Originally Posted by Helacious
I agree with you that the ps4 on a pure technical side should have been able to handle those visuals but there is so much we don't know. We don't know how ME:A handled their workflow, what problem they encountered, their deadlines, etc. For all we know those visuals could have been possible with more time and money but EA didn't want to commit so they had scrap it to save time.
They had 5 years though...
And they kept saying they understood the fans and wanted to make sure they would meet and exceed their expectations.
The alpha proves they knew what to do.
I'm not blaming them directly, as in, I'm not looking for a culprit, but obviously, the solutions they took were TERRIBLE.
The only thing we can infer, is that they had to ditch the good assets VERY LATE into the dev, because I don't see how the people that made the Alpha, could ship a game that has this :
The management at EA, the Bioware QA, the members of the team that had to rush the new characters (that are not unique and are using the shitty CC for most npcs now......), the broken main characters...
It's insane. I think the worst offender is that Bioware pretends everything is fine. This isn't a simple downgrade where like the game has less effect and worse aliasing, it's literally a generational gap of visual fidelity for characters, in a game that strives to get "characters right" :/ ...