Why do they insist that we play as the hippo and the turtle? That's never been fun.
I thought Bentley was the best part. Murray is awful though. I mean, he should be pulled from the game.
My impressions, if anyone cares;
+ I was impressed with how well they told the story. I often zone out when there's lots of blabbing going on, and I don't care about Sly that much, but for some reason I heard every word of narration, and found it somewhat compelling, which really surprised me. I think they have an awesome hook for this game with the time-travel aspect, which will lead to some really varied environments.
+ I LOVE the way this game looks. Still don't get the people who remark that it doesn't look good. It might not be pushing the most polygons, but neither did Journey. This game is colorful and everything
pops.
+ Think I will really enjoy the pick-pocketing mechanic. Hope it comes up a bit in the game, with hopefully some player agency, not forced to always happen to complete the level.
+ I think it's awesome to have a disabled character in a game, especially a platformer. And Bentley's level was the most fun in the demo, by far. There was even a twin-stick minigame for the hacking which I wasn't expecting.
+ On that note, instead of a shitty puzzle game, you get to play a twin-stick shooter for your hacking minigame. That's a nice touch.
+ There's this pretty rad moment when you're sneaking along the top of the museum, and a bunch of characters are silhouetted through a big balcony window, and you can BARELY hear them talking, and there are no subtitles for it, and they're clearly up to no good and... man, I was just really impressed with this for some reason. I would've expected subtitles and for them to beat you over the head with "these are X and Y character, and here's what they're saying!" Though the silhouettes are so detailed I'm betting at least two of them will be easily identifiable once they're introduced elsewhere.
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Sly Cooper gameplay. Throwchairatkidindesk.gif? I know this is probably a plus for most of you, but I don't like the way Sly plays. What kind of platformer has "press the button while in the air to automatically land on the spot"? What a joke. This is why Bentley's section was SO SUPERIOR; actual challenging platforming. Combat also stinks, which is fine for Sly with his stealthiness, but makes Murray a total waste. Oh, and Sly has the worst, most useless double-jump in the history of video games. Murray too. It's unbelievable that it's even in the game. My only hope is that there is an upgrade that makes it useful, as for right now it has no purpose, other than to pointlessly make you climb up certain ledges. There is no discernible height or length-of-jump increase. I MEASURED.
- The music is awful. It's true-to-form, like the gameplay, so congrats to you guys, but if I never hear another wailing horn blasting loudly in my ear I'll be a happy man. In a world where every game has an amazing soundtrack, this stands out harshly to me.
- It's too linear. After having played Dishonored, as I stood on a tight rope looking at the beautiful museum, I could not help but wonder how great the game would be if I could approach and enter the museum from the front, from the balcony, from the roof, or from the sewers. Nope, only one path. Can you imagine how awesome this beautiful cartoony platformer would be if it had open-world, open-ended gameplay? *DROOL*
- Smashing boxes, plants, whatever and collecting bouncing coins is immensely tedious. I hope that has no real purpose, because it got old real quick. They should patch it so they auto-collect, or just freaking get rid of the coins entirely. Blegh.
+++ IT'S FORTY FUCKING DOLLARS WITH CROSS-BUY AND IF WE DON'T SUPPORT THIS GAME WE'RE PART OF THE PROBLEM YOPO
Thank you.