Originally Posted by royox
Wait wait wait...so now it's bad seen to have to PLAY a game to unlock stuff?
Jackfrags, who in the past has been paid to promote multiple EA games, made a video about the progression system.
Basically, you have to play a considerable amount of time (not skill dependent) to unlock emblematic heroes of the franchise, like luke and darth vader.
Then heroes, classes and vehicles have upgrades that you also have to unlock with more play time, these upgrades are CLEAR improvement to the character, with no downsides.
People have calculated that just to unlock Luke, you had to play close to 40 hours, now the credits requirement has been lowered, but that means that to unlock Luke you have to play close to 10 hours, just to unlock him, thats another 10 hours for Vader.
Then you have to play lots more hours to unlock their upgrades.
Or...you can always pay.
Thats the thing, the progression system is more akin to f2p models, in a $60+ game. The game is clearly designed to veer people to pay more, pay for microtransactions.
Other clear giveaway, you can only earn 500 credits per day in a certain mode (arcade I think) that would mean you would have to play for 20 days just to unlock Vader.
And lastly, the requirements to unlock heroes were lowered, but now the rewards for playing the single player were lowered in the same percentage.
So no, its not like old COD progression, where you have to play to unlock things, its designed so that you PAY to unlock things or play way too much time.