I should note that equipment makes a
huge difference in this game.
The juggernaut armor or whatever it's called gives 10% more shield and
75% more melee damage. That's HUGE. That's a complete game-changer. It allows you to run melee builds that totally destroy most enemies in seconds, even on the current highest difficulty setting.
The thermal clip thing also increases ammo capacity by
75%. The trend is obvious. Expect the other equipment items to also give 75% boosts to their respective specializations (one for biotics, one for techs, one for pistols and assault rifles, and one for shotguns and sniper rifles) once they are released. That alone will tremendously change the gameplay (unless you're already using one of the OP sniper rifles, in which case it will just mean more one-shot kills).
Honestly, it feels kind of wacky how much of a difference it makes. I feel like the whole reason biotics don't feel as impactful as they used to is because of this equipment system - they're literally expecting you to use equipment to make that stuff
usable. It doesn't make any sense to me, but that's what I'm seeing right now.
I really hope they don't wait too long to release the other equipment items. I want to test the biotics amp
badly. Gotta see how far I can get with that.
It was also totally overpowered.
It's also kind of redundant in Andromeda, with how insanely powerful melee can get in this game. I can get to the point where I can kill the basic mooks in three quick melee strikes on
gold difficulty! Even the harder targets go down in a flash. It's pretty crazy, really.
Heh.
Krogan engineer's a female. Hard to tell, I know.