holygeesus
Banned
Yeah and the game DOES support PS4 Pro - so boost mode does not matter here.
Any ideas what the Pro patch provides? Did you also notice the assets streaming in a little delayed after loading?
Yeah and the game DOES support PS4 Pro - so boost mode does not matter here.
me, everyday
me, everyday
HAHAme, everyday
What's your specs?How technically demanding is this? Looked pretty detailed in the screenshots
Might have to get it on PS4 rather than PC
Intel i5, Intel HD 5500What's your specs?
The PC's voice is one of the worst voices I've ever heard in one of these first-person walking simulators. Is there an option to mute the voice volume?
Wow, I'm just got to's story, andBarbarathe shift in art style and panel-by-panel presentation is really clever
Edit: the placement and use of text is so good in this. And I love how the devs have created such varied scenarios and moments with such simple set of controls and mechanics
This house is seriously one of the coolest game environments I've explored in quite some time
As soon as it started, I had a big grin on my face.? Oh man, you're in for so much more! The house is labyrinthine, love the progression of the level design.How did you find the Halloween theme music
Intel i5, Intel HD 5500
Not sure what the game's engine is. UE4 usually runs poorly for me, but Unity tends to be fine overall
Is there any way to change the FOV? The reticle isn't enough and I can't go any further like this.
I always liked narrative exploration games, because they tell you exactly what they are without sounding derogatory or pretentious.Okay, that was brilliant. Reviews weren't kidding when they said this feels like the culmination and evolution of what the "walking sim" genre started as
Such incredible uses of tactile controls and perspective to tell its stories. My favorites were,Lewis, andBarbara, but they were all well doneGregory
And seriously, now that the genre is doing stuff like this, it really needs a new name. It would be like still calling FPSs "Doom clones" today
the reticle isn't enough? Not sure what that statement means.
The reticle (dot in middle) can help alleviate motion sickness by having a static object for the brain to focus on. It has not worked for me here. I looked through the files but couldn't find anything related to FOV. I'm okay with breaking the models (within reason) if I can bump up to FOV, otherwise I'm refunding. It seems cool, but I'm not playing it in bursts with recovery sessions of feeling like crap.
OK. I didn't know what you meant by it's not enough. I've never heard of that being the case with motion sickness. Either it happens or not, from my experience. Sorry you're not feeling well.
I wish it was 60FPS. The performance sucks and the judder bugs me. Otherwise great game
Yup, I also stated in my review how this felt like what Gone Home, Dear Esther, Vanishing Of Ethan Carter, and That Dragon Cancer were building towards where it isn't just you walking and listening to an audiobook.Okay, that was brilliant. Reviews weren't kidding when they said this feels like the culmination and evolution of what the "walking sim" genre started as
Such incredible uses of tactile controls and perspective to tell its stories. My favorites were,Lewis, andBarbara, but they were all well doneGregory
And seriously, now that the genre is doing stuff like this, it really needs a new name. It would be like still calling FPSs "Doom clones" today
I have a i3 6100 and GTX 950 - anyone play with a similar spec PC?
Ive got a lesser-specced PC than yourself and ran it at 1080p on Ultra settings at 60fps. You should be fine.
About two hoursCan anyone tell me how long the game is? I'm trying to figure out if I can squeeze it in this weekend and HowLongToBeat doesn't have any info on it yet. Feel free to spoiler tag it so as not to ruin it for others
How long is it?
Okay, that was brilliant. Reviews weren't kidding when they said this feels like the culmination and evolution of what the "walking sim" genre started as
Such incredible uses of tactile controls and perspective to tell its stories. My favorites were,Lewis, andBarbara, but they were all well doneGregory
And seriously, now that the genre is doing stuff like this, it really needs a new name. It would be like still calling FPSs "Doom clones" today
2-3 hours.
I'm glad I wasn't the only one noticing the extremely narrow FOV. I'm not one of the folks who get sick or headachey from it, but it often felt like I had my nose pressed up against the scenery, even when I was trying to take a step back to admire it.
I have a i3 6100 and GTX 950 - anyone play with a similar spec PC?