Did this rip off the Sonic Mania trailer?
Oh? I had no idea. That's really cool.S2hd team helped create Mania. Honestly a mania sequel with this art style wouldn't be too bad
S2hd team helped create Mania. Honestly a mania sequel with this art style wouldn't be too bad
The trees remind me of a cheap flash game.
Artstyle is terrible in my opinion. Thankfully we live in a world where sonic mania exists now.
The trees remind me of a cheap flash game.
I think this looks great. I'd be happy for Mania to go in this direction.
I think still images of this are misleading, and it looks much much better in motion.
It looks good for what they were going for, but if I'm being completely honest I'd rather just have Christian Whitehead's 60fps Sonic 2 remaster on a system that isn't iOS or Android.
Not sure how to explain it but it looks a bit too "clean" ?
Maybe that"s just me.
completely different groups of people
oh man if you only knew the history behind those trees
Oh? I had no idea. That's really cool.
they should aim for sprites with the same art direction as Sonic CD intro or Sonic Mania intro and visuals like Wonder Boy The Dragon Trap remake.
Completely 1:1 HD recreations of low resolution pixel art has a habit of ending up like this, precisely because it was designed specifically to work within that level of fidelity in the first place. The psychology that underlines pixel art is very different, since it's a very implicit artform that relies heavily on our brain's pattern recognition to fill in all the gaps to make sense of what we're seeing. When the artstyle is recreated at a much higher native resolution, that entire aspect is lost, and since it's so overly commited to preserving the same style of detail, there's nothing new in there to compensate for what was lost in translation.
Was this the one with the dude who was adamant about being slavishly obsessive to the art being 1:1 with the sprites in Sonic 2, often resulting in things looking not so great? Then, in the end, he hijacked the code for himself?
If I'm remembering this correctly, the project had a really, really weird history...
I think still images of this are misleading, and it looks much much better in motion.
I think this looks great. I'd be happy for Mania to go in this direction.
I think still images of this are misleading, and it looks much much better in motion.
I see, thanks for the explanation.Completely 1:1 HD recreations of low resolution pixel art has a habit of ending up like this, precisely because it was designed specifically to work within that level of fidelity in the first place. The psychology that underlines pixel art is very different, since it's a very implicit artform that relies heavily on our brain's pattern recognition to fill in all the gaps to make sense of what we're seeing. When the artstyle is recreated at a much higher native resolution, that entire aspect is lost, and since it's so overly commited to preserving the same style of detail, there's nothing new in there to compensate for what was lost in translation.
That's why this whole reverence for preserving the original style in remakes of old visuals comes across as such a giant catch 22 for me.
Nah it looks amazing, Chemical plant has depth to the background now!Artstyle is terrible in my opinion. Thankfully we live in a world where sonic mania exists now.
The trees remind me of a cheap flash game.
Sega rarely, if ever, goes after Sonic fan games.Seems like some of their HD changes are hit and miss. Chemical Plant overall looks good, but Hilltop looks like shit. The soundtrack news also has me somewhat worried because if the early Sonic games did one thing right all of the time, it was the soundtrack.
Anyway, when's Sega going to shut this down? I'd assume with Sonic Mania, that team would be the ones working on any HD remakes of old Sonic games and not another fan group.