Huh? :lolKibblesBits said:Ok, mnaybe its the beer but i'm aggravated...
WHy is the hell would limbo be exciting?
It's Limbo? Please tell me the peopele bitching aren't the same ones who are purists concerni9ng the actual works. Cause that is fail.
Cowie said:Didn't the Dead Space demo release after the game had been out? Anyway, I only bought Dead Space because it was $30 on black friday last year -- it wasn't until after playing it through that I thought it was really worth paying $60 for. Even if it turns outs fantastic, Dante is in the same boat.
I don't think anyone has said 'the demo is bad, the game will be bad', but I'm not enough of an optimist to buy a game whose media and demo didn't entice me because maybe there is something totally awesome hiding inside of it. Let me see some impressions from real people a few weeks after release, and we'll talk.
_tetsuo_ said:You think so? I didn't get that feeling at all. I think they pulled it off well for having just a few low level moves.
Rez said:I felt that mostly went away with the scythe.
AshMcCool said:Looked it up myself and got spoiled
Zeliard said:Well, I didn't play a great deal of it - just the starting section. The weapon hits just didn't seem to have that much impact to me. It all felt very light. People keep comparing the gameplay to GoWIII but I feel that the latter hits with considerably more force and feedback to the player during combat. There's a sort of physicality and sense of weight there that seems to be missing with Dante's Inferno.
Gonna play the demo through and see if that changes with a different weapon.
http://www.youtube.com/watch?v=BfaQuk5tEKEKibblesBits said:Ok, mnaybe its the beer but i'm aggravated...
WHy is the hell would limbo be exciting?
It's Limbo? Please tell me the peopele bitching aren't the same ones who are purists concerni9ng the actual works. Cause that is fail.
I feel the same way. I think it's a combination of audio stuff and the far camera.Zeliard said:Well, I didn't play a great deal of it - just the starting section. The weapon hits just didn't seem to have that much impact to me. It all felt very light. People keep comparing the gameplay to GoWIII but I feel that the latter hits with considerably more force and feedback to the player during combat. There's a sort of physicality and sense of weight there that seems to be missing with Dante's Inferno.
Gonna play the demo through and see if that changes with a different weapon.
I wouldn't say this is making up the gap. It just Sony working out a deal with EA for money in general. Brutal Legends, Bad Company 2, and this all seem to be slanted towards PS3. Batman was another clear cut case, Batman PS3 even had bonus content exclusive to the game if I recall. advertised the shit out of it too. :lolelrechazao said:They know that big multiplat releases generally sell half to 3/4 on the ps3 than they do on the 360. The 360 market is already there, so you do something special to get the ps3 market excited, and try to make up the gap.
See: Batman, AA
Brannon said:I really like the move where you hold square. Feels just right.
Is someone else going to tell him, or should I? :lolRSLAEV said:I've never been a fan of GoW-the main character is wayy too dudebro for my liking.
I like this game. Not only is it sweet to play, but the protagonist is a flawed character on a journey of self discovery, something I find far more relateable.
Making a competent ripoff is hard work. I mean just look at Batman:AACartridgeBlower said:I think the real story is what this says about Visceral Games and the type of games they are making.
Dead Space, while technically very good, was also highly derivative of much that came before it, namely Alien, Event Horizon, Bioshock, 2001, etc. Following up that with Dante's Inferno could start to give them a reputation as a company that is lacking originality. We'll see, I guess. Hope I'm proved wrong.
they're slowly becoming a very decent developer. they're borrowing ideas from all over the place, sure, but there's no doubting that there is a lot of talent over there.CartridgeBlower said:I think the real story is what this says about Visceral Games and the type of games they are making.
Dead Space, while technically very good, was also highly derivative of much that came before it, namely Alien, Event Horizon, Bioshock, 2001, etc. Following up that with Dante's Inferno could start to give them a reputation as a company that is lacking originality. We'll see, I guess. Hope I'm proved wrong.
and some of the QTEs proceed, even if you miss the prompt, which is weird.KibblesBits said:I really enjoy everything that has been presented so far. As a person who has never even touched GOW I have to say the feel of this game is smooth, well thought and interesting. My only gripe is that the QTEs are placed in a weird location and are not exactly obvious leading to a long battle at the end to get on that stupid beast.
That and Beartrice had waaaay too much boobies time.
Lord Error said:Is someone else going to tell him, or should I? :lol
Ah what the hell. What you described his character to be, is pretty much exactly what Kratos is. If you played the first GoW, you'd see that there was actually some surprisingly good characterization of him that way, and even unveiled layer by layer throughout the game, with some surprising twists, instead of served on a platter in a press release or during game's intro. GoW doesn't get enough credit in my opinion with how well they pulled this off, and I can't help but shake my head at th 'generic rage' comments the character is getting to this day, as it just show those people never played maybe beyond the demo of the first game, if that. Admittedly Corry screwed the pooch a bit in that sense with second game, but the original cannot just be dismissed because of the sequel.
RSLAEV said:Well you have to admit the marketing depicts him as some kind of roided-out-rage-fueled-god slaying-machine that occasionally takes a break from kicking ass and taking names to bang the hawtest chick in the room. He reminds me of assholes I've known, and then when I realize that those assholes would definitely love playing as this guy...well I naturally get repulsed.
dreamer3kx said:What would you guys think of this if GOW didnt exist?
Agreed on both fronts. The fountain button mashing is completely pointless.akachan ningen said:The cartoon cutscenes were ugly and badly written to boot. And having to mash O for every fountain was fucking dumb.
I think that's what they want you to think. Classy.fizzelopeguss said:Evil crusaders was pretty lulzy and the tits were out of place a little...was his wife raped?
It's true, as I mentioned above, it was suprising to me as well. They actually went to some good lengths to flesh out his character and did it in a very fluid way, providing some character development related plot (and gameplay) twists along the way. I can't frankly think of too many games that did that as successfully in such short time, much less action hack & slash games.RSLAEV said:Well you have to admit the marketing depicts him as some kind of roided-out-rage-fueled-god slaying-machine that occasionally takes a break from kicking ass and taking names to bang the hawtest chick in the room. He reminds me of assholes I've known, and then when I realize that those assholes would definitely love playing as this guy...well I naturally get repulsed.
:loljett said:If GOW didn't exist neither would this thread.
Lord Error said:Admittedly Corry screwed the pooch a bit in that sense with second game, but the original cannot just be dismissed because of the sequel.
jett said:If GOW didn't exist neither would this game.