LordRaptor
Member
Lets not take this down the please think of the children bullshit path.
Cant we all just agree that loot boxes and micro transacrions in full priced games are a fucking cancer and they need to die.
I disagree - I think the way Overwatch handles lootcrates is the best possible scenario for a multiplayer game.
- levels don't mean shit; level ups are just a free customisation. If you want faster or more customisations, you can just buy a lootbox, but not buying anything will still be delivering them to your regularly just for playing, and they literally don't affect gameplay.
Contrast this to something like CoDs progression system, where its literally "Want a shotgun? Fuck you, go and grind 500 headshots or whatever befoe you're allowed to use a shotgun"
- The games regularly updated, whether thats in minor ways such as rebalances, medium ways like new maps or new customisations, or major ways like new heroes or new game modes. Everyone gets equal access.
Contrast that to the supposed "good old days" of selling maps piecemeal and splitting up the playerbase between the haves and the have nots. And when they've wrung as much cash out of the map buyers as they can, just release a 'sequel' game and start all over again instead of just updating that base game.
That's beyond any metagame elements, like having an ongoing "service" game providing a steady and secure occupation for the people working on it, and maintaining a certain level of quality, because start half assing those updates and people will just move along