, the sales rate simply paints a positive forecast for the system if it continues in this manner. For third parties wary of Nintendo systems and the perceived limited sales potential that they represent to any games not published by Nintendo, it makes far more financial sense to wait until the Switch has a much larger install base before putting high cost projects on it. People need to stop acting like the Switch has outsold the PS4 or something. It's still very much in early days and nobody knows if it will actually sell to the mainstream market once it's done selling to the 8-10 million Nintendo fans who buy anything the company puts out automatically.

Wait, do you honestly expect Switch sales to drop off after 8-10 million?
Last edited by Spyder_Monkey; 06-19-2017 at 05:58 AM.
Twig and Berries
Member
(06-19-2017, 05:49 AM)
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I wonder how this thread is progressing. Good vibes all around? Everyone excited for the possibility of this game on swi- oh.

Oh no.
Hellsing
Junior Member
(06-19-2017, 05:55 AM)
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Originally Posted by Calm Mind

Anyone who owns a Switch does not want a BlazBlue port when DBFZ exists.

I'll gladly take both (as long as BlazBlue is not some lame spinoff)
spazchicken
Member
(06-19-2017, 05:57 AM)
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Originally Posted by SanguineShark

What is the point of even saying this?

This entire thread was made because of the fact technical specs are not what's stopping this game from being ported.

You in the wrong thread or something?

Originally Posted by ArtHands

Read OP? Switch is powerful enough to handle this game

Games like Disney Afternoon Collection and Mega Man Legacy Collection 2 can easily run on Switch too

Originally Posted by PsychBat!

I misread, my apologizes. I thought it said that the lack of power was the issue.

It's not worth it then, how about that. I'd feel the same way if I were them. But then, I'd probably jump on while the fad is hot.
Hermii
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(06-19-2017, 05:58 AM)
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Originally Posted by Masterspeed

I thought UE4 worked great on the Switch?

EDIT: OOOOH, NOT for Tech reasons.

I made the same reading mistake.
TwistedFreeze
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(06-19-2017, 06:03 AM)
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Originally Posted by spazchicken

I misread, my apologizes. I thought it said that the lack of power was the issue.

It's not worth it then, how about that. I'd feel the same way if I were them. But then, I'd probably jump on while the fad is hot.

Yet its worth bringing over Xenoverse 2, a game that's not relevant anymore, and Blazblue, a game that's no doubt gonna be far less popular than DBZ FighterZ? How does that make any sense? If they're worth it, then a game with 10 times the hype and attention most certainly is
antibolo
Banned
(06-19-2017, 06:04 AM)
Well, that's progress I guess...?
TwistedFreeze
Member
(06-19-2017, 06:07 AM)
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Originally Posted by MattKeil

2 million units is not a "hit console" yet, the sales rate simply paints a positive forecast for the system if it continues in this manner. For third parties wary of Nintendo systems and the perceived limited sales potential that they represent to any games not published by Nintendo, it makes far more financial sense to wait until the Switch has a much larger install base before putting high cost projects on it. People need to stop acting like the Switch has outsold the PS4 or something. It's still very much in early days and nobody knows if it will actually sell to the mainstream market once it's done selling to the 8-10 million Nintendo fans who buy anything the company puts out automatically.

System is still selling out and is supply constrained. I don't recall that ever being the case for the Wii U, a system whose sales jumped off of a cliff after two months, and, even then, the Switch outsold it. I think it's fair to say that the Switch is likely to end up as a successful system and isn't just selling to the few Nintendo fans that bought a Wii U
ramparter
(06-19-2017, 06:07 AM)
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History has taught publishers to not expect much on Nintendo consoles but Switch has potential imo due to its hybrid nature, I wish publisher trusted it more.
lwilliams3
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(06-19-2017, 06:08 AM)
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Originally Posted by dogen

Stop playing dumb and read my original post and the context. Actually, even without the context it should be pretty obvious I was making an estimation based on the assumption that this was a more demanding game and it was pushing the XB1.

The switch's GPU in somewhere around APPROXIMATELY 1/4 the power of the XB1's GPU. This is a ROUGH ESTIMATION, but it's one that I've seen developers make as well.

1) Where did you get the 1/4 power approximation from?

2) What developers made that approximation, and do you have sources/ links for that?
Neoxon
Junior Member
(06-19-2017, 06:16 AM)
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Originally Posted by Swarna

Guilty Gear, which uses the same engine as DBFZ falls into a range of ~10-18% GPU usage on a 980 ti at 1080p. It's a very light game. The base PS4 version definitely has room to spare in the GPU department for that game. Even assuming that DBFZ is going to be more graphically intensive, I'd say that 720p with full quality on the Switch is guaranteed and better than that is a real possibility.

Guilty Gear Xrd uses UE3, whereas DBFZ uses UE4.
Snakeyes
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(06-19-2017, 06:16 AM)
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Originally Posted by Siege.exe

I refer you to #BuildingtheList and Bandai Namco's response to western Vita players asking for Cyber Sleuth. This isn't something that happens only to Nintendo gamers, sometimes you gotta ask for your niche shit to get ported rather than assuming that'll it come anyways.

Since when is Dragon Ball considered a niche franchise?

This whole "gauging interest" approach, especially when doing it using old ports, is complete nonsense. You ever seen a chef open a restaurant in an unproven area and proceed to serve yesterday's re-heated leftovers from another eatery to see how commercially viable their new joint is? That's exactly what some of these third parties are doing right now.

DBFZ doesn't even benefit from the bogus excuse that realistic looking games don't sell on Nintendo hardware.
VlaudTheImpaler
tl;dr
(06-19-2017, 06:19 AM)
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One thing that would probably help if for some odd reason they think there isn't going to be that large of an install base is crossplay.

Has anything been mentioned about this at all?

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