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Kingdoms of Amalur demo impressions thread [Up On 360/Origin/Steam/U.S. PSN]

Torraz

Member
Thanks. I should probably try again with the gamepad. My first playthrough was a bit rushed and I was swamped with WoW Nostaliga (due to the gnome guy looking like the mage one of my best in-game guild mates played).
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Thanks. I should probably try again with the gamepad. My first playthrough was a bit rushed and I was swamped with WoW Nostaliga (due to the gnome guy looking like the mage one of my best in-game guild mates played).

I know that feeling!

Try again with the controller, and skip the tutorial. You'll get right into the open world stuff, and be able to enjoy the meat of the demo.
 

Aesthet1c

Member
Really hope we get some early reviews and impressions of both console versions before this ships. I want to buy this for 360, but so far PS3 seems to be the better version.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Speaking of versions, I'm actually surprised the PC version ran so well in the demo. Usually PC games with console ports run like trash without 2-3 patches post launch. Post processing was broken in the demo, but that's a small thing.
 

ironcreed

Banned
Really hope we get some early reviews and impressions of both console versions before this ships. I want to buy this for 360, but so far PS3 seems to be the better version.

PS3 and 360 versions seem about neck and neck to me, but I prefer playing with the DS3. Sticking with the PS3 version.
 

Aesthet1c

Member
PS3 and 360 versions seem about neck and neck to me, but I prefer playing with the DS3. Sticking with the PS3 version.

Maybe I need to go play both again, but when I played them, the 360 version seemed to look lower res.

It's really not a big deal which version I get, I just prefer this one on 360 since I have friends that will be buying it there, and nobody I know getting it on PS3. But if the quality is better on PS3, I would rather that version instead.
 

ironcreed

Banned
Maybe I need to go play both again, but when I played them, the 360 version seemed to look lower res.

It's really not a big deal which version I get, I just prefer this one on 360 since I have friends that will be buying it there, and nobody I know getting it on PS3. But if the quality is better on PS3, I would rather that version instead.

Don't think you will go wrong either way. I have played the demo on the 360 and PS3 multiple times back to back for comparison and saw no difference other than I felt the camera was a bit more 'swingy' when playing with the 360 controller. Of course that was easily remedied by adjusting the sensitivity, but I think it is more to do with me just having a preference for the DS3 than anything.
 
Don't think you will go wrong either way. I have played the demo on the 360 and PS3 multiple times back to back for comparison and saw no difference other than I felt the camera was a bit more 'swingy' when playing with the 360 controller. Of course that was easily remedied by adjusting the sensitivity, but I think it is more to do with me just having a preference for the DS3 than anything.

I've played both a ton (too damn much to be honest), and the 360 version definitely has the appearance of being lower res, but the upside of that version is it runs at a consistently good framerate, outside and inside. The PS3 version looks better, but the framerate isn't capped, which leads to some really really terrible drops when indoors. Devs said they capped the final. I have no friends on PS3 to compare trophies/progress with, so I'm leaning towards 360 where I have at least 10 friends getting this.
 

ironcreed

Banned
I've played both a ton (too damn much to be honest), and the 360 version definitely has the appearance of being lower res, but the upside of that version is it runs at a consistently good framerate, outside and inside. The PS3 version looks better, but the framerate isn't capped, which leads to some really really terrible drops when indoors. Devs said they capped the final. I have no friends on PS3 to compare trophies/progress with, so I'm leaning towards 360 where I have at least 10 friends getting this.

Hm, I'll take a closer look, but I really saw nothing to split hairs over in multiple sessions with each version. Felt and looked pretty much the same all around to me, but it just felt better with the DS3 (personal preference). I think we will all be happy, regardless.
 

Wallach

Member
I like the 360 controller more. The KBM isn't bad (and fixes problems with the camera), but I don't like the way you have to click two buttons to use a hotkey ability. You have to press "2" to highlight spell #2, and then hit RMB to actually use it.

If you could use it by just hitting the hotkey button, that would be far better. For that reason, I like the 360 controller more.

You have to do this on the pad too, though. Need RT to bring up the hotkey overlay, then a face button to cast. Is it just because they're on the same hand on the pad? I prefer the mouse version more since once a spell is selected, it stays on the hotkey indefinitely until I need to switch spells. Plus the movement/camera feels way better.

My only beef with the M/KB setup is the weapon switch button; I'd rather assign secondary weapon to RMB, then move spellcasting to M3 or something. Hopefully I can do this in the full version.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
You have to do this on the pad too, though. Need RT to bring up the hotkey overlay, then a face button to cast. Is it just because they're on the same hand on the pad? I prefer the mouse version more since once a spell is selected, it stays on the hotkey indefinitely until I need to switch spells. Plus the movement/camera feels way better.

My only beef with the M/KB setup is the weapon switch button; I'd rather assign secondary weapon to RMB, then move spellcasting to M3 or something. Hopefully I can do this in the full version.

Except that I don't have to move my hand to touch the RT. I have to move my hand to hit the hotkey. Because I have to, I'd rather I don't have to hit yet another button once it's selected. I simply can't use hotkeys on the keyboard at the speed I can on a controller, especially when you just use the RT to modify buttons you're already pressing.

I'd rather have secondary weapon on RMB, and have hotkeys immediately execute upon button press.
 

Wallach

Member
Except that I don't have to move my hand to touch the RT. I have to move my hand to hit the hotkey. Because I have to, I'd rather I don't have to hit yet another button once it's selected. I simply can't use hotkeys on the keyboard at the speed I can on a controller, especially when you just use the RT to modify buttons you're already pressing.

I'd rather have secondary weapon on RMB, and have hotkeys immediately execute upon button press.

That's what I figured about the same hand thing; I can see people that aren't as accustomed to using KB hotkeys not liking it as much. The typical duties that your hands are assigned to are different between pad and KB/M which is often where people initially get hung up trying to move between the two.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Oh god, that new video is awesome. I CANNOT WAIT FOR THIS GAME.

That's what I figured about the same hand thing; I can see people that aren't as accustomed to using KB hotkeys not liking it as much. The typical duties that your hands are assigned to are different between pad and KB/M which is often where people initially get hung up trying to move between the two.

I've actually been playing PC games for most of my life. I'm just used to hotkeys actually doing things when I press them, instead of being a simple toggle. The PC hotkey bar holds more actions, but it's slower to activate than the controller. Battles are simply too fast to first think about which number I need to press, then hit RMB to activate it. Squeezing RT and hitting the same button I'm already hitting for my primary weapon is infinitely faster, no matter how used to KBM you are.
 

ReaperXL7

Member
Really hope we get some early reviews and impressions of both console versions before this ships. I want to buy this for 360, but so far PS3 seems to be the better version.

don't know if you'll care about this one in perticular, but IGN's review will be up on the 3rd which is the friday before the game releases. I can only imagine most others won't be far behind it.


Also for thosed worried about the framerate in the PS3 version is been capped in the final build. If i'm not mistaken it's capped at 30 fps.
 

Lord Phol

Member
Im not really sure how to describe the feeling of this game after playing the demo. It's kind of like a blizzard game but without the immensive amount of polish blizzard games are known for. Like what Torchlight is to Diablo. It feels pretty simple/straight forward with the low amount of options and easy customization, and everything from stats to menus and controls are quite streamlined. From what I've seen it still has some dephs to it and people keep talking about the combat so I guess is has that thing going for it compared to for example Fable.

All this is not necessarily a bad thing. Every game can't be Diablo 3, Uncharted or Batman quality-wise. If they nail the fun-factor just right it'll still be something worth investing money into. The one thing I would have loved for this though is Local Co-Op, but you can't have everything.

Will see how the reviews turn out and the gaf reactions before I consider a purchase.
 

scy

Member
That's what I figured about the same hand thing; I can see people that aren't as accustomed to using KB hotkeys not liking it as much. The typical duties that your hands are assigned to are different between pad and KB/M which is often where people initially get hung up trying to move between the two.

I'm used to it and I still prefer the 360 controller. It just feels better and smoother for the game and I don't really have much else to add besides that. Just kind of a preference thing here.
 

Wallach

Member
I've actually been playing PC games for most of my life. I'm just used to hotkeys actually doing things when I press them, instead of being a simple toggle. The PC hotkey bar holds more actions, but it's slower to activate than the controller. Battles are simply too fast to first think about which number I need to press, then hit RMB to activate it. Squeezing RT and hitting the same button I'm already hitting for my primary weapon is infinitely faster, no matter how used to KBM you are.

It's a toggle in both versions. I don't understand why you think you can hit two buttons with one hand infinitely faster than you can hit two buttons with both hands.

I'm used to it and I still prefer the 360 controller. It just feels better and smoother for the game and I don't really have much else to add besides that. Just kind of a preference thing here.

I don't doubt it. I'm only curious since I've heard what he mentioned more than once and on the surface it isn't something that makes sense to me. I figure the actual disconnect driving it is a couple steps further in observation.
 
Talk about a demo impressing the hell out of me, when I'd never heard of the game before! The colorful world, the smooth (and variable) combat, beautiful music... day one. My only gripe seems to be the goofy-looking HUD. Wish I could switch it off or dim it somehow.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
It's a toggle in both versions. I don't understand why you think you can hit two buttons with one hand infinitely faster than you can hit two buttons with both hands.

Because moving two fingers on a stationary hand is faster than moving two fingers one on stationary hand and one moving hand. The moving alone requires time that the stationary hand on the controller does not need.

RT only toggles as long as it's pressed. It doesn't switch. That alone shaves time. If it was a toggle, I'd have to look down at the GUI to see whether or not spells were currently active. As long as RT is not pressed, spells aren't active. I have no reason to look at the GUI.
 

Mindman

Member
So they capped the frame rate on the PS3 final version? That makes things more interesting. Any word on if they will get the game to 720p on 360??
 
Kingdoms of Amalur will be competing with The Witcher 2 for the best Western RPG on consoles in 2012. I'm curious as to who console gamers will pick as the top game. Amalur's ambitious DLC plans give it a bit of an edge IMO.
 

Wallach

Member
Because moving two fingers on a stationary hand is faster than moving two fingers one on stationary hand and one moving hand. The moving alone requires time that the stationary hand on the controller does not need.

RT only toggles as long as it's pressed. It doesn't switch. That alone shaves time. If it was a toggle, I'd have to look down at the GUI to see whether or not spells were currently active. As long as RT is not pressed, spells aren't active. I have no reason to look at the GUI.

This seems like a wash at best to me; the distance I have to move a finger from A to say 1 is definitely longer than the travel of RT, but then my activation is always on RMB which never requires me to change position, unlike the thumb on the face buttons which is the one responsible for the switching on the pad. Beyond that, once a spell is selected on PC it remains on RMB; I have to keep switching between pressing and releasing RT whenever I need my face buttons back to perform attacks, even if I am not actually changing spells.

Just seems interesting that they function in such a similar way but they are perceived very differently. I definitely still feel like it's the result of an expectation bias rather than an actual mechanical issue.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
This seems like a wash at best to me; the distance I have to move a finger from A to say 1 is definitely longer than the travel of RT, but then my activation is always on RMB which never requires me to change position, unlike the thumb on the face buttons which is the one responsible for the switching on the pad. Beyond that, once a spell is selected on PC it remains on RMB; I have to keep switching between pressing and releasing RT whenever I need my face buttons back to perform attacks, even if I am not actually changing spells.

Just seems interesting that they function in such a similar way but they are perceived very differently. I definitely still feel like it's the result of an expectation bias rather than an actual mechanical issue.

it's totally expectation-based. My issues with the KBM controls are based upon my expectations after playing any number of MMOs with a hotkey spell bar.
 

spirity

Member
Kingdoms of Amalur will be competing with The Witcher 2 for the best Western RPG on consoles in 2012. I'm curious as to who console gamers will pick as the top game. Amalur's ambitious DLC plans give it a bit of an edge IMO.

Its going to be more than a 2 horse race. Diablo, Torchlight, Mass Effect, as well as a new Risen game and other stuff. Skyrim probably won't get a goty edition until 2013, but there will be DLC. Its gonna be a good year for wrpgs.
 
Kingdoms of Amalur will be competing with The Witcher 2 for the best Western RPG on consoles in 2012. I'm curious as to who console gamers will pick as the top game. Amalur's ambitious DLC plans give it a bit of an edge IMO.
As excited as I am for both those games, I'd be shocked if Mass Effect 3 and Borderlands 2 didn't beat them out by a landslide in terms of sales and popularity.

Its going to be more than a 2 horse race. Diablo, Torchlight, Mass Effect, as well as a new Risen game and other stuff. Skyrim probably won't get a goty edition until 2013, but there will be DLC. Its gonna be a good year for wrpgs.
He said "consoles", for what it's worth. But yeah, helluva year for WRPGs.
 

ReaperXL7

Member
Its going to be more than a 2 horse race. Diablo, Torchlight, Mass Effect, as well as a new Risen game and other stuff. Skyrim probably won't get a goty edition until 2013, but there will be DLC. Its gonna be a good year for wrpgs.

I really hope this does not suck on PS3 :( going to have to wait and see though.
 

Wallach

Member
it's totally expectation-based. My issues with the KBM controls are based upon my expectations after playing any number of MMOs with a hotkey spell bar.

Makes you wonder what the reasoning is on their end; I mean there is also the standardization of secondary weaponry being assigned to RMB, which got pushed out in favor of this system to something that I think is much less intuitive (and one of the reasons I might play this on pad if it isn't adjustable in the retail version). If they had just followed a more standardized setup (press button, receive bacon spell activation and RMB secondary weapon) it seems like you dodge it all and have a more functional control setup. I don't see any upside in the current KB/M configuration except to give it more functional parity to a controller - which is a control option PC already has.
 

abundant

Member
Its going to be more than a 2 horse race. Diablo, Torchlight, Mass Effect, as well as a new Risen game and other stuff. Skyrim probably won't get a goty edition until 2013, but there will be DLC. Its gonna be a good year for wrpgs.

On 360 alone we have KoA in February, ME3 in March, and now Witcher 2 in April and possibly Borderlands 2 in June. Then when you add the DLC from KoA and Skyrim and the eventual DLC for ME3 and BL2, this is the year of the WRPG on the 360.
 

chifanpoe

Member
So they capped the frame rate on the PS3 final version? That makes things more interesting. Any word on if they will get the game to 720p on 360??

We wont know until the Lens of Truth or Digital Foundry get us info on the final builds of the game. IGN should have part 3 of its rolling review up today. They are playing only on the PS3 build with it though. I believe they stated they will also play on the 360 and PC for final review.
 
We wont know until the Lens of Truth or Digital Foundry get us info on the final builds of the game. IGN should have part 3 of its rolling review up today. They are playing only on the PS3 build with it though. I believe they stated they will also play on the 360 and PC for final review.

And I believe they said the review will be out prior to release. So hopefully they'll shed some light on the final versions of all 3.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Makes you wonder what the reasoning is on their end; I mean there is also the standardization of secondary weaponry being assigned to RMB, which got pushed out in favor of this system to something that I think is much less intuitive (and one of the reasons I might play this on pad if it isn't adjustable in the retail version). If they had just followed a more standardized setup (press button, receive bacon spell activation and RMB secondary weapon) it seems like you dodge it all and have a more functional control setup. I don't see any upside in the current KB/M configuration except to give it more functional parity to a controller - which is a control option PC already has.

Completely agree. That's pretty much why I'm going with the controller.
 

Cobano

Neo Member
Although I have a huge backlog and probably wont be able to play this game until summer I'll definitely give the steam demo a try this weekend.

If it looks crazy good I might fit it in between The Witcher 2 and Skyward sword
 

ironcreed

Banned
That new video did a really good job of showing what effort was put into this game. While it seems more and more are jumping on board, I still think it will really catch many off guard with how good it is actually going to be.
 

Sothpaw

Member
So, PC gamers, how did you think the demo controls better? Did you prefer a xbox 360 wired gamepad or mouse + keyboard?

I prefer KB/M for these types of games (almost all games tbh). Just like in Arkham City, I find having total control of the camera really helps.

But, I'm left handed and I don't see a way to change the movement keys so I'm stuck with a controller it seems.
 

BrettWeir

Member
My god! Although some of you aren't a fan of the artwork, I absolutely love it. I'm drooling over those armor sets and weapons. That one 2h sword near the end of the video is amazing (2:42). Monster Hunter meets Xenoblade Chronicles.

I haven't gone to a midnight release ever...I may just do it for the first time for this game. And I thought Guild Wars 2 would be my first midnight release....

I can't WAIT to see everything this game has to offer!!! Come on Feb. 7th!!!!!
 
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