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zroid
Banned
(08-25-2014, 05:21 PM)
huh, there's already a quick look before the game is even released? rare to see giant bomb give an eShop game so much attention.
awilliams213
Member
(08-25-2014, 05:22 PM)
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Found out about this through the Giantbomb Quick Look. Canít wait to DL it, the sprite art is amazing.
maxcriden
Member
(08-25-2014, 05:26 PM)
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Originally Posted by awilliams213

Found out about this through the Giantbomb Quick Look. Canít wait to DL it, the sprite art is amazing.

So good to see sprite art in this day and age.
DaanMuffin
Member
(08-25-2014, 05:29 PM)
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Day one... when it reaches europe.
Hope we get Mighty Gunvolt as well.
Venfayth
Member
(08-25-2014, 05:36 PM)
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Originally Posted by maxcriden

So good to see sprite art in this day and age.

I agree, this is my favorite 2D art style. It hurts me whenever someone refers to 2D and I get excited and then see a facebook/flash style 2D game. Nothing against those styles, but this stuff is much more appealing to me.
GeekyDad
Member
(08-25-2014, 05:41 PM)
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Money at the ready.
duckroll
Member
(08-26-2014, 12:21 AM)
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I watched the Giant Bomb QL, and honestly I think that the game design looks pretty fun except for the fact that it really feels way too easy. For a game of this sort, there's really no point to that level of babied down balancing at all. Does anyone know if there's a hard mode from the start which doubles or triples the damage you get from attacks and lengthens the cooldown for all special attacks? I think that would make it maybe just right.
Tizoc
Member
(08-26-2014, 12:23 AM)
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Hopefully I get my monthly payslip come the 28th (nearly flat broke atm lol). Wanna put some time into this baby. he early impressions have helped give me an idea on how I should approach the game thankfully.
Majestad
Banned
(08-26-2014, 12:29 AM)
I heard that there's no 3D in this game. Is that real? If so, it's a damn shame
zroid
Banned
(08-26-2014, 12:36 AM)

Originally Posted by Majestad

I heard that there's no 3D in this game. Is that real? If so, it's a damn shame

there is, it's just pretty subtle. too subtle.

it's most noticeable when separating the dialogue overlay from the gameplay layer
CoachKevin
Member
(08-26-2014, 12:36 AM)
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I just finished writing my review of the game for BackinmyPlay.com, will be lurking if you guys have any questions. There is still an embargo on some content, but I can discuss most of the game.
maxcriden
Member
(08-26-2014, 12:50 AM)
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Originally Posted by CoachKevin

I just finished writing my review of the game for BackinmyPlay.com, will be lurking if you guys have any questions. There is still an embargo on some content, but I can discuss most of the game.

Thanks man. I guess just riffing off of duckroll's idea above, is there a hard mode available from the start? Also, how long, roughly, is the game? Apologies if these are the kind of questions you can't answer.
CoachKevin
Member
(08-26-2014, 12:53 AM)
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Originally Posted by maxcriden

Thanks man. I guess just riffing off of duckroll's idea above, is there a hard mode available from the start? Also, how long, roughly, is the game? Apologies if these are the kind of questions you can't answer.

I can't comment on total time, but I don't think that is really applicable. You will be replaying stages multiple times to gain XP, items, and to get higher ranks. And at the start there was no "hard mode."
maxcriden
Member
(08-26-2014, 12:57 AM)
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Originally Posted by CoachKevin

I can't comment on total time, but I don't think that is really applicable. You will be replaying stages multiple times to gain XP, items, and to get higher ranks. And at the start there was no "hard mode."

Awesome. Thanks for the info!

BTW, when does the embargo lift?
CoachKevin
Member
(08-26-2014, 01:04 AM)
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Originally Posted by maxcriden

Awesome. Thanks for the info!

BTW, when does the embargo lift?

Thursday morning PST.
Miker
Member
(08-26-2014, 01:07 AM)
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Originally Posted by CoachKevin

I just finished writing my review of the game for BackinmyPlay.com, will be lurking if you guys have any questions. There is still an embargo on some content, but I can discuss most of the game.

Did you like it, or rather, is the game good? If you can answer that. Prior Mega Man Zero experience would be applicable here :)
maxcriden
Member
(08-26-2014, 01:10 AM)
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Originally Posted by CoachKevin

Thursday morning PST.

Grazie!
CoachKevin
Member
(08-26-2014, 01:12 AM)
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Originally Posted by Miker

Did you like it, or rather, is the game good? If you can answer that. Prior Mega Man Zero experience would be applicable here :)

To be honest I have never played the MMZ games, but after playing GUNVOLT I bought the DS collection. Maybe that helps.
john tv
Member
(08-26-2014, 04:37 AM)
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Looks like select members of the press are now receiving their special edition copies of Gunvolt... :D



zroid
Banned
(08-26-2014, 04:39 AM)
oh my god that's amazing
random25
Member
(08-26-2014, 04:39 AM)
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Originally Posted by john tv

Looks like select members of the press are now receiving their special edition copies of Gunvolt... :D



Damn that looks sweet!
Geek
Ninny Prancer
(08-26-2014, 04:44 AM)
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Originally Posted by john tv

Looks like select members of the press are now receiving their special edition copies of Gunvolt... :D



Yikes. That guy sounds like a fanboy. Settle down, dude.
Fireblend
Banned
(08-26-2014, 04:47 AM)
I'm kinda hyped for it because I love the MMZ games, though I'm not buying the gameplay gimmick just yet. I'll wait for release day and read impressions before deciding on whether to buy it straight away.
jack_package_200
Banned
(08-28-2014, 07:52 AM)
I AM SUPER EXCITED FOR THIS GAME

Sorry I abused my shift key there...I am just so hyped for this and Mighty Gunvolt
duckroll
Member
(08-28-2014, 08:33 AM)
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They've confirmed that the English version of the game is 2,623 blocks. The Japanese version of the game is 3,150 blocks. So I guess the removed voice content amounts to about 65 meg.
TheFLYINGManga_Ka
Member
(08-28-2014, 08:34 AM)
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I already wanted it but that bonus game seals the deal!

Awesome treat! That's how pre-order or launch purchasing should be done! Not the extra costumes or dlc bull crap!
Koppai
Member
(08-28-2014, 08:35 AM)
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Originally Posted by duckroll

They've confirmed that the English version of the game is 2,623 blocks. The Japanese version of the game is 3,150 blocks. So I guess the removed voice content amounts to about 65 meg.

I really really hate removed voice content.
Fireblend
Banned
(08-28-2014, 02:45 PM)

Originally Posted by Koppai

I really really hate removed voice content.

Yeah, this sucks. How hard was it to add a VA toggle? Oh well. Still looking forward to it. I beat KIU yesterday (amazing, amazing game) so my 3DS is ready for something new.

To those who have played it, how long is it? Can it be compared to Shovel Knight in terms of length for example?
CoachKevin
Member
(08-28-2014, 02:52 PM)
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I am giving away a North American eshop code for GUNVOLT at 11:30am EST today. Here are the details on how to enter. Only about 40 entries so far.

https://twitter.com/KevinLarrabee/st...74740524924929
Zonic
Gives all the fucks
(08-28-2014, 02:56 PM)
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We gotta respond to your @Backinmyplay account, right? Thanks for doing the giveaway.
TheFLYINGManga_Ka
Member
(08-28-2014, 03:00 PM)
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Originally Posted by CoachKevin

To be honest I have never played the MMZ games, but after playing GUNVOLT I bought the DS collection. Maybe that helps.

Is it too easy or are they similar to Mega Man Zero games?
CoachKevin
Member
(08-28-2014, 03:04 PM)
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Originally Posted by Zonic

We gotta respond to your @Backinmyplay account, right? Thanks for doing the giveaway.

Yes and follow @backinmyplay

This is a shameless way of helping get the word out about the podcast
Snkfanatic
Member
(08-28-2014, 03:19 PM)
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Originally Posted by Geek

Yikes. That guy sounds like a fanboy. Settle down, dude.

What's the problem? Guy is excited...
jacobeid
Banned
(08-28-2014, 04:10 PM)
This looks really good (better than mighty no. 9 which I backed), and I have $15 of eshop credit. Might have to give this a go.
maxcriden
Member
(08-28-2014, 04:17 PM)
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Originally Posted by duckroll

They've confirmed that the English version of the game is 2,623 blocks. The Japanese version of the game is 3,150 blocks. So I guess the removed voice content amounts to about 65 meg.

I'll add this to the OP, thank you!
GeekyDad
Member
(08-28-2014, 04:20 PM)
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Originally Posted by Fireblend

Yeah, this sucks. How hard was it to add a VA toggle? Oh well. ...

As hard as paying the voice actors royalties is my guess. They can say whatever they want to give a reason "why," but ultimately I suspect they weighed anticipated sales versus the cost to pay the actors royalties per sale (Japanese or English, doesn't matter), and decided to just gut that part out of the game.
CoachKevin
Member
(08-28-2014, 05:00 PM)
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Here is my review (with video):

http://backinmyplay.com/review-azure...r-gunvolt-3ds/
maxcriden
Member
(08-28-2014, 05:09 PM)
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Originally Posted by CoachKevin

Here is my review (with video):

http://backinmyplay.com/review-azure...r-gunvolt-3ds/

Excellent review! I really enjoyed reading it and your enthusiasm for the game is infectious.

BTW, IGN's review is up, too:

http://www.ign.com/articles/2014/08/...gunvolt-review

They gave it a 7.8.
jacobeid
Banned
(08-28-2014, 05:20 PM)

Originally Posted by maxcriden

Excellent review! I really enjoyed reading it and your enthusiasm for the game is infectious.

BTW, IGN's review is up, too:

http://www.ign.com/articles/2014/08/...gunvolt-review

They gave it a 7.8.

I trust Colin. Sounds like a good game to check out!
silentQ
Member
(08-28-2014, 05:43 PM)
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Originally Posted by john tv

Looks like select members of the press are now receiving their special edition copies of Gunvolt... :D



So wait does this version of the game actually run on Super Famicom...or is this just a cart with the logo on it?
kuroneko0509
Member
(08-28-2014, 05:50 PM)
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Originally Posted by silentQ

So wait does this version of the game actually run on Super Famicom...or is this just a cart with the logo on it?

It's just a mock-up cart. Not a functional one
VandalD
Member
(08-28-2014, 05:53 PM)
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Well this came out of nowhere for me. I'm sold!
Vanillalite
Ask me about the GAF Notebook
(08-28-2014, 05:59 PM)
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Originally Posted by CoachKevin

I am giving away a North American eshop code for GUNVOLT at 11:30am EST today. Here are the details on how to enter. Only about 40 entries so far.

https://twitter.com/KevinLarrabee/st...74740524924929

Did you pick a winner yet? Still hoping I win! :P
CoachKevin
Member
(08-28-2014, 06:12 PM)
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Originally Posted by Vanillalite

Did you pick a winner yet? Still hoping I win! :P

I did: https://twitter.com/BackinmyPlay/sta...16299357884416
maxcriden
Member
(08-28-2014, 06:12 PM)
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More reviews rollin' on in:

All you need to know is that it is a great action platformer that introduces awesome new ideas while oozing with style, personality, and fun.

Nintendo World Report - 8.5/10

It's enjoyable to be able to breeze through the main game while learning how to wield Gunvolt's abilities with newfound confidence, but considering that most levels can be completed in about ten minutes, and there are just over ten to explore, it's also a bit deflating when the game runs out of new things for you to see. The challenges and the hunt for hidden items are worthwhile endeavors that will encourage you to play for a few additional hours, but you're still repeatedly retracing your steps, and this is Gunvolt's only downfall. That's not to say you won't find yourself going back in for just one more run, but this take on the core Mega Man formula ultimately runs out of new scenarios quicker than it deserves to given how exciting and fun it is to play.

GameSpot - 8/10

Azure Striker Gunvolt is a wonderful return to the technical Mega Man formula found in multiple subfranchises after the "Classic" series ran its course. Between mastering every stage, collecting every jewel, and beating Mighty Gunvolt, Azure packs in more than most platformers on the market. Although there are a few problems that prevent it from achieving true greatness, this shouldn't be missed by any fan of the genre.

Destructoid - 8/10
pariah164
Member
(08-28-2014, 06:33 PM)
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I am still on the fence about this. It looks cool; I'm just afraid I would suck at it.
maxcriden
Member
(08-28-2014, 06:34 PM)
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Originally Posted by pariah164

I am still on the fence about this. It looks cool; I'm just afraid I would suck at it.

I have a similar concern but according to some reviews and impressions it's not terribly difficutl. So that makes me feel a bit better.
pariah164
Member
(08-28-2014, 06:36 PM)
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Originally Posted by maxcriden

I have a similar concern but according to some reviews and impressions it's not terribly difficutl. So that makes me feel a bit better.

My thing is, in all the gameplay videos I've seen, it's all about going as fast as possible, while I like to take my time and plan my moves. So I think that would hinder me. I know that sounds strange.
maxcriden
Member
(08-28-2014, 06:40 PM)
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Originally Posted by pariah164

My thing is, in all the gameplay videos I've seen, it's all about going as fast as possible, while I like to take my time and plan my moves. So I think that would hinder me. I know that sounds strange.

Nah, I don't think it sounds strange at all, people have gameplay preferences all the time. I would recommend you check out the Japanese Impressions thread, though:

http://www.neogaf.com/forum/showthread.php?t=878528

Lots of people in there saying the game is much slower-paced than expected, or at least that you can play it that way if you like.
CoachKevin
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(08-28-2014, 06:40 PM)
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Originally Posted by pariah164

I am still on the fence about this. It looks cool; I'm just afraid I would suck at it.

It is easy to pick up and play and it really only gets hard with a boss rush at the end. And even at that point you can go back and level up/upgrade to make it easier.

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