Do we know where we'll be able to sign up for the beta? And what exact time it'll go live?
Can you update Chrono Phantasma to Central Fiction via dlc?
No but they finally allowed people to get Central Fiction 2.0 update for free, not including Jubei.
That's a step up from what they did with many updates and extended versions.
I honestly hope that ASW opts for a SFV-esque solution where the balance changes & new modes are given to us for free (via a software update) & we just buy the characters, that way they can avoid splitting the player base.This is dumb. Those are two different games.
For blazblue the only thing that should be upgraded are the extend versions, and CF doesn't have an extend version.
You can upgrade the second to last guilty gear into the latest one.
And no you're never getting an upgrade for Xrd 3.
You get upgrades for incremental updates. Sequels that come out 2/3 years later shouldn't be "DLC" lol.
And DBZ is no different. Will get support, possibly a Super DBZ update with DLC option ( possibly free update for systems and balance but characters from season pass ), then 2 years + later a sequel that needs to be bought from scratch.
Quality over quantity.
Kale is stronger than SSB and kale is broly therefore both kale and broly are stronger than blue.
Broly was never cool.
I honestly hope that ASW opts for a SFV-esque solution where the balance changes & new modes are given to us for free (via a software update) & we just buy the characters, that way they can avoid splitting the player base.
I mean, ASW would still get their money through character DLC, & it's not unlike what MKX did (only make us pay for characters & most alternate costumes, but everything else is free).I don't know how practical a SFV model would be, isn't that game also funded by Sony? I can't claim to know what is going on behind the scenes, but I'd imagine that giving things away for free is easier when some else is paying for it. The only other fighting game doing something similar is Killer Instinct, and it has Microsoft behind it.
The only thing i'm afraid of about this game is that they repeat the business model of BB / GG with a game relaunch every 6 months with 4-5 new characters. I hate that about the other ASW fighting games.
I would preffer a ton of characters via dlc in just one game.
I honestly hope that ASW opts for a SFV-esque solution where the balance changes & new modes are given to us for free (via a software update) & we just buy the characters, that way they can avoid splitting the player base.
I don't know how practical a SFV model would be, isn't that game also funded by Sony? I can't claim to know what is going on behind the scenes, but I'd imagine that giving things away for free is easier when some else is paying for it. The only other fighting game doing something similar is Killer Instinct, and it has Microsoft behind it.
It's not practical at all. SFV is has no value in its base package. At its current rate it's going to have 50% of its roster as unlockable DLC in year three with no real significant content updates. No new mechanics or new moves for existing characters. They just keep adding new stuff on top of its flawed base.
I don't want that for Guilty Gear. If selling new versions is what allows devs to redevelop the game as a whole,(new mechanics, new modes, new stages, new moves for old characters, new story content) I'm fine supporting that with my money.
watching the GF of the last evo tournament and its cool to see the game develop and get a more MVC2 style pace with people spacing out and calling assists as opposed to early on when people would just be mashing homing dash
Season 2.5 added a number of new moves to the existing cast. And how's buying the characters separately any worse than buying a whole new game (Ex: SSFIV)? If anything, it's better since you can choose which characters you want & not have to worry about your friends having an outdated version of the game.I hope no game ever opts for a SFV solution. Everything about that game is a mess
It's not practical at all. SFV is has no value in its base package. At its current rate it's going to have 50% of its roster as unlockable DLC in year three with no real significant content updates. No new mechanics or new moves for existing characters. They just keep adding new stuff on top of its flawed base.
I don't want that for Guilty Gear. If selling new versions is what allows devs to redevelop the game as a whole,(new mechanics, new modes, new stages, new moves for old characters, new story content) I'm fine supporting that with my money.
This is a good point, especially when it comes to revising system mechanics, being stuck with some of the older BB games as a base would be a far worse fate for that series than having to deal with new versions over a year later.
Arcsys' model hasn't been perfect(especially the two extend games), but their updates tend to be pretty substantial and worth the cost for me.
Season 2.5 added a number of new moves to the existing cast. And how's buying the characters separately any worse than buying a whole new game (Ex: SSFIV)? If anything, it's better since you can choose which characters you want & not have to worry about your friends having an outdated version of the game.
This guy gets it.It's better to constantly update the base instead of doing super updates (which people complained) I don't mind GOTY editions at a discount price for late buyers.
Yes, but only if they accept to add some game modes as DLC.It's better to constantly update the base instead of doing super updates (which people complained) I don't mind GOTY editions at a discount price for late buyers.
This guy gets it.
But only making us buy the characters is better than completely splitting the player base in half (or further depending on how many additional versions you make) by doing a separate release or locking a rebalance behind a paywall. Better to make any new balance changes/additional moves/new modes free and only charge people for stuff like characters, alternate costumes, & stages.People will complain about DLC anyway though
People will complain about DLC anyway though
Season 2.5 added a number of new moves to the existing cast. And how's buying the characters separately any worse than buying a whole new game (Ex: SSFIV)? If anything, it's better since you can choose which characters you want & not have to worry about your friends having an outdated version of the game.
But only making us buy the characters is better than completely splitting the player base in half (or further depending on how many additional versions you make) by doing a separate release or locking a rebalance behind a paywall. Better to make any new balance changes/additional moves/new modes free and only charge people for stuff like characters, alternate costumes, & stages.
Season 2.5 added a number of new moves to the existing cast. .
And how's buying the characters separately any worse than buying a whole new game (Ex: SSFIV)?
If anything, it's better since you can choose which characters you want
]not have to worry about your friends having an outdated version of the game
It's better to constantly update the base instead of doing super updates (which people complained) I don't mind GOTY editions at a discount price for late buyers.
Arcsys' model hasn't been perfect(especially the two extend games), but their updates tend to be pretty substantial and worth the cost for me.
But only making us buy the characters is better than completely splitting the player base in half (or further depending on how many additional versions you make) by doing a separate release or locking a rebalance behind a paywall. Better to make any new balance changes/additional moves/new modes free and only charge people for stuff like characters, alternate costumes, & stages.
The difference is you don't have to actually pay anything to get those DLC characters in SFV. Say what you will about the game as a whole, but ain't no other games doing that right now.
Because on the gaming internet, you have a lot of people without jobs.People will complain about DLC anyway though
Exactly. Especially for a game with esports aspirations, it'd be unwise to stick with new editions & cut people off from being competitive.I don't get the complaints for the SFV model. It's objectively better than the standard DLC model for fighting games. You literally have the exact same options, except this time you can get the characters for free (and it's not hard no matter what people say otherwise), plus the gameplay updates are completely free and don't split the playerbase. Yes, getting absolutely everything for free is hard, but it still beats the alternative of not having that option at all.
If you want to just pay for it, you can. The season pass regularly goes on sale for pretty cheap. Sure, you can't just buy one thing and get all the costumes and stages, but that is hardly the case for paid revisions as well. The guilty gear model of having 3-4 different versions of the game is the fucking worst and I hope they don't do it here.
I mean, you have to buy colors, stages, characters...
In a game with an extremely limited currency. And before you tell "you can still get it", the odds of getting all the content the game has to offer for "free" are basically close to 0. (without cheating)
It's kind of obnoxious not gonna lie, You're better off buying stuff, except you're still locked out of a lot of content... with the season pass...
I hate SFV and I don't want this model on any Arc game.
I mean, you have to buy colors, stages, characters...
In a game with an extremely limited currency. And before you tell "you can still get it", the odds of getting all the content the game has to offer for "free" are basically close to 0. (without cheating)
It's kind of obnoxious not gonna lie, You're better off buying stuff, except you're still locked out of a lot of content... with the season pass...
I hate SFV and I don't want this model on any Arc game.
Earning Fight Money isn't as hard as you think, especially if you log on at least once a week. There's even a whole thread about it.Real talk the SFV model is fucking disgusting and if it is never used in another game I will be happy. DLC prices in that game are fucking outrageous so for people like me who just play these games casually I will never be able to unlock that shit with the way currency is drip fed.
Exactly. Especially for a game with esports aspirations, it'd be unwise to stick with new editions & cut people off from being competitive.
I'm not necessarily saying "do Fight Money", but instead avoid locking modes & balance changes behind paywalls and make them free for everyone. ASW & Bandai Namco can still make their profits off of the DLC characters.
Real talk the SFV model is fucking disgusting and if it is never used in another game I will be happy. DLC prices in that game are fucking outrageous so for people like me who just play these games casually I will never be able to unlock that shit with the way currency is drip fed.
Guilty Gear Xrd going into Revelator for starters. The balance changes were locked behind the re-release, so nobody with Sign could get the latest balance changes or modes without having to buy Revelator. While yes, Rev 2 is a step in the right direction, ASW can improve further.How does it do that though? I don't understand this argument at all.
What games do this? I can't think of a single game that charges for patches.
Not to rehash this in another thread, but the in-game currency in SFV is easily obtained. You could have all of the characters on like 30 minutes of gameplay a week.
Guilty Gear XRD meanwhile has been a $100+ investment for anyone who has wanted to stay current. ArcSys is greedy and merits plenty of criticism in how they've handled updates, particularly all their pre Rev-2 updates.
Ask & you shall receive.You gonna have to show me your work on these calculations my man lmfao
Guilty Gear Xrd going into Revelator for starters. The balance changes were locked behind the re-release, so nobody with Sign could get the latest balance changes or modes without having to buy Revelator. While yes, Rev 2 is a step in the right direction, ASW can improve further.
You gonna have to show me your work on these calculations my man lmfao
I'm referring to the system changes going from Sign to Revelator or Revelator to Rev 2. Those should also be free of charge.Can we stop calling new versions of a game "balance changes".
Actual balance changes/patches are provided free of charge. Like the balance patch that launched the day of Evo finals last year for Xrd Revelator. That's what you should be comparing SFV content to.
Well, yeah. If you're talking about a new player jumping right into Rev 2 and skipping the previous versions, then you can pretty much do the exact same thing with SFV and buy the bundle that contains the base game and S1+S2 for pretty cheap.
I'm referring to the system changes going from Sign to Revelator or Revelator to Rev 2. Those should also be free of charge.