Agreed. I'm not going to argue that it is one of the greats or anything. But on a scale of smartphone virtual screen d-pad to Vita d-pad it is definitely above original X360 d-pad for me. Seeing preference for the analog stick for 2d games is the real mind blower for me but to each their own. No hatred from me. If you are able to execute with it who am I to judge?
So after an hour long session of Zelda in bed I decided I wanted to try to play kof98 with the left joycon "d-pad". Well I've been pulling every move on first try including most of the DMs (forgot some of them, been a long time). I am very impressed with the quality of these buttons, wasn't expecting them to emulate a d-pad so well.
My impressions from the other thread:
Still holding out, at least for a few days, on any NA news so have not been able to try any of these yet. I figured this impression would be of most interest to this thread though.
Played a chunk of Shovel Knight, as well as the new campaign using the joycon d-pad and... Was totally fine for me. And I am real picky when it comes to a d-pad. Not having a 'center' does make it feel slightly strange. Especially when you do that sort of pivot with your thumb meat maneuver between directions (hopefully you know what I mean) but I was able to adjust very quickly.
I can see problems in execution when it comes to certain 2d games like fighters, but I have not been able to try one yet, so no thoughts there yet.
If you don't want, or lacking the funds, to drop on the pro controller I would suggest at least giving it an honest shot with the joycon. Will see if my tune changes as I get to more demanding parts of the game but so far no problems with execution or feel.